@DOSBox_Staging@corteximplant.com
@DOSBox_Staging@corteximplant.com avatar

DOSBox_Staging

@DOSBox_Staging@corteximplant.com

DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging v0.81.1 has been released. Rejoice! 😎 πŸ₯³

The main focus of this maintenance release is to fix a couple of regressions introduced in 0.81.0, most of them related to game compatibility, and address a few long-standing issues.

This release was made possible by everyone who tried 0.81.0, submitted bugs and pull requests, and tested the updates. Thank you! 😎

https://dosbox-staging.github.io/releases/release-notes/0.81.1/

-Staging -DOS

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

The "this week" to be released DOSBox Staging 0.81.1 maintenance release will also include the option to emulate video memory access delays.

We’ve added the new vmem_delay setting to the [dosbox] section to more closely emulate the behaviour of old video cards. This approximates the CPU-throttling effect of accessing slow video memory via the ISA bus. The feature was adapted from DOSBox-X based on a tip by MX9000. Thanks man! 😎

To enable the feature, just set vmem_delay to on in your config. This can help reduce or eliminate flicker in Hercules, CGA, EGA, and early VGA games and β€œeven out” emulation speed in speed-sensitive titles.

vmem_delay = on fixes the flashing graphics and various speed issues in at least the following titles:

Corncob 3-D
Corncob Deluxe
Crazy Brix (vmem_delay = 2000 and cycles = 70000 makes the game run smoothly)
Future Wars (also needs cycles = 1000)
Gold of the Aztecs, The
Hostages (also needs cycles = 1500)
Operation Stealth (when VGA or EGA is selected in the game’s setup)
Quest for Glory II (fixes the too-fast vertical scrolling in the intro)

If you want to try out this feature today, you can also use our always-up-to-date developer builds:
https://dosbox-staging.github.io/preview/dev/releases/development-builds/

-Staging -DOS

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

Just a heads up that emulation of the ESS ES1688 AudioDrive sound card chip got recently added to the developer build of DOSBox Staging!

https://github.com/dosbox-staging/dosbox-staging/issues/3608

https://dosbox-staging.github.io/releases/development-builds/

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOS Game Jam Demo Disc running in DOSBox Staging!

-Staging -DOS

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar

πŸ“£ Attention all LucasArts fans!
Join Daniel Albu having our friend Aaron Giles as a guest today, author of the DREAMM emulator!

They’re about to go live on YouTube for an exciting session on the newest version of the DREAMM emulator. πŸŽ‰
Join a deep dive into the latest features and enhancements. The stream will begin NOW.
See you there! πŸš€

https://www.youtube.com/watch?v=dSyHQwKD8qc

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging 0.81.0 final is out!

This is an absolute monster of a release, probably our biggest so far!

Highlights
-Authentic adaptive CRT emulation
-Accurate VGA emulation
-3dfx Voodoo emulation
-New integer scaling modes
-Aspect ratio correct image captures
-Supercharged image and video capturing
-Aspect ratio and viewport enhancements
-IBM Music Feature Card support
And many, many, many more...

Check out the release notes here:
https://dosbox-staging.github.io/releases/release-notes/0.81.0/

Download for Linux, macOS and Windows:
https://dosbox-staging.github.io/releases/linux/

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@nazokiyoubinbou Hi! All understandable points. Join our Discord for help or open a new issue on Github please, thank you.

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

Here is the list of bugfixes that went into DOSBox Staging v0.81.0-RC2 if you are into this kind of thing. ;)
https://github.com/dosbox-staging/dosbox-staging/pulls?q=is%3Apr+is%3Aclosed+merged%3A2023-12-24..2024-01-20+

If you haven’t already, download RC2 from our website:
https://dosbox-staging.github.io/releases/linux/

The final 0.81.0 release is expected to come out before the end of February.

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging release candiate 0.81.0-RC2 is out!

Please download it from our website:
https://dosbox-staging.github.io/releases/linux/

The final 0.81.0 release is expected to come out before the end of February.

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging Basics
Today: Brand new β€žGetting startedβ€œ guide

With the new DOSBox Staging 0.81 RC1 out the door, we also created a brand new β€žGetting Startedβ€œ guide.
If you are new to DOSBox or didn’t tinker with it in a while it makes sense to take a look, we promise!

It describes everything you need to know to get your favorite games running in no time, in the least steps possible!

Also explains advanced configuration like different graphic modes, soundfonts and MT-32 emulation.

https://dosbox-staging.github.io/getting-started/introduction/

-Staging -DOS

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@lebout2canap Hi!

The hardware requirements aren't the problem here, it runs on much slower machines.

That crash shouldn't happen using cycles=auto (default), report that as a bug if you want.

After using cycles=12000 you can adjust ist using Ctrl+F11 and Ctrl+F12 shortcuts to maybe improve the sound further. For me (Mac mini M2) the game works great using 12000 though.

Drop by our Discord or raise a ticket on GitHub if you have further issues.

DOSBox_Staging, to random
@DOSBox_Staging@corteximplant.com avatar
DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

Hey DOS enthusiasts! We are proud to present DOSBox Staging 0.81.0 to you, a rather substantial release containing a large number of exciting new features and improvements!

For the first time in history, DOSBox comes with built-in authentic CRT monitor emulation that just works out-of-the-box without any manual configuration required. The VGA code has been overhauled, shortcuts and simplifications have been removed, and now we’re defaulting to accurate per-scanline emulation and double scanning in all VGA, SVGA, and VESA modes. Integer scaling options have been added, it’s now possible to stretch the image to fullscreen, force any arbitrary aspect ratio, or even emulate the horizontal and vertical stretch controls of CRT monitors in real-time. Screenshots have been made aspect ratio correct by default, and image capturing has become multi-threaded, so it no longer causes audio hiccups and micro-pauses. Video capturing has been made about three times more performant.

Oh, almost forgot: we’ve also added 3dfx Voodoo 1 support for the fans of those late 90s 3D DOS games! 😎 🀘

Merry Christmas! πŸŽ… 🎁 πŸŽ„

https://dosbox-staging.github.io/releases/release-notes/0.81.0-rc/

-Staging -DOS

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

Tomorrow, Dec. 22 we will release the release candidate of our newest version DOSBox Staging v0.81 in celebration of the Christmas season!

646 pull requests have been merged for this release.
We have a ton of new features and bugfixes. This is our biggest release yet.

Stay tuned, share and subscribe if you want.

https://www.youtube.com/watch?v=tleEygmmikI

-Staging -DOS

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

If you haven’t seen it already, run, don’t walk and watch Phils newest video about the eXoDOS Project right now!

It even features our little contribution to the project (at 18:43).

https://www.youtube.com/watch?v=WoNVxv-7ruA

We worked together with eXo and prioritized our development of a new adaptive CRT shader approach in DOSBox Staging so they could be shipping with eXoDOS v6.0 that was just released this Halloween.

These are β€žmagicβ€œ shaders that just work as you would expect. They dynamically adapt to the video standard of the game and your displays physical resolution.

https://www.retro-exo.com/exodos.html

-Staging -DOS

scott, to DOOM
@scott@kangaroopunch.com avatar

Happy 30th ! From the first 4-player dial-up Doom people!

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@scott What are we looking at here, btw?

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

We will prepare a "release candidate" of our next major version v0.81 shortly before Christmas as a little present for you for the holidays!

Stay tuned and spread the word!

-Staging -DOS

DOSBox_Staging, (edited ) to Emulation
@DOSBox_Staging@corteximplant.com avatar

A big shoutout to our friend Phil of PhilsComputerLab for showing off DOSBox Stagings new auto-crt shader in action in his newest video!

https://www.youtube.com/watch?v=lWPI2hox1Qc

You can download our latest developer build from our website if you want to try it out right now!

https://dosbox-staging.github.io/downloads/development-builds/

-Staging -DOS

dfx, to design
@dfx@techhub.social avatar

Okay, just as contrast: Here's an actual screenshot from my Windows 98 SE system back in 1999. I usually preferred a clean desktop.

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@dfx Getright! Such a must-have back then! :)

MacSourcePorts, to macos

Mac Source Ports lets you play Star Wars: Shadows of the Empire on your Mac (thanks to DREAMM)

https://www.macsourceports.com/game/swsote

image/png

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@MacSourcePorts The download link is outdated, newest version is: https://aarongiles.com/dreamm/releases/dreamm-2.1.1-macos.dmg

Thanks for posting, DREAMM is great!

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

We are happy to announce that the DOSBox Staging development builds (daily build) have achieved feature parity with DOSBox ECE yesterday!

This is important for a lot of people as ECE isn't developed anymore.
The eXoDOS project for example used a lot of ECE's functionality for running certain games.

https://dosbox-staging.github.io/downloads/development-builds/

-Staging -DOS

aaronsgiles, to random
@aaronsgiles@corteximplant.com avatar

Always fun to check out the default high score table in early video games.

DOSBox_Staging,
@DOSBox_Staging@corteximplant.com avatar

@aaronsgiles I don't wanna tease but...the older the game, the better a shader can improve the look of it. :)

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar

DOSBox Staging Basics
Today: Roland LA music synthesizers

The LAPC-I (short for Linear Arithmetic Synthesis for IBM-PCs) is a ISA music synthesizer card released by Roland in 1989.
It’s basically a Roland CM-32L which was a standalone unit combined with a MPU-401 interface.

The CM-32L of course is emulated in DOSBox Staging as well as its older brother the MT-32 using the wonderful MUNT emulator.

The necessary ROM files can be found on archive.org.

Watch @root42's excellent video for more info and audio examples
https://www.youtube.com/watch?v=zO-RkVkeu2o

-Staging -DOS -32 -I -32L

DOSBox_Staging, to Emulation
@DOSBox_Staging@corteximplant.com avatar
DOSBox_Staging, to Emulation
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