Scrapper Ship. A repurposed asteroid mining vessel, with lasers still in place. Now home to a single crew member, scraping a living between Ceres and Mars.
When I started messing around in Blender, I never thought, for one second, I'd get to the point where I was taking time to model a latch mechanism on a hatch on a spaceship.
You technically do not need more than one part library.
But practically if the single library has a gazillion parts, it will take a long time to find the parts you need. At some point it will take a shorter time to make the part from scratch, which kind of defeats the purpose.
A couple of reasons I started to try and learn Blender (again)…
I thought not being able to draw my ships in 3 dimensions, was really holding me back. Building simple models to help this seemed like a good idea.
A lot of my clients pass my drawings on to 3D artists to model. So there's a possibility of tapping in to that and providing clients with models directly.
@nyrath@iamgerardthomas There's definitely a really big hump to get over with Blender. Compared to a lot of other design programmes, it seems very unintuitive at first. Once that bridge is crossed though, the basics come pretty fast.
Did I just build a simple model of a spaceship to try and learn UV Wrap in Blender? Did I make it way too detailed? Yes I did. Shall I practice on a simple cylinder first? Yes I shall.