@dec_hl As much as I love that idea, I wonder whether it would result in everyone’s house looking like a mid-2000s MySpace profile, when everyone was being amazed by bad CSS.
"Particle man, particle man
Doing the things a particle can"
Play with this image live (and check out its source code) at https://infinitefunspace.com/p5/ball/ Drag with the mouse or your finger to spin it around.
It uses buffer-less rendering of 100,000 screen-aligned triangles textured with spheres. Each one is sized, colored, and animated entirely within the vertex shader.
@AaronReuland@kristinHenry Today I was trying to explain to someone at work about Genuary and how "generative" and "prompt" didn't mean what they thought it meant 🫠
Day 4 is another variation of moiré. But most of the time was spent in the weeds with rust procedural macros.
Being able to explore the parameter space of generative art is one of the best parts, and I have this library I’ve been building that I use to control parameters with things like a midi controller (I use the same thing for live visuals). But I needed to basically copy all of my structs and sprinkle boilerplate code everywhere.
I spent some time yesterday night learning about rust procedural macros and getting something working. I celebrated by making a nicely centered moiré pattern.
It should save me a lot of code when I want to change a static thing to a live-configurable thing and I am very excited.