Once the mars globe in the main menu is at full size, on my Laptop (with Ryzen 7640U w/ RDNA3) I get these blue flickering specks; I wonder if everyone gets them.
One thing I always struggle with in programming is the following:
Suppose I have a Player-Class and a Unit-Class (Player controls n Units).
When creating a Unit, I have a Units-List on my Player where I append the Unit. But I also would like to have easy access from the Unit to the Player, so the Unit gets a "Player"-Attribute where I have a reference to the Player.
Is there any better way? Or is this a classic time vs space tradeoff/complexity?
@SirLich Yeah Godot has a (Global) Group system that I could use for this, now that you mention it.
Maybe I am overreacting, or something but I really feel like double references like this will be a potential source of problems later down in my project...
Are there common patterns to avoid problems here? Probably some interface-logic or something right?
@SirLich So the only real issue would be stale references right? As in: Unit dies but player still has a reference (easily solved by a signal/observer event).
If my units has no player anymore I probably have bigger issues...
So... what's the consensus on "pirating" board games? I'm currently copying (doing my own art, cards and pieces) of a boardgame that is no longer produced and the remaining copies are not for sale (and can't be shipped) to my country.
I bought a custom stencil, a press, did my own dice, will do my own cards, 3d printed some other pieces.
Is this equivalent to "game mechanics can't be copyrighted"?
I have been trying to make a discrete led display blacker.
At first it seemed like a easy solved problem, but it led me through an interesting path.
In order to solve it you need to look at other technologies and how they solved it in the first place. Have you ever wondered how CRTs and LCDs accomplish black?
CRTs do it with tints and eye tricks (perceived contrast). LCDs with polarization (or at least this is what I think, because you can't see the white diffusers behind)
@glaskows The one mentioned (the one you just ordered) sounds a lot like PlexiGlas Black & White.
If not, take a look at them (there are 3(?) different version. Some diffused some not iirc).
They're almost opaque when not backlight but leave a lot of light through when there is a lightsource. I used it to build a large 7-segment display with custom PCBs and SMD RGB LEDs.
What I tried first but never used is basic foil to darken/tint car windows. They have similiar properties.
@glaskows It was a little bit diffused. I ordered the Black & White 9H04 SC because one side is matt. I can see if I can find some close up videos/pictures I took. I 3d printed the enclosure fo the digits, so the LEDs sit a bit back. I have som 3d files and drawings somewhere so i can check dimensions.
Don't recall any major color shifts. It was a bit more contrast-y than regular. Well regular LEDs just blinded you so... yeah. Brightness was a bit lower but not too much.
I wish you luck with the project. Keep me updated when you have some results :)
Each game has its own nuances when it comes to "the pitch".
Liberation is my first retro game and it took ages to get my essay down to three words "retro space adventure"
But still missing from my marketing is this concept of how I really tried to evoke old gameplay but modernised it where it made sense. Playing Liberation hopefully feels like playing a space game from 1984 but if you did compare it's very different.
I can't synthesise that thought into an easy/coherent pitch though. Hmm
@upmultimedia just a guess since I haven't played any old space games. Too young for that (or rather: didn't try them yet ;)).
But what I gathered from older games is that there is only the bare minimum of handholding. The game lets you explore on your own evoking senses of wonder and adventure.
@aeva maybe uncalled for because I don't know the exact situation you're in, but I have noticed that the choice of reader (software) can be a night and day difference when it comes to performance.
I have an inkbook ereader (slimmed down android thingy). The pre installed reader app is slo, and even slower on pdfs.
I tried KoReader recently and wow. PDF pages load almost instantly. It is not a limitation of the display, the software was just... Slow
@aeva Oh my, what an abomination. I got scared when even my desktop struggled to load the document. But that might be because of latency/server location.
On my reader it takes about 1-3 seconds per page (with the occasional hitch slightly above that).
Using inverted colors ("night mode") seems to help a fair bit. Also pages seem to get cached by KoReader, so flipping through the document a second time is <500ms/page (thereabouts).
But yeah, you're entirely right to shrink those images :D
I am on a family trip and in the downtimes I would love to #gamedev and experiment.
I didnt bring my laptop because is cumbersome, specially when you travel in buses, trains and by foot.
I wonder, is there a good IDE that runs on Android? are there shells to transform my android phone into a small laptop? recomendations for good portable bluetooth keyboards?
@glaskows if you have somewhat decent mobile internet access (heh, good luck with that in Germany), you could run parsec at your machine at home and remote into it from android (mouse + keyboard should be supported iirc).
@glaskows I remember that back in the day I managed to run Ubuntu on a rooted android phone.... (Inside a VM, so normal Android functionality was preserved). No idea if that's still possible today
Maybe a total shot in the dark but... oh well google didn't help.
Recently I noticed my Nintendo Switch having problems when on CFW (Atmosphere). When in sleep it drains from 100 to 0 in less than a day. When in sleep and charging the screen wakes up every 30 seconds or so before going off shortly after.
The batter drain is not nearly as bad on OFW.
I already reinstalled atmosphere. Any advice? I don't really think its a hardware fault (though it could be).