Was chatting with some folks this morning about how much I enjoyed Immersive Sim games (Deus Ex, System Shock, Dishonored, Prey, Control, Deathloop, Fallout 3, etc) and was reminded of the verticality and environmental storytelling that I really enjoyed in Dishonored 2.
So, have some screenshots of some witches having tea on a chandelier in a museum.
I haven't played #Prey 2017 in a dog's age, fellow humans, and I'm itching to hunt some typhon. I'm also gonna go questing for robos or something I dunno.
OH, and I'm doing some mapping streams starting this week. Those should be fun.
Yesterday's Halo 2 stream kinda drained my energy for a few days, so this week's schedule is going to be easier going with more #Thief and a new game of Slayers X!
I figured out what days & times my ISP likes to behave well enough that I can stream to where I'm reasonably confident that at least 2/3 of this schedule will happen, so now I have a schedule again! Woo!
Gonna shift my schedule by 2 days, fellow humans, thanks to shenanigans from my ISP! Despite that, expect the same #Hitman, #Thief, & #Quake shenanigans as last week!
So, in my frustration, I kind of obliterated 3 syndicates after the stream, so tomorrow's Hitman stream is going to be a bit further ahead than I was earlier today lol
Aside from that? The usual Thief and Quake shenanigans, of course!
SPOOKY MONTH REFUSES TO DIE, NO MATTER HOW MANY TIMES I KILL IT
Therefore, I'm gonna get extra violent, fellow humans, and start a game of American McGee's Alice, and move onto some spooky #Doom mods in addition to spooky #Thief fan missions!
Making a #Stealth#Horror#ImmersiveSim using the #GodotEngine. Doing a texturing/lighting pass for basically the whole game right now. There's a pretty wide variety of areas in the game, but some of the more moody areas have been really fun to light. #ScreenshotSaturday
I would love to hear how the game and UX designers on Zelda react to the amazing millions of ways people totally shortcut their very clever puzzles. Like, did they think about the workarounds and went "yeah, we know, but, we'll let them do this anyway". Or are they totally surprised like "oh, snap, we didn't foresee that one, at all".
@stephaniewalter That's why I love those kinds of games, so called #ImmersiveSim they just give you a set of systems and a goal and rarely limit your ability to exploit those systems.
Having been used to linearly scripted games, I was surprised to find out that the characters in the original #DeusEx didn't have plot armour.
If you have 100 followers or less? Reply to this with a couple of screenshots and a short brief of your game / the game-adjacent thing you're working on, and I'll Boost you to my er like, 5.6k followers.
I'll space things out so I don't spam my folks. Can't promise I'll do every single one. But, we just got a LOT of new #GameDev folks here from dying-site who need to find their people.
(I'm just copying eniko here, but it's a very good idea and it seems especially relevant right now)
@glassbottommeg I'm making a weird #Stealth#Horror#ImmersiveSim where a cult of rabbit-headed men transport you to a labyrinthine nightmare realm that you must escape from. The game revolves around making creative use of the strange items you encounter, assisting other victims of the rabbit men, and exploring the interconnected game world. Heavy emphasis is placed on atmosphere. The game is being built in the #GodotEngine.
Deus Ex turns 23 today... and it's still the best game ever. Remember it with me as I check out this big box version in 4k. I provide plenty of historical context and a few stories as well. https://youtu.be/6q42en5T_1s
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Weird West is a top-down twin-stick immersive sim set in an alternative wild west full of monsters bad juju.
The whole point of this endeavour was to reduce the number of unplayed games in my pile of shame, not add to the pile, and yet here we are with Weird West.
I assume part of it is my ADHD, and the "ooh, shiny" dopamine hit when something grabs my interest. A couple of weeks ago I saw the demo for Weird West and grabbed it. I also (and I have no recollection of doing so) wishlisted it.
Running on 2.5 hours sleep this morning, and I get an email saying "Weird West is on special!"
Fired up the demo, bought the game. Between Weird West, and Evil West, I guess the old west crossed with the supernatural is a thing now.
The cross between top-down and immersive sim makes for some interesting gameplay, however there were times when I felt like I wanted to zoom right in to a third-person perspective when in fights, but the fixed camera position made it a little bit frustrating.
Given that if you ask me to choose between western and sci-fi, I'm going to choose sci-fi, I was a little surprised at the way Weird West hooked me.
I got Bioshock Remastered & Bioshock 2 Remastered for free because I already owned Bioshock & Bioshock 2.
Once I got past the intro (which seemed completely new to me), and into the game proper, I started to feel a sense of deja vu.
As it turns out, I played the original Bioshock for a total of 3.1 hours, last played July 26, 2014. I don't remember any of it; since I've never played Remastered, so I'm counting it as technically unplayed (particularly as I'm too tired to start something else at 10:30pm)
Bioshock (if you've been living under a rock) is an FPS/immersive sim set in a Libertarian utopia called "Rapture" that... isn't.
I'm not far enough into the game to understand why Rapture has collapsed, but I'm pretty sure that it's something to do with the "Plasmids" that effectively give the character super powers.
The visual and audio design of Bioshock Remastered is incredible, giving the game an oppressive & claustrophobic feel.
I doubt I would have grasped much of the Libertarian subtext in 2014; in post-Brexit/COVID/Musk 2023, that subtext sits very uncomfortably.