Because Google already lets apps do anything they want no matter how malicious. There's no reason to leave the Play Store.
Apple has people sneak past their rules on occasion because screening is hard, but they have and enforce rules that protect your privacy that malware companies like Facebook don't want to follow.
Apple announced there are now over 1,000 apps, designed specifically for Vision Pro. The announcement came from Greg Joswiak, Senior VP of Marketing at Apple, who also added there are over 1.5 million compatible apps for the headset....
The Vision Pro is a major change to the tech. It's not just the difference in resolution (which already fundamentally changes the experience by making text actually viable in more than title screen type giant letters). The quality and latency of the passthrough make it the first actual AR option.
This isn't some impulse, either. They've spent years building to this and waiting for the underlying tech to cross the minimum viable threshold. All of Apple Silicon, Spatial Audio, universal apps, putting ARKit on phones, and many more paths have been building to this. It's very clearly been their vision for a long time, and we've had leaks about them working on it behind the scenes for much of it.
Now they have to pay (with tax) around 19,936 ARS a month to keep playing a game they already own. That's a 2,967% increase.
It's always been a subscription game, and never been "something they already own". If you do subscription shit, this is what you're subject to.
Abandoning support for fucked up trash currencies is something perfectly reasonable that a lot of companies have recognized they need to do. The fact that you have an insane government that tacks a 60% fucking tax on transactions in actual money isn't their problem.
I'm not really a fan of the subscription model, and want no part in WOW (also because the single game life suck is definitely not my thing), but WOW has been doing it for a long time, and in a way that they actually do have meaningful recurring costs per user to provide.
But yeah, hosting isn't magically cheaper because you're in a country with a broken economy, or a lot more stuff would already be hosted there. And the absurd tax rate doesn't pay any of their costs, so basically doesn't matter to their pricing. Supporting a broken hyper volatile currency is just not worth doing.
Some percentage of revenue for using other people's IP is pretty normal.
And I think it's hard to argue Baldur's Gate and using DnD isn't a meaningful part of its success. Divinity Original Sin 2 is a really good game with a lot of the same DNA (it's why I personally bought BG3), and it stayed pretty niche. The IP is a big part of it exploding.
An order of magnitude with the difference of volume of game sales over time isn't the giant improvement you're portraying it as.
It wouldn't have worked without a quality team, but Baldur's Gate is every bit as much of a behemoth IP as something like DOOM. There's a reason they worked so hard to get it. It's sure as hell made them a hell of a lot more than the 90 million cut they gave Hasbro.
An order of magnitude doesn't mean anything when the market is much more than an order of magnitude larger.
If you don't know for an absolute fact that the primary reason that BG3 pushed Larian past niche into a blockbuster success is the IP, you don't know what you're talking about. It's not even sort of ambiguous. The IP was all of the hype. The quality is just why the hype turned into GoTY.
You don't have to have played BG1 or 2 to be aware of the new game exclusively because it's the third.
Again, literally all of the hype was about Baldur's Gate. Larian was barely mentioned, way down the line, when people eventually got around to "who's making it anyways?". It wasn't even close to the primary driver.
It also came with massive built in world building and mechanics that are better than DOS2. They effectively didn't even have to design the gameplay. They just had to do the story telling.
When Al-Qaeda themselves claimed responsibility, even with overwhelming evidence aside? Why were so many people still reluctant, I was researching about this stuff and was shocked to see people who I respect a lot believe in this
"Controlled demolitions take weeks of planning" because under normal circumstances, the risk of waiting is not that high. That doesn't mean that subject matter experts aren't capable of making an intelligent plan in a short period when a building is catastrophically damaged in heavily populated area where waiting can very easily result in more damage and more risk of casualties.
As for "melting iron", if you're talking eyewitnesses before the demolition, they have no idea what was melted. If you're talking after, no shit they used demolition-grade explosives. It was a fucking skyscraper in the middle of a massively populated city that wasn't stable. It had to come down.
Nudity aside*, the combat looks like it has potential. It's hard to tell purely from trailers without hands on, but at least they show it and it looks reasonably fluid.
*I have no issue with it, but I'm not buying a game for it.
I'm just not interested in buying a game unless I like the actual mechanics. Anything else is secondary (animations count as mechanics for anything real time to me). Nice world building and characters are a good value add, but if combat isn't satisfying it can't rescue a game for me.
Public code repositories like Github are currently being beset by a flood of LLM-generated contributions. It’s becoming a bit of a problem and is one of the facets of the Great Flood the web is currently experiencing....
I really want absolutely no part of people who don't understand code using LLMs to submit things they don't understand. That's a disaster waiting to happen at best.
If you don't understand every line you're submitting completely, you should not be submitting code. It absolutely does need to be restricted to people who know what they're doing.
2.5 million people just isn't a big hit when you're spending 40 million on ads.
It's huge for an indie, but that's because they're not spending big bucks on development and advertising, and are mostly inherently targeting smaller audiences.
Cable can't compete with 5G home internet, so it's cheating (www.spacebar.news)
First ever iOS trojan discovered — and it’s stealing Face ID data to break into bank accounts (www.tomsguide.com)
cross-posted from: lemmyf.uk/post/5813538...
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck (www.gamingonlinux.com)
AMD Anti-Lag+ is returning, hopefully won’t get you banned this time (www.pcgamesn.com)
Deep Rock Galactic Spin-Off Inspired By Vampire Survivors Is Out Now (www.gamespot.com)
Apple announces there are over 1,000 dedicated apps for Vision Pro (www.gsmarena.com)
Apple announced there are now over 1,000 apps, designed specifically for Vision Pro. The announcement came from Greg Joswiak, Senior VP of Marketing at Apple, who also added there are over 1.5 million compatible apps for the headset....
Sony misses PS5 sales target as console enters ‘latter stage of its life cycle’ (www.theverge.com)
Medieval Open-World RPG Kingdom Come: Deliverance Passes Six Million Sales (techraptor.net)
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" (www.gamesradar.com)
World of Warcraft's subscription is about to get almost 3,000% more expensive in Argentina—and it'll 'only get worse with inflation' (www.pcgamer.com)
Hasbro Earned About $90 Million From ‘Baldur’s Gate 3’ So Far (www.bnnbloomberg.ca)
Why were so many people believers in the conspiracy that 9/11 was an inside job
When Al-Qaeda themselves claimed responsibility, even with overwhelming evidence aside? Why were so many people still reluctant, I was researching about this stuff and was shocked to see people who I respect a lot believe in this
Stellar Blade Rated 18+ For Nudity and 'Excessive Violence' - Insider Gaming (insider-gaming.com)
Free to be Weird: Lowering barriers to Open Source contributions (blog.mkhoury.org)
Public code repositories like Github are currently being beset by a flood of LLM-generated contributions. It’s becoming a bit of a problem and is one of the facets of the Great Flood the web is currently experiencing....
Baldur's Gate 3 Passes Half a Million Reviews on Steam and 96% Are Positive (techraptor.net)