"What do negative Steam reviews say? (about Japanese indie games)" (cohost.org)
The lost language extensions of MetaWare's High C Compiler (cohost.org)
The french fried fever dream of McDonald's Treasureland Adventure (cohost.org)
Here's a Cohost post I made paying tribute to McDonald's Treasureland Adventure. It's the kind of game that could only exist in 1993, back when McDonald's wasn't ashamed to be tacky and weird, and when Treasure was hungry enough for work that they'd take on a nutty project like this. It's not the best Treasure title on the Sega...
SMB3 Roulette & Card Matching Games Explained - RGME [Not OC] (cohost.org)
Let’s look at how Super Mario Bros. 3 uses random numbers to influence how the roulette bonus game works, and how poorly it shuffles cards in the card matching bonus game....
The Subtle Art of the Jump Scare (cohost.org)
A Cohost post from user PhormTheGenie. I haven’t played Rescue on Fractalus myself, but I’ve definitely heard people talk about the big twist.
Super Mario Bros. 3: White Mushroom Houses spawn explained - RGME [Not OC] (cohost.org)
TL;DR:...
Hammer Bros' world map movement in Super Mario Bros. 3 - RGME (Retro Game Mechanics Explained) (cohost.org)
The article explains how Hammer Bros’ move in the world map of Super Mario Bros. 3 with a couple of examples of how to get them stuck in infinite loops....
0x7f, the hexadecimal deck (cohost.org)
I’ve been working on a minimalist deck of cards inspired by dice pips and hexadecimal digits. The assets are available for commercial or noncommercial use (I should probably write a proper LICENSE.TXT about this) since, like, they’re just some quick scribbles I did with GIMP and ImageMagick as a proof of concept anyway....
Queer Wish-Fulfillment and Parent Death in Steven Universe (cohost.org)
I saw this essay on Cohost and found it an interesting read. I’ve been rewatching Steven Universe recently, and have been getting back into the really meaty part of the show, where the idolized image of Steven’s mother starts to unravel. For a show for kids/teens, Steven Universe goes pretty hard.
The End of Thousand Thousand Islands!!!! (cohost.org)
Zedeck Siew has severed ties with Centaur Games. This is sad news for the OSR Community....
Obsidian Text Mapper soft-launched (cohost.org)
Saw this posted on Mastodon. I haven’t had a chance to try it yet but it looks intriguing!
POOM - A Pico8 Doom port (cohost.org)
H1 2023 Financial Update (cohost.org)
this section autopopulated with the text of the article but that seems a bit much - go read on the website...
Somebody gave me this link earlier as to why they don't like the Fediverse, from the perspective of an user (cohost.org)
The core phrase of the blog post: "no one has done an especially good job explaining why the fediverse is better than centralized solutions"....
Grr! Animals! Sarah Sowertty explores Growl on Switch (cohost.org)
Sarah Sowertty of Gaming Hell sets her sights on Growl, an obscure Taito arcade game where four men who are legally distinct from Indiana Jones open a can of justice on dastardly poachers. A stern warning or light prison sentence won't be enough for these ecological threats to learn their lessons... you'll have to break out the...
Here's how Sega "built" a brand in 1997. With a flamethrower. And gasoline. (cohost.org)
Courtesy of Cohost user Daav and collector Kelsey Lewin, here's Bernie Stolar's surrender- er, battle plans for the Sega Saturn in 1997. Stolar insisted that "virtually all" Saturn games "utilize polygons instead of sprites," which was the prevailing trend of the late 1990s, but not the Sega Saturn's strong suit. (To put it...
Me when someone leaves my Various Regions Collection of Namco Museum (psx) strewn across the table. (cohost.org)
From Cohost. Too bad they couldn't fit the trademark symbol from Namco Museum Encore in there somewhere!