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gcvsa, to DnD
@gcvsa@mstdn.plus avatar

The two things that I personally feel have always been terrible about the design of are the class-based character development system and the Vancian magic system.

These systems irrationally limit the choices players can make in designing and developing their PCs, and TSR/WotC/Hasbro has missed so many opportunities to do away with these systems over the past 50 years.

But, they can be fixed, within the existing framework of . (more)

gcvsa,
@gcvsa@mstdn.plus avatar

A few years ago, I finally developed a good Spell Points system to replace the spell slot system of D&D, but for some reason, it never struck me until the middle of last night that the way to fix the class system of D&D is Feats.

By simply converting all class-based mechanics to Feats, D&D could finally be freed of these irrational limitations.

I would have to rework my Spell Points system to fit a Feats-based D&D, but that's simply a matter of juggling a few numbers.

gcvsa,
@gcvsa@mstdn.plus avatar

With my SP system, there's no longer any "spell preparation" or "spell slots". The caster has a certain number of SP based on their caster level, and can cast any spell they know any number of times, provided their have SP remaining, and can, if they wish, exchange HP for SP, once they run out of SP, even unto death.

Once a spell is learned, it is learned permanently, and is not "forgotten" after casting.

gcvsa,
@gcvsa@mstdn.plus avatar

Spells cost the square of their spell level plus the spell level (min of 1) to cast.

So, a 0th Level cantrip costs 1 SP, a 1st Level spell costs 2 SP, a 2nd Level spell costs 6 SP, and a 9th Level spell costs 90 SP to cast, thus naturally limiting the number of high level spells any PC is going to cast, and heavily biasing the caster toward casting low-level spells.

The DM can also optionally limit the number of spells a caster can cast between rests, based on a factor of their ability scores.

gcvsa,
@gcvsa@mstdn.plus avatar

Furthermore, SP and HP recovery happens on a time-based scale as a function of how much has been depleted, so no full SP or HP recovery after a short rest or a long rest.

A high-level PC who depletes all their SP or HP may take weeks to fully restore their SP or HP, absent magical or divine intervention.

enobacon, to random
@enobacon@urbanists.social avatar

People should really try to understand how voting methods work. Math is hard if you have to think about counting everyone's vote, I guess 🙄 (starvoting.org, it's not that hard)
en.wikipedia.org/wiki/2022_Israeli_legislative_election "both blocs were neck-and-neck, with the anti-Netanyahu bloc achieving 49.5% but not gaining enough seats due to Meretz and Balad narrowly missing the electoral threshold, as 289,000 anti-Netanyahu votes went wasted in terms of seats share."

https://mastodon.social/@rightardia/112388232386526229

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon Israel is a good example of why "democracy" isn't necessarily something laudable.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon There is an assumption held by far too many people that "democracy" automatically means a just outcome.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @Neblib The real point of my comment is that voting cannot produce justice, especially not when the electorate is committed to perpetuating injustice. "Representation of the populace" is not a means of producing justice.

enobacon, to random
@enobacon@urbanists.social avatar

covid wastewater data shows it's dropping, but never as quickly as people's collective patience and vigilance to mask or avoid crowded unventilated spaces, so then it goes up again 🙃 repeat indefinitely

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon That's only because we're entering the warmer season. Come next Winter, it will be back in force, all over again.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon Where we are today:

CathyTuttle, to cars
@CathyTuttle@social.ridetrans.it avatar

Great Big Bollards: A Manifesto

A modest proposal for keeping people outside of alive by Dan Marshall @streetsmn

"I’d start with installing Great Big at all bus shelters. The fact that we don’t protect shelters tells us everything we need to know about modern American morality... Streetlights, signs and stoplights are all built w breakaway bolts to protect drivers and minimize vehicle damage when hit"


https://streets.mn/2024/05/03/great-big-bollards-a-manifesto/

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn

The way forward is physically narrowing the streets by using "canal locks"—expanding the sidewalk space into the "parking lanes", and creating sidewalk level pedestrian crossings, so that there is only width for one car to pass through at a time, and cars have to traverse a "speed bump". This should be done at each intersection, and at least once in the middle of the block, at the mid-point, or more often for longer blocks.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn It does not significanly impact travel times, and dramatically lowers intrablock speeds.

Physical narrowing creates green spaces, shortens pedestrian crossing times, enhances disability access. Bollards and large planters should be employed to enforce the canal locks. The locks also provide a great place for bicycle parking and other public infrastructure, such as community notice boards.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn And we get all of that for the social cost of just a few lost vehicle parking spaces.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn I don't mean 18" wide speed bumps, I mean raised pedestrian crossings that are at least 6-8 feet wide, wide enough for two wheelchair users to safely pass each other.

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn "What's the difference between a speed hump and a speed bump? A speed hump is typically 12 feet in length (in the direction of travel), between 3 and 4 inches in height, and is intended for use on a public roadway. A speed bump is much shorter, between 1 and 2 feet in length (in the direction of travel). A speed bump can be as much as 6 inches in height. A speed bump is typically found in a parking lot or commercial driveway, but not on a public roadway."

gcvsa,
@gcvsa@mstdn.plus avatar

@enobacon @CathyTuttle @streetsmn
"Speed effects of a single or series of speed humps are greater than for any other traffic calming measure with the exception of route diversions that eliminate a particular traffic movement."

above taken from https://highways.dot.gov/safety/speed-management/traffic-calming-eprimer/module-3-part-2

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