@DOSBox_Staging@corteximplant.com
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DOSBox_Staging

@DOSBox_Staging@corteximplant.com

DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging 0.81.0 final is out!

This is an absolute monster of a release, probably our biggest so far!

Highlights
-Authentic adaptive CRT emulation
-Accurate VGA emulation
-3dfx Voodoo emulation
-New integer scaling modes
-Aspect ratio correct image captures
-Supercharged image and video capturing
-Aspect ratio and viewport enhancements
-IBM Music Feature Card support
And many, many, many more...

Check out the release notes here:
https://dosbox-staging.github.io/releases/release-notes/0.81.0/

Download for Linux, macOS and Windows:
https://dosbox-staging.github.io/releases/linux/

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@nazokiyoubinbou Hi! All understandable points. Join our Discord for help or open a new issue on Github please, thank you.

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

Hey!

We thought about renaming DOSBox Staging but couldn't come up with something better so here is our new easier to remember domain name.

https://www.dosbox-staging.org

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging Basics
Today: Brand new „Getting started“ guide

With the new DOSBox Staging 0.81 RC1 out the door, we also created a brand new „Getting Started“ guide.
If you are new to DOSBox or didn’t tinker with it in a while it makes sense to take a look, we promise!

It describes everything you need to know to get your favorite games running in no time, in the least steps possible!

Also explains advanced configuration like different graphic modes, soundfonts and MT-32 emulation.

https://dosbox-staging.github.io/getting-started/introduction/

-Staging -DOS

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@lebout2canap Hi!

The hardware requirements aren't the problem here, it runs on much slower machines.

That crash shouldn't happen using cycles=auto (default), report that as a bug if you want.

After using cycles=12000 you can adjust ist using Ctrl+F11 and Ctrl+F12 shortcuts to maybe improve the sound further. For me (Mac mini M2) the game works great using 12000 though.

Drop by our Discord or raise a ticket on GitHub if you have further issues.

DOSBox_Staging, to VintageOSes
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DOSBox Staging Basics
Today: Shader reload shortcut

As DOSBox Staging currently lacks a shader preset system, tweaking shader parameters can only be accomplished by making changes to the shader source files themselves. Previously, you had to restart DOSBox to see the effects of such changes, which made fine-tuning shaders quite cumbersome, to say the least.

Now you can just use the Ctrl+F2 shortcut (Cmd+F2 on macOS) to reload the current shader at any time. Progress! 😎

DOSBox_Staging, to VintageOSes
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DOSBox Staging Basics
Today: IMGMOUNT wildcard support

The IMGMOUNT command allows you to mount disk or CD images, but sometimes you may want to mount multiple images to a single drive, swappable via a keyboard shortcut.

Previously you had to specify the names of the all the image files one by one, even if they have some patterns in common (like DISK1.IMG, DISK2.IMG, DISK3.IMG, etc).

DOSBox Stagings IMGMOUNT command supports wildcards for mounting image files, so that you can just specify a file pattern that matches all the image files that you want to include. For example, the command:

IMGMOUNT a *.img -t floppy

will mount the first image file with the IMG extension in the current directory as drive A:. You can easily swap to the next image using the hotkey CTRL+F4 on the command line or during setup when installing a new game.

#dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar

team member Python kindly asked us to convert a shader to work with DOSBox Staging that removes the interlace lines from DOS game FMVs. The issue was that the shader is in a format (directx.fx) that is only used by an old abandoned fork, DOSBox Daum.

Thanks to the author of the original shader, Ove Kaaven.
Thanks to John Novak of team DOSBox Staging for converting it to OpenGL and further improvements.

See the new shader in action below, thanks to our member Vincent Van Vega for recording this video.

https://www.youtube.com/watch?v=jfP9IQF_YV8

Greetings to:
@ConvosCurtis
@danielalbu

DOSBox_Staging, to VintageOSes
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging Basics
Today: Getting Started

DOS can be intimidating to new users. This operating system is based on a command-line where you have to type in commands to execute programs. Also applications and games ask you to provide some "IRQ" and "DMA" numbers to get your sound card properly set up. There are also many video modes (CGA, VGA, etc.) and resolutions (320x200, 640x400, etc.) to choose from.

If you are new to this or don't know what command to enter in order to install and play DOS games then this section might be helpful.

One objective here is to provide guidance to users by covering the basics of installing a game. Another objective is to ensure users keep their DOS environment clean which will be easier to maintain.
Thanks to the flexibility of DOSBox Staging users are free to organize their DOS environment exactly the way they want. Therefore the below guide is just a recommendation.

https://github.com/dosbox-staging/dosbox-staging/wiki/Getting-started

-staging

DOSBox_Staging, to Emulation
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DOSBox Staging Basics
Today: ReelMagic support

DOS ReelMagic games are playable thanks to Jon Dennis’s patch with help from Chris Guthrie and Joseph Whittaker.
See the [reelmagic] section in your configuration file to enable this. We suggest only enabling ReelMagic emulation on an as-needed basis.
Jon plans to add DMA support (primarily used by the ReelMagic Windows 3.1x driver and games) when time permits, but most ReelMagic games for DOS are already fully functional and playable.

https://archive.org/details/dosbox-staging-v0.80.0-return-to-zork-intro-reelmagic

https://en.wikipedia.org/wiki/RealMagic

-Staging -DOS

DOSBox_Staging, to Emulation
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DOSBox Staging Basics
Today: Post-rendered screenshots

DOSBox has long provided the Ctrl+F5 hotkey to capture the emulated video card’s image prior to rendering.

DOSBox Staging 0.80.1 pairs this with Alt+F5 (Option+F5 on macOS) to capture the as-seen (post-rendered) image.
This is very useful to capture the effect of a shader or the effect of the automatic aspect ratio correction.

Be sure to look at the screenshots in full size to see the effects of the shaders properly!

-Staging -DOS

Screenshot of DOSBox Staging showing the effect of a CRT shader.

DOSBox_Staging, to Emulation
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DOSBox_Staging, to Emulation
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DOSBox Staging Basics
Today: Roland LA music synthesizers

The LAPC-I (short for Linear Arithmetic Synthesis for IBM-PCs) is a ISA music synthesizer card released by Roland in 1989.
It’s basically a Roland CM-32L which was a standalone unit combined with a MPU-401 interface.

The CM-32L of course is emulated in DOSBox Staging as well as its older brother the MT-32 using the wonderful MUNT emulator.

The necessary ROM files can be found on archive.org.

Watch @root42's excellent video for more info and audio examples
https://www.youtube.com/watch?v=zO-RkVkeu2o

-Staging -DOS -32 -I -32L

DOSBox_Staging, to VintageOSes
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DOSBox_Staging, to Emulation
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Tomorrow, Dec. 22 we will release the release candidate of our newest version DOSBox Staging v0.81 in celebration of the Christmas season!

646 pull requests have been merged for this release.
We have a ton of new features and bugfixes. This is our biggest release yet.

Stay tuned, share and subscribe if you want.

https://www.youtube.com/watch?v=tleEygmmikI

-Staging -DOS

DOSBox_Staging, to random
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DOSBox_Staging, to Emulation
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Here is the list of bugfixes that went into DOSBox Staging v0.81.0-RC2 if you are into this kind of thing. ;)
https://github.com/dosbox-staging/dosbox-staging/pulls?q=is%3Apr+is%3Aclosed+merged%3A2023-12-24..2024-01-20+

If you haven’t already, download RC2 from our website:
https://dosbox-staging.github.io/releases/linux/

The final 0.81.0 release is expected to come out before the end of February.

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
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DOSBox Staging release candiate 0.81.0-RC2 is out!

Please download it from our website:
https://dosbox-staging.github.io/releases/linux/

The final 0.81.0 release is expected to come out before the end of February.

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar

📣 Attention all LucasArts fans!
Join Daniel Albu having our friend Aaron Giles as a guest today, author of the DREAMM emulator!

They’re about to go live on YouTube for an exciting session on the newest version of the DREAMM emulator. 🎉
Join a deep dive into the latest features and enhancements. The stream will begin NOW.
See you there! 🚀

https://www.youtube.com/watch?v=dSyHQwKD8qc

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

If you haven’t seen it already, run, don’t walk and watch Phils newest video about the eXoDOS Project right now!

It even features our little contribution to the project (at 18:43).

https://www.youtube.com/watch?v=WoNVxv-7ruA

We worked together with eXo and prioritized our development of a new adaptive CRT shader approach in DOSBox Staging so they could be shipping with eXoDOS v6.0 that was just released this Halloween.

These are „magic“ shaders that just work as you would expect. They dynamically adapt to the video standard of the game and your displays physical resolution.

https://www.retro-exo.com/exodos.html

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
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DOS Game Jam Demo Disc running in DOSBox Staging!

-Staging -DOS

DOSBox_Staging, to Emulation
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Just a heads up that emulation of the ESS ES1688 AudioDrive sound card chip got recently added to the developer build of DOSBox Staging!

https://github.com/dosbox-staging/dosbox-staging/issues/3608

https://dosbox-staging.github.io/releases/development-builds/

-Staging -DOS

DOSBox_Staging, to Emulation
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The "this week" to be released DOSBox Staging 0.81.1 maintenance release will also include the option to emulate video memory access delays.

We’ve added the new vmem_delay setting to the [dosbox] section to more closely emulate the behaviour of old video cards. This approximates the CPU-throttling effect of accessing slow video memory via the ISA bus. The feature was adapted from DOSBox-X based on a tip by MX9000. Thanks man! 😎

To enable the feature, just set vmem_delay to on in your config. This can help reduce or eliminate flicker in Hercules, CGA, EGA, and early VGA games and “even out” emulation speed in speed-sensitive titles.

vmem_delay = on fixes the flashing graphics and various speed issues in at least the following titles:

Corncob 3-D
Corncob Deluxe
Crazy Brix (vmem_delay = 2000 and cycles = 70000 makes the game run smoothly)
Future Wars (also needs cycles = 1000)
Gold of the Aztecs, The
Hostages (also needs cycles = 1500)
Operation Stealth (when VGA or EGA is selected in the game’s setup)
Quest for Glory II (fixes the too-fast vertical scrolling in the intro)

If you want to try out this feature today, you can also use our always-up-to-date developer builds:
https://dosbox-staging.github.io/preview/dev/releases/development-builds/

-Staging -DOS

DOSBox_Staging, to Emulation
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DOSBox Staging v0.81.1 has been released. Rejoice! 😎 🥳

The main focus of this maintenance release is to fix a couple of regressions introduced in 0.81.0, most of them related to game compatibility, and address a few long-standing issues.

This release was made possible by everyone who tried 0.81.0, submitted bugs and pull requests, and tested the updates. Thank you! 😎

https://dosbox-staging.github.io/releases/release-notes/0.81.1/

-Staging -DOS

DOSBox_Staging, to Emulation
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Hey DOS enthusiasts! We are proud to present DOSBox Staging 0.81.0 to you, a rather substantial release containing a large number of exciting new features and improvements!

For the first time in history, DOSBox comes with built-in authentic CRT monitor emulation that just works out-of-the-box without any manual configuration required. The VGA code has been overhauled, shortcuts and simplifications have been removed, and now we’re defaulting to accurate per-scanline emulation and double scanning in all VGA, SVGA, and VESA modes. Integer scaling options have been added, it’s now possible to stretch the image to fullscreen, force any arbitrary aspect ratio, or even emulate the horizontal and vertical stretch controls of CRT monitors in real-time. Screenshots have been made aspect ratio correct by default, and image capturing has become multi-threaded, so it no longer causes audio hiccups and micro-pauses. Video capturing has been made about three times more performant.

Oh, almost forgot: we’ve also added 3dfx Voodoo 1 support for the fans of those late 90s 3D DOS games! 😎 🤘

Merry Christmas! 🎅 🎁 🎄

https://dosbox-staging.github.io/releases/release-notes/0.81.0-rc/

-Staging -DOS

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