Metamere, to genart
@Metamere@genart.social avatar
ronikaufman, to random
@ronikaufman@genart.social avatar

day 30: Shaders 🪜
Stairs experiment

epibyte, to genart German
noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 30: Shaders

I haven't managed to get my head space into GPU. So here's some shading with CPU...

The object (here a sphere) is specified by an array of Locations and normal vectors. The angle between light direction and normal vector tells how bright a point is. Then it gets drawn.

Looking at a half illuminated sphere from all sides. Looks like the moon going through its phases.

AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Well, is SDF's and is shaders, which often use SDF's. Seems natural to combine them. Last year,'s Genuary the SDF prompt lead me to spend February and March learning shaders. However... as soon as I learned enough to make something decent, I went right back to Javascript. So this sad blob is a slight reworking of where I left off in my shader journey.
Code at: https://openprocessing.org/sketch/2159483

pulsing, jelly-like blob of concentric gradients of muted blue and black

Az, to GraphicsProgramming
@Az@mastodon.gamedev.place avatar

A small experiment for using a 2d chaotic attractor as a heatmap for a physarum-like particle system. The current result is really noisy, far from the organic look I was aiming for, and very compression-unfriendly. Better seen in a thumbnail I guess. :D
I like how the transitions between the positive and negative modes feel.

A moving shape, made of a swarm of particles, is attracted by a Clifford attractor. This creates a tentacle yet hive-like appearance. Every couple seconds, it alternates between positive and negative mode (like in pictures). Switching to positive retracts the tentacles, while switching to negative mode shakes them.

scdollins, to genart
@scdollins@genart.social avatar

"Universe man, Universe man
Size of the entire universe man"

https://infinitefunspace.com/p5/fly/ lets you fly through this "infinite" toroidal cube of 1M particles of ray-marched geometry spread by a moving noise function for extra texture.

Use the arrows and ASDW to move. [ and ] change the number of shapes. T toggles the text. N toggles the noise. L toggles layers.

- Particles
- SDFs
- Shaders

scdollins, to genart
@scdollins@genart.social avatar

"Particle man, particle man
Doing the things a particle can"

Play with this image live (and check out its source code) at https://infinitefunspace.com/p5/ball/ Drag with the mouse or your finger to spin it around.

It uses buffer-less rendering of 100,000 screen-aligned triangles textured with spheres. Each one is sized, colored, and animated entirely within the vertex shader.

- Particles
- Shaders

eliocamp, to StableDiffusion
@eliocamp@mastodon.social avatar

Good evening!

eliocamp,
@eliocamp@mastodon.social avatar

This is ant-maximalism rather than minimalism since I used the prompt from the previous image as the negative prompt.

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