glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

I'm working on proper FX for the first time. Not just particles, but this stuff! I'm making FX meshes! https://www.youtube.com/watch?v=wFgS5pzG1Qs

What I've realized is there are two uh, schools? of thought about FX meshes. The other one I'd seen more of is this sort, where you muck around heavily and render to a texture and bleh: https://www.youtube.com/watch?v=9Nv28O2OIoQ

But- I don't like it as well? I associate the dynamic shader-heavy sort with crass, messy aesthetics. Dunno tho. Maybe I'm being unfair? Could just be my own aesthetic tastes bleeding through?

(spent the entire morning being SUPER ANGRY about studio closures, but aaannnyywaaaaays trying to focus on something more fun, so woooo FX)

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