@vikingtons@lemmy.world
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vikingtons

@vikingtons@lemmy.world

grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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vikingtons,
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Does Massive from F-Droid work for you?

vikingtons,
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bless up hope it serves you well.

I used a notebook when I first got started over 13 years ago. I wish I had digitised all that data.

vikingtons,
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Kind of sad how the proprietor of DirectX owns one of the best Vulkan API game engine implementations in the industry.

vikingtons,
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It’d be telling if later iterations of idtech (should it continue to develop) switch away from Vulkan on desktops.

Would be a difficult move considering how ruthlessly performant it is at present.

vikingtons,
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God damn I didn’t expect to ever see that again. Brill

vikingtons,
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I love that they’re all just hanging out together.

vikingtons,
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Not here to justify on behalf of the developer but the idea of the pelican taking damage and needing to act accordingly makes sense to me.

Given how there’s a reliable method to reproduce the behaviours mentioned above makes it seem less like a bug in general

vikingtons,
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I think it makes enough sense personally, though I agree with you that it could be communicated to the players by the pilot.

There needs to be a sense of urgency around leaving as soon as the pelican touches down

vikingtons,
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This seems to only happen after it’s taken damage. If the pelican is on fire, consolidate all of your samples to one person and have them board first.

vikingtons,
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Can’t tell if this is partially tragedeigh

I found this old girl on the side of the road, her name is Sunny! (lemmy.world)

I took her to the vet and found the owner. I also yelled at them for letting their old dog roam. She’s a sweet old gal, and she shouldn’t be out there. I’ll be checking up on her. Thankfully, they’re going to still let me see her, even though I chewed them out....

vikingtons,
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Props to you for looking out. Thank you for taking good care of em 🥺

vikingtons,
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Does your display OSD feature a refresh rate counter?

vikingtons,
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These newer modules are lower profile than SODIMM, and do not carry the same frequency/ throughput and latency limitations. LPCAMM effectively eliminates the need to solder RAM to mobile platform main boards, though we’ll see how vendors react.

vikingtons,
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growmies is an adorable term and I’m here for it.

vikingtons, (edited )
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AV1 decode is supported on the RTX 3000 series, encode + decode in the RTX 4000 series

For Intel Arc, AV1 encode + decode support is present on all Arc Alchemist GPUs,

For AMD, AV1 decode is on RX 6000 series, encode + decode on all RX 7000 series GPUs

As someone else has recommended, a low end Intel Arc alchemist GPU is pretty great for stuff like Jellyfin, very low price to entry for gfx accelerated AV1 transcoding.

vikingtons, (edited )
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For your points against:

The OpenGL UMD was completely re-engineered. This premiered with the 22.7.1 release, so nearly two years ago. AMD now have the most performant, highest quality OpenGL UMD in the industry, which is particularly relevant for workstation use cases (where OpenGL remains the backbone of WS graphics).

PhysX is proprietary, I don’t know what can be done about that, but your point is valid here, though given the rise of other physics engines at play, I don’t really know if this is a big hit? Do we really want further consolidation in game systems?

AMDs approach to ray acceleleration has always favoured die area efficiency up until now, though I can totally understand your disappointment with the performance in that area. That said, the moment I really care about RTRT in gaming is when it’s no longer contingent on the raster model. reflections, shadows and GI are nice and all, but we’re still not really there yet.

I dont know how GCN was such a terrible arch since it was the basis of an entire console generation. An argument could be made about how its GPGPU design may have hindered it at gaming on desktops but it had matured extremely well over time with driver upgrades, despite their given price + perf targets at release. Aside from that (and related to point 1), RDNA UMDs are all PAL based. I’m not sure what you’re alluding to with this? Could you please elaborate?

Your final remark is untrue (FMF, AL+, gfx feature interop, mic ANS, a plethora of GPUOpen technologies) but I will forgive you not keeping up with a vendor’s tech if you don’t actively use their products.

vikingtons,
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Can you tell us which GPU and driver versions?

I’ve been alright here so far with fedora workstation and silverblue, on both NV21 and Cezanne (amdgpu+mesa, no amdgpu-pro or amdvlk)

vikingtons,
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Appreciate the call out for this one, I’ll take a look on my side later.

vikingtons,
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I suppose their focus has been on bringing signal in line with other contemporary messengers to give it a similar level of appeal as something like WhatsApp, targeted towards “regular (and not necessarily privacy focused) people”.

I admit i really miss SMS integration, that sort of made it Android’s answer to iMessage, except that it’s still available cross platform.

Glad for the addition of user names at least.

vikingtons, (edited )
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That’s wonderful to hear. Do they support relockable bootloaders with self signed keys? If so, that makes em possible to use with projects like GrapheneOS, CalyxOS

vikingtons,
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Relocking is ideal for system integrity, you can have full verified boot support on ROMs like graphene

vikingtons,
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Fully agreed. There’s nothing fair about its omission, and wired audio over USB C on android has absymal UX

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