@sako@mastodon.gamedev.place
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sako

@sako@mastodon.gamedev.place

draw stuff, make stuff | ものを描くものを作る
:pico8: :playdate: :aseprite: :krita:

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sako, to Arduino
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I'm having so much fun making rotating cubes

video/mp4

sako, to random
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I've been taking @pikuma's incredible 3D graphics programming from scratch course. I reached the part where we've made a basic spinning cube and I wanted to try implementing it in

video/mp4

sako, to random
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don't make a cell-shaded anime-styled highly acclaimed game with "rush" at the end of the title if you're a first party studio for a company that makes consoles. It is apparently a curse that will shut down your studio no matter how amazing the game is

sako,
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@freeplay gravity rush

sako, to random
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"creative industry" is an oxymoron. those two words don't go together

sako, (edited ) to random
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anyone here have experience interacting with web APIs over https using love2d/lua (on windows)? I just want to be able to post to here or bluesky, I don't know why I thought it would be easy lol

sako,
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@poetaster I haven't wrote any of the web API interaction code yet, don't really know where to start to be honest, still in the research phase. I have little to no experience with this stuff, other than making a test post to here from windows command prompt using curl a while ago and that was easy enough, so I assumed this would be easy too.

It seems like the built-in luasocket in love2d only works with http and not https, so that's a roadblock already.

sako,
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I've looked up how to make requests over https in love2d and most of the answers go over my head. There are some libraries out there but they require the use of github actions or cmake and I don't know how any of that stuff works (I'm not a "real" programmer). Maybe I shouldn't be trying to do this in love2d, or wait until there's proper https support (coming in love2d 12.0 apparently).

sako,
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@poetaster Yeah I've looked at that, don't really know how to install or include it in my project. can't find any guide for it

sako,
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i could try to do what I'm doing in python instead since there's a lot more support and documentation, but I don't want to use python...

sako, to pixelart
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sako,
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@vastness very slow

sako,
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@boxofbugs thank you! It's an ST7920 LCD

sako, to random
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sako, to random Japanese
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doodle

sako,
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doodle 2

sako, to random
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waow, bezier curves #pico8

video/mp4
video/mp4

sako,
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they've mystified me for years until now, I'm surprised how simple they actually are. they're just a bunch of lerps lerping other lerps, and I like lerps

sako, to random Japanese
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cross your eyes 2
#picotron

video/mp4

sako,
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My first picotron png cart

sako, to random Japanese
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cross your eyes

video/mp4

sako,
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@geegaz this is cross-eyed, not parallel

sako, to random
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I think BSOD should mean "beautiful screen of death" and instead of showing a blue screen, the background should be an image of beautiful scenery or something to compensate for the pain of your computer crashing

beepyeah, to random
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Exploring the mysteries of #picotron today. Lots of fun, and lots of crashes… 😅

sako,
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@beepyeah Are you using version 0.1.0b?

sako,
@sako@mastodon.gamedev.place avatar

@beepyeah dang. It works fine on my windows PC but it did struggle a bit and crash a couple times when I tried it on my macbook air (intel). Hope your issue can get fixed!

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