Congratulations to fantastic work from @Activision's rendering team by Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, @miwanicki and @Peter_shirley on their fab I3D paper! Give it a read: https://torust.me/ZH3.pdf
from I3D 2024:
Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. al #I3D2024
"ZH3: Quadratic Zonal Harmonics" by @torust et al is pretty cool! Looks like much better quality than linear spherical harmonics, at same storage cost. #i3d2024https://torust.me/ZH3.pdf
I3D 2024 Best Paper award goes to "Filtering After Shading With Stochastic Texture Filtering" by Matt Pharr et al.
Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. al
Best Student Paper award goes to "FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces" by Safa Medin et al.
Best Paper Presentation, as decided by the audience, goes to "Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et al.
The Best Poster award, as decided by the audience, is for "Real-time Curls" by Matheus de Moraes Cavazotti and André Luiz Pires Guedes
Reminder that paper submissions for i3D 2024 are due the 5th of January. I am also seeking sponsors. If you aren’t in a position to approve sponsorship yourself, I’d be more than happy to email your company if you can provide me with a contact point 😁 https://i3dsymposium.org/2024/#i3D2024#graphics#gpu#rendering