The rules are very simple. If you ever go online and tell people to be philosophical about some technology wiping out their industry or their art form, and then you ever later on complain when any technology does it to you, then I get to eat your heart. I think that’s fair.
Sometimes masking is not rocking or not talking so much or not stimming but it’s mot just that. Sometimes masking is not performing all of les miserables in the McDonald’s queue. Sometimes it’s not screaming “all of these are lies” in a book store. Sometimes it’s not tearing your enemies apart with your teeth. Sometimes it’s trying to stay sane when you feel like a 5 dimensional rhombus shattering through a two dimensional universe over and over but you’re supposed to act like a person.
I want to know why you gm. And how do you think about going about it. Why do you want to do it? What do you think in your head when you decide you want to gm? What are you looking forward to? What do you do first? What aspects of the rulebook do you look to to decide to run something and get started? So much of rpgs really are aimed at players yet it’s the gm who usually reads the game first!
My brain: hey hey guess what
Me: nn what
My brain: Roadhouse is a Columbo prequel
Me: go away. That’s not true.
My brain: think about it - it makes sense - that’s how he lost his eye
somertimes the hard part of rpg design is figuring out not the rules, not the setting but the hand-holding and the scaffolding. All the extra STUFF that isn't totally necessary but makes everything EASIER.
I feel like a huge amount of what happens next in my rpg making career depends entirely on whether Quinns discovers one of my games. He can make or break me.
The guy who painted this says AI isn’t theft so I ran it through a filter and added my signature. I call this new work “did AI make this or did I steal it?” It’s a modern art piece. It’s yours for $1000.