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allanon, to amiga
@allanon@mastodon.uno avatar

#Goperized for #Amiga

Today I added the search to the text files too and I started revising the code to optimize it... while I was fixing things I thought to make the program multilingual, so I started transferring all the hardcoded strings into a array which will be overwritten in case of languages other than the native one.
I initially thought of using tags to search for strings dynamically, but I'm afraid of slowing down the entire program which instead needs to be as fast as possible.

nivrig,
@nivrig@mastodon.social avatar

@allanon Did you look into the OS localisation support? locale.library, catalogs and so on. 3.x required though.

allanon, to amiga
@allanon@mastodon.uno avatar

Gopherized, my Amiga gopher client, now is able to search for a text in a page, search next and prev are also implemented.

Next step: extend the search function to the text viewer.

The second image shows all the changes/fixes 😀 :amiga:

#Amiga #68k #gopher #AMOS #AMOSProfessional

This show display my log of fixes & changes. It includes several options specified in the configuration file that was read but not applied till now.

allanon, to amiga Italian
@allanon@mastodon.uno avatar

Hello! :)

Is anyone interested in trying my #Gopher client for #Amiga (68k) before I release it?

Download the lha archive from here (direct download): https://cloud.mastodon.uno/s/iP2Fs5G4wEApXfi/download/Gopherized_RC1.lha

If you have time, please report any issue, bug, memory problem, crash and anything strange :)
In the archive there is a read-me file with many informations and hints.

Thank you!

#AMOS #AMOSProfessional

allanon,
@allanon@mastodon.uno avatar

@santiago Good to hear it works!
Thank you for the feedback! 😀

santiago,
@santiago@masto.lema.org avatar

@allanon Any change a future version could use a custom RTG resolution as an option ?

allanon, to amiga Italian
@allanon@mastodon.uno avatar

A brief video on YT about Gopherized, my client for :)

https://youtu.be/AgreG8MqPcY

allanon, to amiga Italian
@allanon@mastodon.uno avatar

New feature:

  • hot key to set the current page as the home page

Fixes:

  • Made various fixes and optimizations, I also got rid of a Guru that sometimes was crashing the system. I think there is still something within the #BSDSocket library because if I try to call a proc while doing network stuff sooner or later the system ... BOOM! 😁
    Anyway I can only thanks @TopazRabbit for this game-changer lib.

I'm near to a first RC! :amiga:

#Gopher #Amiga #AMOSProfessional #AMOS #RetroProgramming

allanon, to amiga Italian
@allanon@mastodon.uno avatar

My client for is getting configuration files 😁

You can see the 'color scheme' file and the 'key map' file, but I still need another one for the misc options and fine tuning like buffer sizes, color depth, etc...

Key & Yuri always by my side 💖

allanon, to amiga
@allanon@mastodon.uno avatar

My #Gopher client can now download files! :D
It uses a little 8k buffer where data is received and dumped to a file until the end.
I was scared because in interpreted mode Print # performs very bad! Something like 40Kb/s while in compiled mode it reaches 225Kb/s
:amiga:

#AMOS #Amiga #AMOSProfessional #retroprogramming

The video shows my Gopher client that is able to download files!

allanon, to amiga
@allanon@mastodon.uno avatar

Still working hard on my #Gopher client for #Amiga 😃
I found a name for it: "Holes Surfer", do you like it?
Any suggestions for a better name?

Recently done:

  • Fixed bugs
  • Added "empty cache"
  • Added "go to" to go to an address the user has to type in
  • Added "about" window
  • Added "remove bookmark"
  • Added PageUp/Down
  • Handling of not responding pages

Next tasks:

  • Help window
  • Reset (cache, bookmarks, checksums)
  • Configuration file
  • Download files
    :amiga:

#AMOSProfessional

allanon, to amiga Italian
@allanon@mastodon.uno avatar

#Gopher client for #Amiga

I'm working on a simple cache system to avoid to download over and over the same content.
I've used a very simple hashing algo to build the cached file names (in the form host@selector as you see in the screenshot), it should work...
I've also intruduced an expire value in hours for the cached files: expired files will be removed when the client is started.
All these features are optional.
:commodore: :amiga:

#AMOSProfessional #retroprogramming

allanon, to amiga
@allanon@mastodon.uno avatar

Anyone want to try my little app?

I'm having troubles with OS3 which requires 3.8 or better, I've MUI 5.0 but I think it is broken 😁
Anyone is welcome for a test on , and .
Have a look at the screenshots (windows & Linux), the purpuse is to calculate sha & checksum of the files dropped in the window. I also have builds for and , versions requires GTK2 .
Anyone interested please drop me a message :amiga:

My app on Linux

allanon, to amiga Italian
@allanon@mastodon.uno avatar

Are you kidding? 😅

Experimenting with the first minigame for #TheGate for #Amiga , the screenshot shows the game at max difficulty, you have to find the password moving around the letters in the grid in a given time.
The password to find and the timer will be visible in the dot-matrix display on the bottom, but it's not definitive.

Still have to code:

  • The arrows buttons events
  • The scrolling zones

#AMOSProfessional #AMOS #retrodev #gameDev

allanon, to amiga
@allanon@mastodon.uno avatar

for

I started to code the talk-interface and I realized that I have to implement almost all the tags I already coded for the terminal simulator, only a few of them are excluded while a couple must be added, like for example a tag to show who is talking (with an optional portrait). I decided to use a separate screen (8 color, 320x34) and a sprite to point the character on screen that is talking. In a couple of days i should be able to show something 😁

allanon, to amiga Italian
@allanon@mastodon.uno avatar

status update

I'm spending some time to implement hero's bubbles that can be used as hints for the player. I also need to add another state-bit for doors because I could lock a door until something is done.
For example: I don't want the player to exit the room until he has read a document, if the player try to exit before this event the hero will show a bubble saying "I should do something before going out". that's the plan :commodore: :amiga:

allanon, to amiga
@allanon@mastodon.uno avatar
allanon, to amiga
@allanon@mastodon.uno avatar

Worked on , my game. After having planned how terminals work, I've cleaned the code and implemented a simple message system that uses the info area in the HUD section.
The message can be configured as "Info", "Warn", "Alarm" and with a custom duration, after the duration is expired the message will be removed :amiga:

In the screenshot you can see what happen when the player want to interact with a locked (by a terminal) furniture.

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