Longplay_Games,
@Longplay_Games@mstdn.games avatar

Serious question - are there any people out here using USD? What do you use it for?

So many folks pushing the universal scene description standard but I can't think of even a single use for it.

glTF 2.0 seems a much better standard to me - it's what I've moved to exclusively.
(I know they're for different use cases - but USD as "an entire scene" is better handled by your engine's native map/level format)

sirjofri,
@sirjofri@mastodon.sdf.org avatar

@Longplay_Games afaik there are a few very solid pipeline systems like omniverse that some huge companies use. Probably mostly companies that have a single team for levels and another team to manage that everything comes together (some engines aren't that good at editing, some even lack an editor completely). But I never really met a single person who uses usd, but I can ask a more experienced colleague who might have used it in the past.

Longplay_Games,
@Longplay_Games@mstdn.games avatar

@sirjofri Obviously Disney/Pixar for sure, but I'm curious if any actual game devs use it.
It seems far more specifically for non-realtime use.

sirjofri,
@sirjofri@mastodon.sdf.org avatar

@Longplay_Games I was also talking about games. Think of different engines with bad editors, because they focus on just good engines. Maybe someone like naughty dog or ubisoft

Longplay_Games,
@Longplay_Games@mstdn.games avatar

@sirjofri Hah, true, I wonder what they are using.
I assume most of those folks are either using ancient engines like Bethesda or use some variant of UE

sirjofri,
@sirjofri@mastodon.sdf.org avatar

@Longplay_Games in that league, mostly their own engines. There are some public presentations with screenshots and stuff, if you want to invest the time to identify software, but you can probably just google. Bethesda is still using creationkit, afaik, and why not if they are the masters of using it...

sirjofri,
@sirjofri@mastodon.sdf.org avatar

@Longplay_Games though some companies started using UE, like cdpr. It's just too many expectations nowadays, so you have to invest decades of time or expect your own people to work for inhumane hours and weekends (talking about AAA+, not indies)

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