gophergun

@gophergun@kbin.social
gophergun,

That was definitely a source of frustration for me too. It's really annoying when you're genuinely interested in a subject and all you have available is a bunch of people who obviously don't know anything about it or care to learn.

gophergun,

Not only can you absolutely argue with a waiver (and I'm sure the families will), but that's only an agreement between the company and the customer, not the customer and the governmental agencies involved in the rescue.

gophergun,

I'd compare it to email. You can have a Gmail account but you can still email people on Yahoo Mail or Outlook.

gophergun,

Glad to hear it! If possible, I'd like to see any design elements that can be borrowed from BaconReader, like swiping to show upvote/downvote buttons.

gophergun,

Yes, I do. It's fine, not a great UI but it gets the job done. I don't work in a ton of Office documents, but for something like basic spreadsheets it meets my needs.

gophergun,

Public transit being the faster option is extremely rare in the US. On top of the speed, there's the flexibility of knowing that you can leave at any moment and go directly to your destination without any transfers or unnecessary detours, whereas public transit often has limited hours and infrequent service.

Curious of other's thoughts on the term "beat" the game. DAE feel like it's outdated?

This is a weird thought but I'm just curious if anyone else feels this way. I'm 39 and grew up playing games all the way back to the original Atari and I just feel weird about the term "beat" when it comes to finishing games. I don't know why, but I just feel like it's weird to say nowadays. I'm talking specifically about story...

gophergun,

Considering most story-based games often have some kind of final challenge that you have to overcome, I'm generally fine with the term "beat the game". The only time I think it gets weird is with visual novel games where there's not really any particular gameplay challenge at the end of the game.

gophergun,

Growing up, it was Windows Phone. That was the first time I remember being able to install user-created apps on a phone. I spent so much time playing old SNES games on an emulator on my T-Mobile Dash when I was in high school.

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