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frozenfire92

@frozenfire92@mastodon.gamedev.place

Just a dude making stuff

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Taffer, to random
@Taffer@mastodon.gamedev.place avatar

Clueless recruiter of the week:

  • contract position
  • not remote
  • C++ (which I haven't touched since BeOS was a thing)
  • in Ottawa (6-8 hours drive from me)

I guess it's a good sign that the keyword-matching recruiters have returned to LinkedIn, maybe the job market is looking up?

frozenfire92,
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@Taffer recruiters can really suck, but the job market does seem to be turning around!

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@Taffer previously I was messing around trying to get Lua to work with Godot so I could run with it. Unfortunately I couldn't get it running in web builds

frozenfire92,
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@insomniac_lemon @Taffer quite possibly a known limitation and I didn't know about it 😅 I was mainly trying to see if I could use fennel and Godot for the lisp jam. If you get Lua working in web builds I'd love to know about it!

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

Function naming problems!

So, you know floor/ceiling/round

But, what do I name one that given the input 3.25 has a 75% chance of rounding it to 3 and 25% chance of rounding it to 4?

I realize it's going to be an incredibly useful function for adaptive music.

But... what do I call it?

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@Nifflas weighted round?

djlink, to random
@djlink@mastodon.gamedev.place avatar

so many games made in Unity/GameMaker/etc that only have a Windows version on Steam, and no Mac and Linux. I know Mac complicates things with the notarization thing, but what about Linux? Thought commercial engines major selling point was cross-platform capabilities.

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@djlink I wonder if steam deck will change these metrics as time goes on

SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

What kind of work do you share between your Godot projects, and how?

Currently I can think of the following:

  • Actions (e.g., quickly setup common input actions)
  • Plugins (some encapsulated tool usually with editor support)
  • Templates (something you intend to edit, like a base character controller)
  • Asset/Collections (some scripts/scenes which you could inherit from/use, but wouldn't be expected to edit, such as ui-components)

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@SirLich still working thru this myself, I think some autoloads are pretty obvious (like a Save script)

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@SirLich I think themes are another good one too.

Haven't figure out sharing yet, git submodules is always an option, but maybe defining an add-on/plugin is better (not mutually exclusive to submodules)

frozenfire92,
@frozenfire92@mastodon.gamedev.place avatar

@SirLich yeah good point about the submodules 🤔 getting into package management territory is dangerous but maybe a shell script to fetch the repos and copy them into your new project (or replace to update) could work for a personal workflow

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