@DKesserich@mastodon.gamedev.place
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DKesserich

@DKesserich@mastodon.gamedev.place

Unemployed Game Developer. Pizza Scientist. Sometimes other things. Looking For Work!

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DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

New on itch.io, my Advanced Eases Plugin for Unreal.

Adds a handful of new easing functions that do overshoots and bounces.

Name your own price, but, much like my Simple Day Night Plugin, it'd be nice if that price was more than zero.

https://dkesserich.itch.io/advanced-eases-plugin

Nifflas, (edited ) to random
@Nifflas@mastodon.gamedev.place avatar

https://content.neuralink.com/compression-challenge/README.html <- Neuralink needs help! They're looking for an algorithm that can achieve...

I kid you not: 200x lossless compression

Obvs this is literally impossible. But I feel it could be a fun opportunity to prank Neuralink by making a program that places the actual data somewhere else on the hard drive, and just fills the "compressed" file with noise and a hidden reference to where to locate the real data.

Problem, Neuralink wants source, so obfuscation would be needed

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@Nifflas alternate prank idea: make a bot that repeatedly runs their requirements as a prompt into LLM code generators and sends Neuralink the results.

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?

These days crunch feels like a “feature” of game industry:

  • yes, by market cap we are definitely one of the biggest video game companies.

  • but even within it, your choice is to either crunch to meet increasingly difficult deadline;

  • or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.

Are the 90s’ crunch different?

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@dphrygian @bitinn Yeah, the timescale of crunch has definitely changed a lot. I entered the industry in the mid-Aughts as QA, and when I started crunch was at most a couple months at the end of a project to get it out the door, and only for the tentpole releases. Towards the end of my time in QA there were starting to be projects that were crunching for a year or more.

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@dphrygian @bitinn (at my last AAA QA job QA was being crunched and the project hadn't even hit Beta yet).

I think a big part of it is that project management overall seems to have gotten a lot worse, especially in AAA. So much money is involved that execs start giving notes which leads to frequent shifts in design so nothing has a chance to actually get done before an actual deadline looms and forces everyone to crunch to meet it.

DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Can anyone help me out with something? Config variables and CVars are not working the way that they should be in my project and it's making me crazy.

more info:
https://forums.unrealengine.com/t/confused-by-console-variables/1858012

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@SirLich yeah, I've tried without the settings class and the CVars still wouldn't load from ini. I've landed on manually setting their values after loading the config, but that's still not working consistently between the editor and a packaged build.

glassbottommeg, (edited ) to PCGaming
@glassbottommeg@peoplemaking.games avatar

fuckin Roll7 just died https://www.pushsquare.com/news/2024/05/olliolli-kerbal-space-program-teams-shut-down-by-gta-publisher

EDIT: Fuck, this is also Kerbel Space Program 2 toast. Didn't realize Intercept was the new team that was on that.

DKesserich,
@DKesserich@mastodon.gamedev.place avatar

@glassbottommeg @jannem I thought Intercept WAS the team that took over?

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

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  • DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @psychicparrot42 others have said, but I'll also strongly recommend seeking out the Project 4k fan restorations. They just released Empire a couple months ago (and there'll be another version some time in the future made from higher quality prints. Their ANH and RotJ restorations have been out for a few years).

    I didn't know until recently that Lucas was actually a board member of Disney, so an official release is unlikely until he isn't.

    DKesserich, to random
    @DKesserich@mastodon.gamedev.place avatar

    I feel like Epic really should have come up with a different acronym than AutoRTFM for "Automatic Rollback Transactions for Failure Memory."

    Every time I see it I can only see "Auto Read The Fucking Manual"

    DKesserich, to random
    @DKesserich@mastodon.gamedev.place avatar

    Re: Yuzu.

    Well, shit. I guess a silver lining is that since they settled instead of taking it to court they denied Nintendo a precedent to make emulation illegal overall, which was obviously the goal.

    arstechnica, to random
    @arstechnica@mastodon.social avatar

    Musk claims Neuralink patient doing OK with implant, can move mouse with brain

    Medical ethicists alarmed by Musk being "sole source of information" on patient.

    https://arstechnica.com/tech-policy/2024/02/musk-claims-neuralink-patient-doing-ok-with-implant-can-move-mouse-with-brain/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @arstechnica "Musk claims Neuralink patient is totally real and is way hotter than Jeff's girlfriend, but no you can't meet her she lives in Canada"

    jon, to random
    @jon@vivaldi.net avatar

    Question : Do you know how Norwegians fill out their tax returns?
    Answer : They don´t.

    This is an oversimplification, but years ago Norwegians started to get pre-filled tax returns in the mail. Later they stopped getting them, but instead had to do an OK online. Now even that is not needed. No comment means it is is OK. You can rectify and modify details online, if needed.

    The reality is that the government already had most of the data needed for most individuals. Your salary is reported by the company you work for. Your bank details, including anything you have in your accounts, any loans, stocks, bonds, etc., is reported as well. Your kids are known as well. There might be details to add, but most is known. Why waste people´s time filling out details that are already known and risk people making mistakes?

    When will the US get there?

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @jon There have been multiple pilot programs along those lines in different states in the US, and the tax prep companies lobbied heavily against them and got any attempt to make it permanent killed.

    DKesserich, to Unreal
    @DKesserich@mastodon.gamedev.place avatar

    Trying to decide whether it's worth it to spend more time cutting out leaves on trees for Project CrazyKiki.

    It's very hard to tell how significant the performance impact is, positive or negative. It does DRAMATICALLY reduce Nanite Overdraw, but there's also an increase in triangle count by at least an order of magnitude, and that may be cancelling out any gain. Especially when WPO is active.

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    Here's what I mean by the overdraw reduction (though I guess the cost of nanite overdraw comes down to how many triangles are being overdrawn)

    A picture of the Nanite Overdraw view showing the same seven trees after cutting out the geometry of their leaves and using an opaque material.

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @aeva yeah, if you don't mind your frame time getting quadrupled :p

    DKesserich, to random
    @DKesserich@mastodon.gamedev.place avatar

    I remembered that Nar Shadaa is a total bullshit level in Jedi Outcast, but I'd forgotten just HOW bullshit it is. And it's not made LESS bullshit in VR.

    Whoever it was who decided that the level immediately following getting the lightsaber should be fully populated by enemies using weapons that the lightsaber is useless against (particularly the fucking snipers with infinite range and perfect accuracy) should be launched into the fucking sun.

    grumpygamer, to random
    @grumpygamer@mastodon.gamedev.place avatar

    I finally fixed my wave function collapse bug. I reverted all the changes I made trying and get it to work and now it's working. It does make sense that it works because I couldn't see why it was failing, but it was and now it's not... with no changes on my end. The only things that makes any sense if that I'm away for the next 3 weeks and I'm now working on my laptop...

    Anyway, I can now get back to procedural quests.

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @grumpygamer sounds like you had a visit from the bugfix elves. Don't question it, lest they rescind the gift.

    Craigp, to random
    @Craigp@mastodon.social avatar

    Me: "Sure, I would like to watch a video about Blender's grease pencil."

    Video: "Here's some basic tips about setting up your tablet."

    Me: "Yeah, that's not grease pencil."

    Video: "I have a two hour masterclass on Gumroad-"

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @Craigp I'm not really a 2D or Grease pencil guy, but:
    Hold Ctrl to erase.

    Fill is actually set by the material. The fill tool just auto detects and draws a boundary line.

    It can't do 'erase up to intersection' because the lines don't really intersect. GP is really just drawing splines with some nifty visualization tricks. Every time you lift the pen you're making a new spline. And erase doesn't really 'erase,' it deletes control points.

    gpuopen, to Unreal
    @gpuopen@mastodon.gamedev.place avatar

    We're pleased to announce that our Engine 2.2 plugin now supports UE 5.3.1 🎉

    Head over to the UE plugin page on GPUOpen to download the latest version today:

    https://gpuopen.com/learn/ue-fsr2/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr2

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @gpuopen are there any forums or a Discord or something for FSR2? I'm curious about some of the quality issues I'm seeing trying to use it with Unreal in VR.

    tccoxon, to godot

    There's a lot of interest in today, so here's my perspective & advice, as the tech lead on Cassette Beasts, a 2.5D open world RPG that shipped this year on Steam, Switch and Xbox, using Godot 3.5. 🧵

    First: I've not used Unity (or Unreal) for more than just trivial experiments, so I can't provide direct comparisons. But there are still a few general points I can make.

    Also: I will never recommend switching engine mid-project. If you're gonna switch, do it between projects.

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @gord @tccoxon @glassbottommeg Unity's blend file support isn't 'true' blend file support, though. It just silently uses Blender's FBX exporter and then imports the fbx. Godot's blend file importer actually natively reads the blend file.

    glassbottommeg, to random
    @glassbottommeg@peoplemaking.games avatar

    "US judge: Art created solely by artificial intelligence cannot be copyrighted"

    This ruling doesn't strike out AI art as you'd think, unfortunately. What this does is enshrine the fuckin "prompt engineers" as an actual job (who will launder AI for copyright purposes). All that's required is light editing and poof, derivative copyrighted work.

    Which at least means they need to have a single artist-type on each team still. Can't remove them/us entirely. Yay? That's at least somewhat good news.

    ( Relevant story: https://arstechnica.com/tech-policy/2023/08/us-judge-art-created-solely-by-artificial-intelligence-cannot-be-copyrighted/ )

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @glassbottommeg IANAL but I don't believe "light editing" is sufficient. There is a legal threshold for derivative work to be considered transformative enough to be eligible for a separate copyright from the original. Fixing up obvious flaws or tweaking the colour balance or something doesn't meet that threshold.

    DKesserich, to Unreal
    @DKesserich@mastodon.gamedev.place avatar

    Finally written up part 5 of my ongoing thing about making an NPC in : https://dkesserich.github.io/Blog/2023/08/04/unreal-behavior-trees-pt5.html

    raccoonformality, to Steamdeck

    Show me your deck please

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @wikkedstorm @raccoonformality what's that keyboard? I could probably use something like that.

    glassbottommeg, to random
    @glassbottommeg@peoplemaking.games avatar

    Love to be the goblin in the SCM thread advocating against git / git-lfs

    (it doesn't work in games, sorry, we've got too many binaries and no file locking is hilarious and that's assuming it doesn't just tip over and catch fire on its own)

    Smug looking little girl doing a smug smile

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @glassbottommeg the company I was just let go from is making a gitlab based game development platform and it's semi-functional, I guess? The value proposition of the service shifted a lot. Started out as 'artist friendly version control' and then turned into 'we'll set up build automation for you.'

    djlink, to gamedev
    @djlink@mastodon.gamedev.place avatar

    it appears Valve is banning games with AI generated content or when you can't prove intellectual property or rights to use over the assets in the game https://www.reddit.com/r/aigamedev/comments/142j3yt/valve_is_not_willing_to_publish_games_with_ai/

    DKesserich,
    @DKesserich@mastodon.gamedev.place avatar

    @djlink still seems pretty sus to me. A full review of the art used in a game is pretty far outside the scope of Valve's approval process, and they don't tend to be this proactive about copyright enforcement (unless it's EXTREMELY blatant), as they don't have the manpower to be.

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