But from what I’ve heard, this runs macOS. You know what that means, though? iPadOS couldn’t get us there, so Apple is making bets in other places — like a touch-based macOS. But why would Apple maintain two touch-based computing platforms? Do they even have that bandwidth? Is this perhaps where iPad Pro will end up in a few years time? Will macOS gain a much more SpringBoard-like layer, and then replace iPadOS entirely on the top end iPads? https://mastodon.social/@iryantldr/112490741955327005
Having read and watched through all the iPad coverage, it really seems like a lot of people are aligned on the top items where iPad falls down
• The Files app infrastructure
• The too-restrictive audio system
• Background processing
• Multiple user support
"Just put macOS on it” is the fallback for most criticism, because it's hard to articulate just why iPadOS doesn’t cut it. And the "Where's the Calculator?” discourse isn't about a calculator app, it's about the missing apps of the core OS
All the RAM and virtual memory in the world didn’t stop Final Cut Pro for iPad from cancelling an export the moment I switched to another app in Stage Manager for a split second🥴
@stroughtonsmith Just another piece of software on the one-year-and-wait update schedule. Hopefully it wasn't just a promotion vehicle for someone and it'll actually get fixed.
Blender folks: I have a 180° frame from YouTube that I want to stretch inside a half-sphere to make it 180° immersive. The image is rectangular, so I'm struggling with the UV map since unwrapping a sphere cuts the corners off, and scaling it up loses the spherical effect. How would you reconcile that?
@christianselig my blender skills range from “bad” to “real bad”, but I would try to move the four corners with the “magnetize” option on where it can drag nearby points along an “influence-curve”.
Apple broke non-String AppEnum in App Intents as of macOS 14.4 / iOS 17.4, so if you have say a widget with configuration parameters where the value is an AppEnum backed by an Int, those parameters just won't work and will always use the default value. Nice! (FB13737909)
Apple's reversal on the Epic situation is all well and good, but it doesn't prevent this kind of thing from happening again to a smaller developer who doesn't have a ton of PR or the ear of the EC. And it does highlight that Apple still has all the control to do whatever it wants, with little oversight, under its proposed DMA plan. They have forcibly inserted themselves in between third party app stores/payment providers and those services’ users, free to turn the screws as they wish
@danielpunkass if Spotify could host their own binaries for installation and provide an app update mechanism like on macOS, I bet those TestFlight numbers would be lower >.>
As pointed out by @helge, it would be useful if RealityKit provided an API that extrudes a CGPath to create a 3D model. That would provide a low barrier for apps that do custom rendering with CGPath to endeavor into 3D. I already have a compelling use case for this where I’d like to extrude a graph.
Part of me has an itch to see if I can implement such a converter myself, but another part of me knows that I have way too little experience with 3D to do this well 😄
I’m about to try this with a vector tool + Blender to make some new “picture frame” blank meshes.
I do wish there were simpler ways to run-time transform a mesh, though. There’s just so much complexity involved, so I can understand the need for the rigging process.
/It is not the user's fault that SpringBoard craps up your launcher with stale app thumbnails going back to the dawn of history./
This is and has always been Apple's fault, and it’s beyond silly to complain that users are doing the wrong thing. They're not.
It's Apple's decision to clutter the launcher, to keep stale thumbnails for months and years, and to tie discarding thumbnails to force-quitting instead of a lighter abstraction. Bad UI