Morning Folks! It took almost a year of tweaks, updates, and outright system reworks... but I feel like #Diablo4 is now in a really good place with a very fun core mechanical loop.
Yesterday Season 4 launched and this morning I talked a bit about my experiences so far.
Hey Folks! Yesterday was the start of the Season of Blood in #Diablo4 and in spite of some pretty severe performance issues, I had quite a bit of fun. I talk about the assorted seasonal mechanics and why this is a much better outing than the first season.
Morning Folks! Yesterday was the last of the #Diablo4 Season of Blood Pre-Launch Campfire Chats and I talked a bit about my thoughts regarding the massive set of changes, and the seasonal trajectory as a whole. There definitely seems to be a measure of "oh god we have to save this franchise" levels of hustle going on.
With all of the amazing games that came out in the past few years, I am so done with #Activision|s poor imitation of our old friend #Blizzard who no longer exists. (a m) #D4#Diablo4#DLCs
The dagger above the staff had 20 DPS and showed +2 in the Tooltip. This is something I can understand. But the staff has 40 DPS and only shows +4. How is this calculated?
Blizzard has revealed that Diablo 4 earned over $666 million dollars in the five days following its June 6 release, and that players have already spent the equivalent of 30,000 years exploring Sanctuary.
[D4] Today I killed the Butcher for the first time... and all I got was this shirt. German
It was very close though. I had 0 health pots left :-)
[D4] Not all of my renown was carried over to the season German
Hi there,...
[D4] What is the math behind that? German
The dagger above the staff had 20 DPS and showed +2 in the Tooltip. This is something I can understand. But the staff has 40 DPS and only shows +4. How is this calculated?
[D4] 1080p players, do you see a difference with the high res textures? German
Hi there,...
Diablo 4 Earned Over $666 Million in the Five Days Following Launch - IGN (www.ign.com)
Blizzard has revealed that Diablo 4 earned over $666 million dollars in the five days following its June 6 release, and that players have already spent the equivalent of 30,000 years exploring Sanctuary.