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I made an arcadey shoot em' up/bullet hell with a grappling hook! (agoogaloo.itch.io)

I made a arcade style shoot em’ up receltyish, where you’re a pirate that can grapple enemies at low health to blow them up and let you move faster. It’s not too long, but I think what is there is pretty fun, and worth making into a full game, so I though I’d try and get some feedback and see what other people think of...

Just placed 3rd at my first game jam!

Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game...

My idea for Vdl, Assembly of Vidya: A common runtime VM for vidya, supporting a postfix stack language ---- basically, PostScript for vidya of 'Vidya Description Language', an standardized one!

I began programming when I was 16 and like most people my age (31) it was with some gaming-related DSL. Personally for me it was GML. I made a tetris game which my younger brother played to death but ever since the closest interest I have to vidya is Ncurses and X11. Which makes me think, why is there not such standard for...

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