Learn GODOT 4 In 90 Minutes - GameDev Academy (gamedevacademy.org)
https://www.youtube.com/watch?v=NlzTmL_eB-U...
https://www.youtube.com/watch?v=NlzTmL_eB-U...
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...
Valve says Steam is designed to be personalized for each user, and there is no one secret algorithm that decides which games will reach more audience. “We let player preferences drive the visibility to make recommendations relevant,”
Unity have announced major changes to the pricing and features of their product tiers, as well as implemented a new Unity Runtime fee.
On the latest Game Developer podcast, we talked to Black Salt Games about their spooky fishing game Dredge.
Baldur's Gate 3 holds a special place in the realm of role-playing games, as it carries the torch of a legendary franchise while introducing modern gaming el...
Embark on a breathtaking journey through the evolution of gaming's most iconic series. In this exclusive video, we delve deep into the storied history of the gta
Buckle up and join Idiot Reviewers for an exclusive first look at the adrenaline-fueled world of EA Sports WRC 2023, the latest installment in the ultimate r...
Welcome back to Idiot Reviewers! Today, we're diving into the mysterious world of Alan Wake 2. 🌑🎮 Join us as we explore the thrilling return to darkness, u...
From GamesIndustry.biz...
Explore the key differences between Unity and Stride, a C#-based, open-source game engine powered by .NET 6 (soon .NET 8). Learn how Stride’s flexibility and native .NET support offer a unique development experience.
We’ve teamed up with Zenva Academy for a bundle of courses to teach you to make and develop games with Godot. Pay what you want & support Girls Who Code!
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.
This resource definitely deserves more attention, and, albeit being incomplete in some points, I’ve been finding to be extremely useful while designing my game, not just its levels. In particular the initial chapters about experience goals have changed my perspective on design.
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.
Steam Key...
Have a bunch old game ideas collecting dust. I’ll never get to them, so I Thought I’d post some here for anyone to use however they wish....
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The 2013 StackExchange post [^1] describes what is now commonly called an “archetype” based ECS architecture that was implemented as compile time archetypes in the author’s open source project in Feb 2018 ^3. A similar ECS model was described later in the June 2018 patent filed by Unity ^2 and active since 2020....