@setsneedtofeed@lemmy.world
@setsneedtofeed@lemmy.world avatar

setsneedtofeed

@setsneedtofeed@lemmy.world

I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

As soon as Lemmy gets a proper fully working app, like sync, it will be gangbusters.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

“LNR (LNR Not Reddit)”

Is that too obscure of a joke?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Nothign really, just freeform doodling. I start with one part and just branch and keep branching more and more components. It’s very decompressing.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I like the feel of GoldSource (different people have different opinions, crazy I know). Chalk it up to endless hours spent playing Counter-Strike 1.6.

MMod makes it feel fresh by cleaning up the animations, providing higher quality but faithful models, and tweaking some game design choices without being too intrusive.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

What do you mean? I’ve noticed it does like to hide headcrab zombies near item pickups or in shadows as “gotchas” but they haven’t actually done any really damage and they don’t feel immersion breaking to me. Otherwise there were some rocket launcher placements in the on a rail sequence that seemed only beatable if you jumped out of the cart before seeing the launchers and were already scoped in on them instantly. Those are the only things that really stick out though.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Yes, I played through the base game and all the expansion packs about a year ago last time.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

This is like the West Virginia version of Baba Yaga's hut.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Neat. We’re the stars mostly flicked on?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Ummm excuse me, the stars on your big fuckoff dragon are scientifically inaccurate.

Yeah flicking is about the only way that works for me too. You sprayed on the nebula colors with an airbrush then?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

These were mostly leftovers from my Battletech force (except the helicopters, I got those for fun) so I decided to paint them. Nothing really in mind to use them for but they are based to be compatible with Battletech. The models are all from GHQ.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

40k is a wargame. Players, generally two, bring their armies to the table and battle against each other. As opposed to D&D which is an RPG with a collaborative element with combat against DM controlled enemies that are designed to be beaten. Here's a battle video, chosen basically at random to show what a game looks like.

40k relies on having a board and terrain, unlike D&D which can all be done in by talking ("the theater of the mind" if you are feeling pretentious). There is no DM in 40k, just players both following the rules with no hidden rolls behind screens, making it less narrative focused and more straight combat focused. The sidebar here has links to the current rules, and the core rules and quick start guide will be most relevant.

As for cost, it is more of a moneysink than D&D by the nature of making armies rather than single characters, and on top of the Games Workshop has infamously high pricing. There's a lot you can do to mitigate Games Workshop's pricing. Investing in paints from other companies is a big one right off the bat. GW makes some good paints, but more often than not you can find the same or better from another company for a lower price. For models, depending on whatever faction catches your eye, you can buy used models on Ebay, scratch build/modify your own, or buy 3rd party approximations. Those last two options are no good in official Games Workshop tournaments, but if you just want to play at independent stores or with friends, I highly recommend it. Is there a faction that you have in mind to try out?

If you want an RPG in the 40k universe, you can try Inquisitor, which has free rules here. It's designed for 54mm miniatures, but it is not difficult to convert to play with the more common 28mm.

If you are wanting to try out a 40k style skirmish but feeling overwhelmed by the rules, you can also check out third party rules, like Grimdark Future Firefight which is easily compatible with 40k miniatures, but uses it's own unique rules. It gives the flavor of a skirmish wargame, which although different in details can give you a general idea what to expect.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I wonder if Reddit will ever launch/acquire-and-rebrand a spin-off, like how Instagram is where younger people went to get away from Facebook.

Untitled scifi universe: Independent human colonies were caught in the crossfire of the Shutdown War. (i.imgur.com)

[My untitled scifi universe. TLDR pitch: A space adventure setting with a retro visual flair and sensibility. It is set in the far future, with most of the world building taking place just before, during, or in the years after a major war left the galaxy in a state of disorder]...

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

The planetary territory under the central government (hereafter "CG" for ease of writing) was unscathed. The war had spilled into the independent human colonies as a byproduct of the fighting, and while there had never been an intent to use the independent colonies as a buffer, that is what ended up happening.

After the war many citizens and leaders inside CG took their success, and the contrasting collapse of the independent colonies as vindication of CG policy to focus on internal betterment rather than expansion. A small fraction, most of whom were retired veterans of the old CG exploratory corps, took the situation as a warning of what could happen to an unprepared civilization. The fact that the CG came out unscathed was more random chance than the result of some enlightened policy. This small but vocal minority was successful in getting the exploratory corps restarted, although with very minimal support. This restarted corps has moved into former colonial space and gone even further into the destroyed former Arweli and Groupthink space in an effort to gather intelligence, research technology.

The humanitarian crisis from the destruction of the colonies did impact the CG. Although many colonial refuges ended up in corporate space, others sought refuge in the successful CG territory. One of CG's most highly enforced rules was that power crystals were the property of the government and could not be privately owned. As the crystals were essential to faster than light travel, it meant that colonials entering CG territory for asylum in their own ships were making a one way trip, as the ship would be confiscated as part of processing. Other colonials unable to afford their own ships bought seats on ships that would jump into CG space and then jettison them in escape pods towards CG patrolled space.

The CG response was to set up large refugee zones on some of their less populated planets. The zones took the form of blocks of prefabricated buildings, and centralized infrastructure. Colonists were thought to be too disruptive to allow into wider society wholesale, and the CG desired to ensure an education and certification program before allowing colonial refugees into CG society. The refugee zones were clean, safe, and orderly but very minimal. Many colonial refugees found themselves stuck in the frustrating bureaucracy which seemed designed to keep them out. Many CG citizens held the belief, although not spoken aloud, that the colonials had brought destruction on themselves and resented having to provide aid.

There is a belief held by many colonials and CG citizens, that the two are genetically different strains of people, owing to earth's nuclear war history. The belief is that CG citizens are descendants of those who lived in large, well stocked multi-generational survival bunkers while colonials are the descendants of those who scraped by on the surface. One group pre-dispostioned to following orders, living in tightly packed groups, and valuing security; while the other group values daring, open space, freedom. There is some historical evidence that this is partially true, but academics have many disputes over if it is true and the nuances of if it has any bearing on the current social split.

(My biggest weakness is being terrible coming up with the names of groups, people and places)

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • mdbf
  • InstantRegret
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • modclub
  • Youngstown
  • ngwrru68w68
  • slotface
  • osvaldo12
  • kavyap
  • DreamBathrooms
  • Leos
  • thenastyranch
  • everett
  • cubers
  • cisconetworking
  • normalnudes
  • Durango
  • anitta
  • khanakhh
  • tacticalgear
  • tester
  • provamag3
  • megavids
  • lostlight
  • All magazines