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ocornut, to random
@ocornut@mastodon.gamedev.place avatar

(
screenshots credits:

  • embedded demo/debug window - large tiff viewer https://github.com/delhoume/qshowtiff
  • "a WIP character animation editor" github.com/slerpxcq/mma
  • "UI for my custom 6502 emulator" by @learn_more
    )
ocornut, to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.7 released!
https://github.com/ocornut/imgui/releases/tag/v1.90.7

Shortcut(), SetNextItemShortcut(), input routing, osx mods remap & ctrl+left-click, misc fixes to child windows, table cell background override w/ scrolling & frozen rows, SDL3 wip backend etc.

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johvist,
@johvist@mastodon.gamedev.place avatar

@ocornut All the screenshots is my favorite part of every release announcement. It's a lot of fun to see all the cool stuff people are making.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.6 released

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ocornut,
@ocornut@mastodon.gamedev.place avatar

(
screenshots credits:

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

This is valuable to get a general sense of the relative scale of things. That’s what it is good at, generally disprove the “IMGUIs are going to be magnitude more consuming”.

There wouldn’t be added value imho to precisely compare nearby results (“x is 20% cheaper”) as they are too many differences in the mix.
https://mastodon.gamedev.place/@forrestthewoods/112364120042188727

forrestthewoods,
@forrestthewoods@mastodon.gamedev.place avatar

@ocornut I’m so annoyed that the default belief seems to be “IMGUI slow” with no actual evidence. But people utterly dismiss partial/imperfect evidence to the contrary. They demand perfect evidence to change an opinion that was former on poor or zero evidence!

This type of thinking is probably super common. I bet there’s even a term for it. But dang is it annoying!

ocornut,
@ocornut@mastodon.gamedev.place avatar

@forrestthewoods I honestly stopped trying to convince people, I'm just moving my piece of software forward and not particularly in a hurry to increase user base.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

Rhubarbs are starting to pop up again in local food markets, i made a tart!

aras,
@aras@mastodon.gamedev.place avatar

@ocornut yes. While yours looks like 100x better, this just in right now:

grapefrukt,
@grapefrukt@mastodon.social avatar

@ocornut @aras I've got heaps in the garden, so I gotta join in

ocornut, (edited ) to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.5 released:

https://github.com/ocornut/imgui/releases/tag/v1.90.5 (fixed link)

stephann,
@stephann@mastodon.gamedev.place avatar

@ocornut
The link isn't working. The correct link (v1.90.5 instead 1.90.5): https://github.com/ocornut/imgui/releases/tag/v1.90.5

JensRestemeier,

@ocornut Those screenshots are always inspiring.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

I am envious of people who can function with eg: 6 hours of sleep, because for me anything less than 8 hours and my day is a mess.

jon_valdes,
@jon_valdes@mastodon.gamedev.place avatar

@aeva @ocornut same. 6-7 hours here, and then I just wake up and can't go back to sleep. I would do a 30 minute nap after lunch every day if I could (like my dad has always done), but life gets in the way and I can almost never do it 🙄

cmik,
@cmik@mastodon.gamedev.place avatar

@ocornut Sleep is a gift, not an obstacle :)

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

I don’t have any clear conclusion following the xz hack. Crux of the problem are: software complexity, huge chains of dependency, general lack of dev time to do things well. Both closed-sources and OSS seem equally vulnerable tbh.

Always been stubbornly picky with merging PRs, scrutinizing every bits, because I want protect software quality above all. I can relate to the pressure maintainers may feel when it comes to merge features that are actually out of their understanding. I try not to.

cmik,
@cmik@mastodon.gamedev.place avatar

@ocornut More you provide, more the people demand :)

It is kindof crazy how dearimgui became a goto library for almost every studio. And how “expected” is that you keep doing all development, communication and guard security.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

I've recently lost my largest source of income allowing to work on Dear ImGui. It's a bit worrying but not short-term critical yet, as last years I've pushed hard to get other teams on board, contributing via various sponsoring, support contracts, test engine licenses etc.

I'm thankful to everyone who allowed keeping the lib permissive & open source for many years. I do 100% intend to keep it as such. If your team relies on it, consider reaching out to discuss ways of supporting the software.

janvhs,
@janvhs@hachyderm.io avatar

@ocornut heard in a podcast that @filippo has success with making an income as independent open source developer. Maybe chat with them?

ocornut,
@ocornut@mastodon.gamedev.place avatar

@janvhs @filippo I am successful making income this way tbh. It just happens that i had many eggs in same basket and lose them. I’ll bounce back and keep working on dear imgui!

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

Dear ImGui 1.90.4

  • fixed a sub-menu closing issue
  • fixed focus API from not working on _NoNavInputs windows
  • improvements/fixes to table angled headers
  • made DebugStartItemPicker() public API (<-- this is super useful)
  • some more things
    https://github.com/ocornut/imgui/releases/tag/v1.90.4

video/mp4

ocornut,
@ocornut@mastodon.gamedev.place avatar

@mamoniem I have a large battery of automated tests already https://github.com/ocornut/imgui_test_engine but they cannot cover everything

mamoniem,
@mamoniem@mastodon.gamedev.place avatar

@ocornut @mamoniem interesting!!! I never knew about the second repo.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

Released Dear ImGui 1.90.3

  • Mostly fix a menu sizing issue in 1.90.1/1.90.2.
  • Also misc backends work (Vulkan: minor init API changes to improve dynamic_rendering support, SDL2/SDL3: gamepad improvements, disconnection support, multiple gamepads, etc.)
    https://github.com/ocornut/imgui/releases/tag/v1.90.3
ocornut, to random
@ocornut@mastodon.gamedev.place avatar
ocornut, to random
@ocornut@mastodon.gamedev.place avatar

The stylish, unknown & extremely rare SEGA AI COMPUTER (1986) promised natural language processing and "artificial intelligence" via its Prolog interpreter.

We're making available today, for the first time ever: system roms, game cards, tapes recordings, scans, photos, MAME driver & more: https://smspower.org/SegaAI

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simonf,
@simonf@mastodon.gamedev.place avatar

@ocornut I loved prolog - such a different language.

freemancrouch,
@freemancrouch@mastodon.social avatar

@ocornut @flockofnazguls A little additional historic background. About that time there was a big Japanese AI bubble with the government turning on the money faucets on "knowledge based" systems. This has got to be from that line of thinking.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

Dear ImGui 1.90.1 released!
https://github.com/ocornut/imgui/releases/tag/v1.90.1
30+ fixes/improvements & new debug break tools

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ocornut,
@ocornut@mastodon.gamedev.place avatar

(Screenshots credits

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

@juulcat @dougbinks While stumbling on a dear imgui in-game credits I alsosaw your names in Avatar: Frontiers of Pandora https://www.mobygames.com/person/863840/juliette-foucaut/

dougbinks,
@dougbinks@mastodon.gamedev.place avatar

@ocornut @juulcat Wow, thanks for spotting & many thanks to whoever at Massive Entertainment put in the effort to add that!

juulcat,
@juulcat@mastodon.gamedev.place avatar

@dougbinks @ocornut oh wow!!! 😃 thank you for the credits on Wonder Boy: The Dragon's Trap too!

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