birdibirdson,
@birdibirdson@mastodon.gamedev.place avatar
runevision,
@runevision@mastodon.gamedev.place avatar

@birdibirdson Looks great. Trying to understand what's going on without knowing the mechanics. Why does the wooden box move just the right distance to the left after the sword disappears from it?

birdibirdson,
@birdibirdson@mastodon.gamedev.place avatar

@runevision Thank you! The sword creates a force on the box in the direction it's stuck in when recalled. The box stops due to friction and the values add up to 3 tiles.
The current placeholder animation for returning might not convey this pulling force very well

runevision,
@runevision@mastodon.gamedev.place avatar

@birdibirdson Oh ok, so it’s just designed to be 3 units. To me it didn’t feel like friction due to being so fast and snappy, whereas friction tends to slow down more at the end. But maybe it makes more sense / feels more like friction when actually playing the game.

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