zero0,
@zero0@mastodon.gamedev.place avatar

Started looking at programming the APU. I should probably just use Famitone2 or some other standard format, but… I kinda want to implement something custom to go along with the open source/from scratch mindset of the project. I’ve already updated the build tool to parse aseprite files (just parse at the moment) for sprites and animations, so it shouldn’t be too much more to parse some other format for music/sfx and put into something easy for the 6502 and APU to interpret.

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