Detailing the facial flesh has started. I'm using the experimental Brush Assets Project build of Blender, and I like the UI of brush icons at the bottom, in stead of using hotkeys.
Work-in-progress impressions of "Matt Demon". See previous post for the final rendering, and other posts in this thread for more work-in-progress impressions.
Sculpting in Blender again, after months of using only MagicaCSG.
Switching tools after a long while requires readjusting to the different 3D viewport navigation controls. But muscle memory fixes that swiftly, and I quite enjoy mesh sculpting again, after lots of modeling with SDF primitives.