Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me)
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
There are plenty of multiplayer games I adore. However, it seems like every community has these “brain dead”, patronizing, or out right toxic elements that are just nasty. I’d rather debate politics than make suggestions in some gaming communities because the responses are just so … annoying....
UPDATE: So, apparently it’s mostly fake, taken from this article [translation] (where they even mention some kind of VCS)....
Per the CEO in today’s meeting:...
#Memes
Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan....
Hi, so, not really sure what rules if any @NoxiousPluK has in mind for this community. But just delete this thread if it's against them, no worries....
This one goes out to the hobbyists and the solo devs, as I’d guess anyone employed in the industry is already using such basics....
I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don’t mind, I don’t use youtube video to make a living....
If you work alone did you ever think about working together with others and if so why aren't you doing so now?
Its Monday so we’re continuing on with the daily questions of the day!
Hi all,...
Discoverability is probably the second biggest hurdle when it comes to developing a game (the first is actually having something to publish)...
I don’t think my knowledge is complete about Windows side of things (PE and Win32 API, MASM, VC++ etc) so I never dared apply for such jobs. But I have never seen one either. I think it theoretically should exist. The systems side of gaming, especially developing a portable framework, developing retargetable, optimizing...
This is kind of huge, isn’t it? I’ve been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It’s a Godot fork that’s intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create...
There are a lot of questions and intentions to move into gamedev from developers who are burnt out at their jobs. And that’s okay. From my own experience, I have a couple of pieces of advice that are not very professional....