mkwadee, to animation
@mkwadee@mastodon.org.uk avatar

A couple of weeks ago, I posted an of a point on a circle generating a .

If you turn the curve "upside down", you get the . This curve provides the shortest travel time starting from one cusp to any other point on the curve for a ball rolling under uniform . It is always faster than the straight-line travel time.

Balls rolling under gravity on a cycloid and on straight lines inclined at various angles.

mkwadee,
@mkwadee@mastodon.org.uk avatar

Anyway, the took a bit of thought as it requires a bit of , some and is made a bit more tricky as the curve is multi-valued and so you need to treat different branches separately. The was produce with .

mkwadee, (edited ) to mathematics
@mkwadee@mastodon.org.uk avatar

Imagine a circular wheel rolling, without skidding, on a flat, horizontal surface. The of any given point on its is called a . It is a with over the 's circumference and has whenever the point is in contact with the surface (the two sides of the curve are tangentially vertical at that point).

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