glassbottommeg, (edited )
@glassbottommeg@peoplemaking.games avatar

fuckin Roll7 just died https://www.pushsquare.com/news/2024/05/olliolli-kerbal-space-program-teams-shut-down-by-gta-publisher

EDIT: Fuck, this is also Kerbel Space Program 2 toast. Didn't realize Intercept was the new team that was on that.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@glassbottommeg Insane. In recognition of making several successful beloved games you.. get canned. Perfectly sensible industry 🙄

jannem,
@jannem@fosstodon.org avatar

@glassbottommeg
So ksp2 is dead :(

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@jannem I thought KSP 2 was someone else entirely? Like didn't a new dev take that over?

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@glassbottommeg @jannem I thought Intercept WAS the team that took over?

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@DKesserich @jannem no clue - if so, fuckin hell 😭

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar
jannem,
@jannem@fosstodon.org avatar

@glassbottommeg
Yes; I thought this was the new team, but I may have gotten them mixed up. If the original team is gone then even worse - at least ksp is playable.

Sort-of related thought: seems a few projects have released games with serious performance issues (ksp2, Cities: skylines 2). Both use Unity. And they've hinted at a lack of expected engine features. I wonder if Unity promised multithreaded performance improvements on their roadmap to their customers and didn't deliver.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@jannem @glassbottommeg skylines 2 was horrifyingly bad, no way that was just a simple multithreading fix away from working, that thing was chopping between 5-40fps on my 4090+5950x w/ 128 gigs of ram even put down to 1080p... unity's performance IS pretty garbage but not THAT garbage, paradox/colossal rushed it out the door unfinished is all, i mean it doesn't even have actual simulation going on, none of the stats actually work.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@raptor85 @jannem Yep, this. You could totally make Skylines 2 with Unity. I mean I ditched it, but that's due to future planning - right now, sure.

They just... uh... did not. Or I mean maybe they would have on a longer timeline, but they shipped it before putting in that last year of polishing and tightening.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

They were literal contemporaries! OlliOlli launched like a year after I founded my studio. Their work inspired SkateBIRD a bit, then we were launching just a bit before OlliOlli World, just! Like. AAAAAAAAAAAA.

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