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Stride Game Engine - Unity's Licensing Changes: Discovering Stride, a Community-Driven Open Source Engine (www.stride3d.net)

Explore the key differences between Unity and Stride, a C#-based, open-source game engine powered by .NET 6 (soon .NET 8). Learn how Stride’s flexibility and native .NET support offer a unique development experience.

The Level Design Book, an amazing free online resource. (book.leveldesignbook.com)

This resource definitely deserves more attention, and, albeit being incomplete in some points, I’ve been finding to be extremely useful while designing my game, not just its levels. In particular the initial chapters about experience goals have changed my perspective on design.

Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

New Best of Trese Brothers Steam bundle discount stacks with all the games in it on sale right now. 55%-off on four of the most in-depth RPGs on Steam! (store.steampowered.com)

Love thoughtful strategy in deep settings? Get four of our best games (or whichever ones you don't already have) at once, all at a discount through this bundle....

Unity owned ECS patent uses techniques described in 2013 Stack Exchange post (github.com)

The 2013 StackExchange post [^1] describes what is now commonly called an “archetype” based ECS architecture that was implemented as compile time archetypes in the author’s open source project in Feb 2018 ^3. A similar ECS model was described later in the June 2018 patent filed by Unity ^2 and active since 2020....

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