saigot

@saigot@lemmy.ca

This profile is from a federated server and may be incomplete. Browse more on the original instance.

saigot, (edited )

Lemmy.ca runs on donations, It is ultimately up to the admins of each instance to decide how to monetize each instance.

Currently Lemmy.ca costs about 25$/mo to run. Although given all the growth that seems like it's out of date. You can donate here or here. Tallying up both donations reported values (remember that the donation site probably takes a cut) the instance makes 150 a month from 30 users, so we are more than set for the next little while.

saigot,

I rounded out of laziness so you are actually the 30th :D

saigot,

I would be so tempted to see if I could stay on target from the top of the stairs

saigot,

I like Iliza Shlesinger. I don't know if I'd exactly call her woke, but she certainly isn't problematic either.

saigot,

I think this is the death knoll for the protest unfortunately. Shitposting hurts the user experience, but it doesn't really hurt reddit. In a week or two the casual users will revolt against the protests and the mods will feel like they have lost popular support and cave.

Hopefully enough people have fully left the platform to cause reddit some pain. But honestly I think reddit would rather have a smaller easier to manipulate user base of new users rather than keeping all the oldest and most cynical users.

saigot,

What is blocking someone if not a way to ignore and refuse to engage with them.

saigot, (edited )

So you have someone who you refuse to engage in and recognize is a troll. It is your position that it is expected and good to ignore them and scroll past them but using a function that accomplishes the exact same thing programmatically is a personal weakness? Why?

saigot,

Roads are the backbone of a city

One if the things I liked about city builders back in the day was the aspirational approach to city design, I could build a city entirely using wind energy decades before it became possible in real life. This assumptions is dissapointingly but understandably backwards looking.

That said the parking lot and road maintained stuff looks neat. I hope it setup such that busses and other public transit reduce the need for road maintenance and encouraging foot traffic in an area encourages commercial growth. If well designed I think it could actually be a pretty powerful teaching tool of modern urban planning concepts that still haven't reached the mainstream(death to Stroads!)

saigot,

That's totally fine for them to put on, but also totally legal (and undetectable) for you to bypass.

Multiplayer Co-op games

My friends and I have been exhausting our current library of games and are looking for suggestions. It tends to be pretty hard for us to all meet at the same time. Usually we prefer to do stuff that we can finish in one session on the weekends because one person might have to leave as another person joins. Don't mind if its new...

saigot, (edited )

Me and my wife have been really enjoying Bread and Fred. Your two penguins tied together who have to use your momentum to climb a mountain. It's in the genre of "getting over it" where you can fall at any time and lose all progress. Two player only, it's more a couple game.

I don't see overwatch 2 on the list. I think the game gets an unfair amount of hate, it's one of my favourite games. One of the few games that is competitive but not Grey army colours. Community is toxic, and it takes a long time to learn though. It can be an exceeding satisfying game, but unfortunately I think it only really gets fun at Plat and higher elos (similar to csgo in that regard)

Stardew valley is a great vibe game that I don't see listed. One if the best games for casual chat and play imo.

saigot, (edited )

It's a chicken and egg problem. No one cycles because cycling infrastructure sucks, so politicians don't care about cyclists so cycling infrastructure sucks. To break the pattern we need to soften things at every link of the chain. That means going somewhat our of our way to cycle and to pressure politicians to improve things.

Personally I am currently I the process to moving to a more walkable city where I will be able to cycle to do most chores. It will increase my commute dramatically but I don't go in every day and that's a sacrifice I'm willing to make in order to be free of my car. I tried biking in my current city but it was simply too dangerous. I was having near collisions weekly.

saigot,

It's kinda insane how many cruises there are that don't even really make any stops. Just giant inefficient hotels. I feel like there has got to be a set of incentives to get rid of the majority of these.

saigot,

Battle royalist are interesting but i think they have some mechanical flaws that havent been solved yet. I like the tension of a good match, but I feel like there is kinda a problem where the best way to play is rarely the most fun. I'm a very competitive player mostly, but I haven't seriously played BRs.

I feel like BRs aren't really for me, very few have ladders and I'm not a fan of tpp (the fpp lobbies are usually much smaller), but I have fun with fortnite no build mode with friends. For me the anxiety and nerves (which I would call adrenaline!) Is the appeal of the games, but I can get why it isn't for everyone.

Battle royals are at their best when you are constantly chasing or being chased, staying at the edge of the circle and moving in. Camping is probably the best strategy for winning in most BRs but it's not very fun. Hot dropping is more or less just death match, and while I can see the appeal (I do it too sometimes) I think it's bad for the overall game most of the time. There have been lobbies where I hit top 20 before I even leave me drop location because so many people hot dropped, which leads to a boring game. They need to do more to incentivise fun strats. Seems like every BR tries something, but imo none have really succeeded yet.

saigot,

I completely agree, but there is a way to mitigate this. BRs are most fun imo when you have to constantly keep moving and fight while you move. This isn't a very good winning strategy but it is fun. I try to land in a moderately hot area, ideally with 3ish teams in the area then I keep near the circles edge and run with the circle as much as I can. This leads to some very cool dynamic fights where multiple teams are fighting at once while also trying to fall back run away entirely and also keep up with the looting. It can be super fun when it happens, but even when I try to force it it only happens every 5 games or so at best. It has very unique moments like sacrificing yourself so your teammates can run away and live or trying to carry a fallen teammate while dodging shooting only to be saved by a third party raid. When it's good it's very good, problem is all the BRs I have played aren't good most of the time.

saigot,

Not to rain on your parade but I have heard fortnite puts the first few games on new or inactive accounts in bot games so they get a taste of winning.

saigot,

I think your right that's its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.

The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it's also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.

I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.

saigot,

I kinda lost all interest in csgo when I realized that my ping had more to do with my success than my skill. And it wasnt like my ping was ever crazy high either. I got to smfc (2nd highest rank) when my ping was 20 and fell down to DMG (3 ranks down) literally immediately after my ping went up to 50 from a move.

saigot,

it used to rely on Imgur for hosting images, does it not anymore?

People still use imgur, but reddit hosts a fair amount of content directly now. It's video player is notoriously bad. Imgur has slowly turned into a socia media in it's own right and is slowly starting to move off reddit (deleting images uploaded by non-account holders for instance).

saigot,

I've been trying to jump for a long time now, I used tildes for a while, but it just didn't have enough content I'm interested in. Now it seems lemmy is gaining enough steam to be my primary social media.

Reddit really peaked with the Obama ama. After that it was all downhill, the place grew too quickly to keep its culture.

saigot,

It isn’t coincidental. I’m afraid I don’t have much of a source for this, but back in the day I lurked (out of morbid curiosity and misplaced sense of “know your enemy”) on stormfront, one of the earliest and biggest neo nazi online communities.

There I saw a lot of talk about how to specifically target and subvert local subreddits. Their plans were detailed and long, involving very slowly transitioning the subs content further and further right. Local subreddits tend to be easier to subvert than typical subs of their size because they tend to have a less “online”, critical audience and everyone is in the same time zone.Lots of people who only show up once a month or so.

The impact of propaganda on a local sub is also much greater than when it is spread out over a more general international community.

/r/Canada was definitely a successful target of their hate and even though they have faded now the damage is still done.

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