upmultimedia,
@upmultimedia@mastodon.gamedev.place avatar

Each game has its own nuances when it comes to "the pitch".

Liberation is my first retro game and it took ages to get my essay down to three words "retro space adventure"

But still missing from my marketing is this concept of how I really tried to evoke old gameplay but modernised it where it made sense. Playing Liberation hopefully feels like playing a space game from 1984 but if you did compare it's very different.

I can't synthesise that thought into an easy/coherent pitch though. Hmm

shinyshinken,
@shinyshinken@mastodon.gamedev.place avatar

@upmultimedia just a guess since I haven't played any old space games. Too young for that (or rather: didn't try them yet ;)).

But what I gathered from older games is that there is only the bare minimum of handholding. The game lets you explore on your own evoking senses of wonder and adventure.

A lot of things novel and unsaid in that time.

Maybe this is the notion you're going for?

Cheers!

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