conciselyverbose

@conciselyverbose@kbin.social
conciselyverbose, (edited )

To turn every comment, no matter how on topic, into obnoxious spam.

conciselyverbose,

Because Google already lets apps do anything they want no matter how malicious. There's no reason to leave the Play Store.

Apple has people sneak past their rules on occasion because screening is hard, but they have and enforce rules that protect your privacy that malware companies like Facebook don't want to follow.

conciselyverbose,

If your stuff runs on Proton with minimal performance penalty, why put resources into not-proton?

conciselyverbose,

They just had to work with the companies instead of unilaterally injecting shit into their games lol.

conciselyverbose,

That's how it has to be.

Hijacking a game's execution willl get you banned from anything with any kind of anticheat every time.

conciselyverbose, (edited )

The Vision Pro is a major change to the tech. It's not just the difference in resolution (which already fundamentally changes the experience by making text actually viable in more than title screen type giant letters). The quality and latency of the passthrough make it the first actual AR option.

This isn't some impulse, either. They've spent years building to this and waiting for the underlying tech to cross the minimum viable threshold. All of Apple Silicon, Spatial Audio, universal apps, putting ARKit on phones, and many more paths have been building to this. It's very clearly been their vision for a long time, and we've had leaks about them working on it behind the scenes for much of it.

conciselyverbose,

lol do you need an app labeled "porn"?

You can play whatever content you want.

conciselyverbose,

It is kind of nice that it's set up in a way that makes third party side panels trivial.

conciselyverbose,

It's not perfect.

But poaching deer skulking about with a bow in the woods is pretty fun.

conciselyverbose,

They somehow spent 40 million lol.

conciselyverbose,

Now they have to pay (with tax) around 19,936 ARS a month to keep playing a game they already own. That's a 2,967% increase.

It's always been a subscription game, and never been "something they already own". If you do subscription shit, this is what you're subject to.

Abandoning support for fucked up trash currencies is something perfectly reasonable that a lot of companies have recognized they need to do. The fact that you have an insane government that tacks a 60% fucking tax on transactions in actual money isn't their problem.

conciselyverbose,

I'm not really a fan of the subscription model, and want no part in WOW (also because the single game life suck is definitely not my thing), but WOW has been doing it for a long time, and in a way that they actually do have meaningful recurring costs per user to provide.

But yeah, hosting isn't magically cheaper because you're in a country with a broken economy, or a lot more stuff would already be hosted there. And the absurd tax rate doesn't pay any of their costs, so basically doesn't matter to their pricing. Supporting a broken hyper volatile currency is just not worth doing.

conciselyverbose,

Some percentage of revenue for using other people's IP is pretty normal.

And I think it's hard to argue Baldur's Gate and using DnD isn't a meaningful part of its success. Divinity Original Sin 2 is a really good game with a lot of the same DNA (it's why I personally bought BG3), and it stayed pretty niche. The IP is a big part of it exploding.

conciselyverbose,

You're underselling how massive the Baldur's Gate name is.

The exact same production in DOS3 wouldn't have near the same runaway hype train.

conciselyverbose,

An order of magnitude with the difference of volume of game sales over time isn't the giant improvement you're portraying it as.

It wouldn't have worked without a quality team, but Baldur's Gate is every bit as much of a behemoth IP as something like DOOM. There's a reason they worked so hard to get it. It's sure as hell made them a hell of a lot more than the 90 million cut they gave Hasbro.

conciselyverbose,

An order of magnitude doesn't mean anything when the market is much more than an order of magnitude larger.

If you don't know for an absolute fact that the primary reason that BG3 pushed Larian past niche into a blockbuster success is the IP, you don't know what you're talking about. It's not even sort of ambiguous. The IP was all of the hype. The quality is just why the hype turned into GoTY.

conciselyverbose,

You don't have to have played BG1 or 2 to be aware of the new game exclusively because it's the third.

Again, literally all of the hype was about Baldur's Gate. Larian was barely mentioned, way down the line, when people eventually got around to "who's making it anyways?". It wasn't even close to the primary driver.

It also came with massive built in world building and mechanics that are better than DOS2. They effectively didn't even have to design the gameplay. They just had to do the story telling.

conciselyverbose,

"Controlled demolitions take weeks of planning" because under normal circumstances, the risk of waiting is not that high. That doesn't mean that subject matter experts aren't capable of making an intelligent plan in a short period when a building is catastrophically damaged in heavily populated area where waiting can very easily result in more damage and more risk of casualties.

As for "melting iron", if you're talking eyewitnesses before the demolition, they have no idea what was melted. If you're talking after, no shit they used demolition-grade explosives. It was a fucking skyscraper in the middle of a massively populated city that wasn't stable. It had to come down.

conciselyverbose,

Nudity aside*, the combat looks like it has potential. It's hard to tell purely from trailers without hands on, but at least they show it and it looks reasonably fluid.

*I have no issue with it, but I'm not buying a game for it.

conciselyverbose,

Oh yeah, I like the look. The enemies look good.

I'm just not interested in buying a game unless I like the actual mechanics. Anything else is secondary (animations count as mechanics for anything real time to me). Nice world building and characters are a good value add, but if combat isn't satisfying it can't rescue a game for me.

conciselyverbose,

I really want absolutely no part of people who don't understand code using LLMs to submit things they don't understand. That's a disaster waiting to happen at best.

If you don't understand every line you're submitting completely, you should not be submitting code. It absolutely does need to be restricted to people who know what they're doing.

conciselyverbose,

My guess is because the gunplay is limited and gets stale fast.

conciselyverbose,

2.5 million people just isn't a big hit when you're spending 40 million on ads.

It's huge for an indie, but that's because they're not spending big bucks on development and advertising, and are mostly inherently targeting smaller audiences.

conciselyverbose,

Yeah, a game cheating to carry me sounds like a complete fucking nightmare to me.

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