missingno
missingno avatar

missingno

@missingno@kbin.social

Pleroma: @missingno
Twitch: missingno_fgc
Youtube: missingno_fgc
Steam: megamissingno
Cohost: missingno-fgc

he/him

missingno,
missingno avatar

I'm using Stream Cleaner on Twitch, still works. The cat has not won yet.

missingno,
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I already have enough zillion-hour games to grind, I don't need every game to be that. As much as I love JRPGs I have a hard time setting aside time to finish one these days since I have too much else I also want to play.

missingno,
missingno avatar

Pretty small patch overall, little bit underwhelmed.

Main weapon changes all look fine. I might give Hydra another go because I do like the kit, we'll see how impactful this is.

Curling bomb 70%->65%... why. This is the teensiest tiniest non-buff that won't help. At this point it just feels like they want half the subs in the game to be garbage, they'll never get meaningful buffs.

Zooka nerf, it's something. Still combos with itself, but you'll have to be quick enough for them to not heal, and it does reduce how easily it combos with other things. But IMO what Zooka needed more than anything else was startup frames. It needs to be less of a jumpscare.

What did Custom Dualie Squelchers do to deserve 210p?

missingno,
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They would sooner go all-digital than eat the manufacturing costs of cartridges. The reason they're trying to wean us off of physical media is because digital is more profitable, they're not gonna give up even more of their margins.

missingno,
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The biggest thing I want out of the Switch 2 is the ability to run Switch 1 games at a higher clock speed. Most of the games the Switch 2 should run have already been ported to Switch 1, poorly, and aren't likely to get re-ported. Instead I expect new Switch 2 ports will again be games the hardware can't handle, so I'd just like to forego those and catch up, hoping last-gen titles can hit stable framerates.

missingno, (edited )
missingno avatar

No one but John Nintendo actually knows for sure how matchmaking works, since that's all server-side. We have some idea of parameters it looks at - rank, Glicko-2 rating, weapon range, location/ping, how long you've been waiting in queue. But there's no way of knowing for sure what the server does with that information, how these parameters are weighted and prioritized against each other.

Based on what I've observed though, I think it is likely that only Series cares about letter rank (some people even think Series doesn't either, but based on how Rank-Up Battle works I don't think that's correct), Open doesn't appear to pay much attention to it. Letters are fake anyway, there's a second internal rating being tracked: Glicko-2, which is a much better algorithm.

When Open was reworked a little while ago as a replacement for League, Glicko-2 is now visible when playing as a group. Press L during matchmaking and you'll see "Calculating: X/5" for the first five games you play in a rotation, then after 5 games it'll show your rating. Note that you only get to see it when playing with a team, and if the team changes it'll take another 5 games to become visible again, but we know it's always being tracked even when it isn't shown. It's a pretty safe assumption that this is what Open cares about, moreso than letters.

One important detail to note here is that it is calculating a rating for your team as a whole, which is why it goes back to "Calculating: 0/5" if the team changes. Even if there is a skill gap between teammates, that can be balanced by tracking how you perform together.

missingno,
missingno avatar

I don't need a higher spec Steam Deck, most of what I play is all 2D indie games anyway. What I really want to see someday is a Steam Deck Pocket in a DS-sized form factor.

How do folks feel about the new stages, shipshape and crableg?

So far I’ve really enjoyed both, but I especially loved crableg capital on zones. The verticality that the bridges over mid add was so much fun! Tower control for crableg was also a good time, but took me a minute to kinda figure out. I enjoy that the tower stops at their plat making it easy to push up and try to take their...

missingno,
missingno avatar

Shipshape is one of the best new maps in all of Splatoon 3. There's so much room to move around, real flanks, and inkable walls. They kinda botched RM though because the checkpoint and goal are way too close, but every other mode looks great.

Crableg, I'm not totally in love with just because so many grates scare me, but I can see why people are happy with it. It might grow on me in time.

missingno,
missingno avatar

Brellas finally got buffed, it only took an entire damn year. I don't actually know if regen time was what it needed, the real problem is client-side hit detection, but they can't change that so I guess they can only play with other parameters and see if it helps. Everyone's been looking at the Sorella kit thinking "Wow this could be really good... if the main weapon gets a buff", and this is a buff, so let's see.

Tacticooler definitely needed a nerf, and I think meter cooldown is the appropriate way to go. The Special Saver had some self-synergizing benefit to building your next Tacticooler again, this reduces how much you can take advantage of that. I do not expect this to kill Tac, just comps that are built around trying to repeat it as much as possible. And that's deserved.

LDE... okay, yeah, this was fair when so many weapons always always always run it. But as someone who relies on it like I rely on oxygen, oof. Explo has really been falling off, I feel its limitations more and more, this has me questioning if it's time for me to drop the weapon. Please just give this thing some ink efficiency, if this and other weapons needed LDE so badly maybe that's an underlying problem that needs to be addressed at the source.

Still zero changes to any subweapons. I just don't know why this has gone untouched for so long. The fact that we can look at these new kits and know that more than half of them are dead on arrival, that's a huge problem for the game. Not just because we want better balance, but I feel that this issue is hurting the hype cycle around updates if we can't get excited about most of these kits.

missingno,
missingno avatar
  • New music and new band! Rip & Stop by H2Whoa. Banger.
  • Dread Wringer isn't a backline but it looks like it might be at least a little longer range than vSlosher, hard to tell for sure. If it is I may consider pocketing it.
  • Crableg Capital looks like Mincemeat 2. I already hate this just looking at mid.
  • Shipshape Cargo looks better though. But maybe actually too much cover for once? If this is Flounder 2 I'm scared.
  • A new Splatling has my attention, though they didn't give us a clear look at what it does. It looked like it may have Ballpoint's mode changing since there was an effect while it was charging?
  • A button to turn your hat around, and this being a feature to advertise in the trailer, is such a Splatoon thing to do. I love these devs.
  • Salmonid Smokeyard, eh.
  • I see my old flame Bloblobber, that means it's finally getting its second kit. Please be good, but the main weapon still sucks so I dunno if even a great kit will save it. Also Ballpoint and Tri-Stringer, nice. I'm trying to learn Ballpoint but I'm awful at Inkjet, I know that's why it's top tier but hopefully the second kit is still viable. And I've had my eye on Stringer, if it gets something good I might try to learn it.

Wonky matchmaking for anyone else?

I’ll try and keep this short but was anyone else having terrible matchmaking during the splatfest outside of the normal network stuff? In short me and my friend tried to playing together (team money) and essentially were put on a 20 loss streak that only broke when we played separately. We aren’t mlg pro but we also aren’t...

missingno,
missingno avatar

Matchmaking typically has to balance four factors:

  1. Skill level
  2. Ping/connection quality
  3. Weapon composition
  4. Not making you wait in queue too long

During Splatfests, one more parameter has to be added:

  1. All your teammates must be on the same team, and prefer opponents on a different team

The more factors have to be considered, the more it's going to have to compromise on some of them. Splatfest teams are a hard requirement that can't be compromised, teams will never be mixed, and that limits the pool of eligible teammates and opponents considerably. So yes, matchmaking quality does suffer as a result.

Plus Splatoon is a very volatile game in general, even when players should be evenly matched it often doesn't look like they are as soon as someone gets a lead and holds onto it. I would conjecture that the system has a harder time than usual accurately measuring player skill levels when matchmaking is inconsistent... which is a bit of a negative feedback loop.

As for Tricolor, a non-mirror needs all three teams, but Team Fame literally didn't exist.

missingno,
missingno avatar

I don't know if Bill Cosby belongs in Good.

Standing up for your values might be decided to be a pathology - If you're autistic (neuroclastic.com)

This article picks apart a bunch of biases by the researchers of a given paper. The object of study was the differences in behavior between a group of autistic people and a group of non-autistic people when choosing between prioritizing value for oneself or value for the community....

missingno,
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This hits very close to home. I've lost friends that were very dear to me because I tried to stand up for something important to me.

missingno,
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Mr. Tonegawa: Middle Management Blues and Splatoon 3

It's just Grizzco

missingno,
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Ballpoint 210p and Inkjet nerf are very valid, not an overnerf either, just the right slap on the wrist it needed.
Shot buffs????
No changes whatsoever to Splash or Crab...
Everything else seems like little bitty baby buffs that I certainly won't complain about, they deserve something, but also am not sure they're enough. It's something I guess.

Pretty small patch overall, and the game is in a healthy enough state that it makes sense for this patch to be small. I'm still raising an eyebrow at Shot but otherwise nothing crazy.

missingno,
missingno avatar

I'm not asking them to totally shoot it dead, but if Ballpoint can go down to 210p so can Splash. It's overtuned as-is and they've gotta scale it back at least a tiny bit. 210p is plenty fair, it won't kick Splash out of the meta or anything.

missingno,
missingno avatar

You wouldn't experience being the clone though. You'd only be one of you, the other person is completely separate.

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