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stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

But from what I’ve heard, this runs macOS. You know what that means, though? iPadOS couldn’t get us there, so Apple is making bets in other places — like a touch-based macOS. But why would Apple maintain two touch-based computing platforms? Do they even have that bandwidth? Is this perhaps where iPad Pro will end up in a few years time? Will macOS gain a much more SpringBoard-like layer, and then replace iPadOS entirely on the top end iPads?
https://mastodon.social/@iryantldr/112490741955327005

its_john_davis, (edited )
@its_john_davis@mastodon.social avatar

@stroughtonsmith ugh. I would be so sad if VisionPro keeps the iPad shell if Mac supports a touch UX

_tim______, to random
@_tim______@mastodon.social avatar

WhatsApp changed its tint color to green?

Bold move.

its_john_davis,
@its_john_davis@mastodon.social avatar

@_inside I still haven’t gotten used to this thing

BasicAppleGuy, to random
@BasicAppleGuy@mastodon.social avatar

Apple Store Window Displays

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its_john_davis,
@its_john_davis@mastodon.social avatar

@BasicAppleGuy I’d pay for one of those “hello”s :D

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

Having read and watched through all the iPad coverage, it really seems like a lot of people are aligned on the top items where iPad falls down

• The Files app infrastructure
• The too-restrictive audio system
• Background processing
• Multiple user support

"Just put macOS on it” is the fallback for most criticism, because it's hard to articulate just why iPadOS doesn’t cut it. And the "Where's the Calculator?” discourse isn't about a calculator app, it's about the missing apps of the core OS

its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith yeah, we ask for macOS because we don’t have faith Apple will improve iPadOS in the ways we need anymore.

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

You’d be surprised how many devices are just an Android (or Linux) app in a box

its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith and why would you build it any other way!?

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

All the RAM and virtual memory in the world didn’t stop Final Cut Pro for iPad from cancelling an export the moment I switched to another app in Stage Manager for a split second🥴

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its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith Just another piece of software on the one-year-and-wait update schedule. Hopefully it wasn't just a promotion vehicle for someone and it'll actually get fixed.

christianselig, to random
@christianselig@mastodon.social avatar

Blender folks: I have a 180° frame from YouTube that I want to stretch inside a half-sphere to make it 180° immersive. The image is rectangular, so I'm struggling with the UV map since unwrapping a sphere cuts the corners off, and scaling it up loses the spherical effect. How would you reconcile that?

Blender showing a half-sphere with its "default" UV map where it's just a rectangle with points at the top
Blender showing an unwrapped UV map for a half-sphere showing a circle over artwork

its_john_davis,
@its_john_davis@mastodon.social avatar

@christianselig well, you know the YouTube Video is spherical, but stretched from being a circle, so I think you want to represent that in the UV map.

The resulting shape may look a lot like the images in this recent article:

https://hackaday.com/2024/04/18/unraveling-the-secrets-of-apples-mysterious-fisheye-format/

its_john_davis,
@its_john_davis@mastodon.social avatar

@christianselig my blender skills range from “bad” to “real bad”, but I would try to move the four corners with the “magnetize” option on where it can drag nearby points along an “influence-curve”.

_inside, to random
@_inside@mastodon.social avatar
its_john_davis,
@its_john_davis@mastodon.social avatar

@_inside thank you for calling this out and publicizing it.

In 14.3 URL parameters were totally broken. 😞 that one got fixed, though.

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar
its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith

8 minutes is a pretty harsh number 😬

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

Apple's reversal on the Epic situation is all well and good, but it doesn't prevent this kind of thing from happening again to a smaller developer who doesn't have a ton of PR or the ear of the EC. And it does highlight that Apple still has all the control to do whatever it wants, with little oversight, under its proposed DMA plan. They have forcibly inserted themselves in between third party app stores/payment providers and those services’ users, free to turn the screws as they wish

its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith hey, we’re close to that one week a year where Apple tells us they love us and value us.

danielpunkass, to random
@danielpunkass@mastodon.social avatar

There's something unsettling about the way Apple shares presumably private details like Spotify's use of TestFlight and installation figures. These are relatively minor disclosures, but they send a subtle chill nonetheless. https://www.apple.com/newsroom/2024/03/the-app-store-spotify-and-europes-thriving-digital-music-market/

its_john_davis,
@its_john_davis@mastodon.social avatar

@danielpunkass if Spotify could host their own binaries for installation and provide an app update mechanism like on macOS, I bet those TestFlight numbers would be lower >.>

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

Time to start prototyping the kind of internal tooling I'm going to need in a 3D world 🤓

video/mp4

its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith what about one step farther like UV mapping or texturing?

simonbs, to random
@simonbs@mastodon.social avatar

As pointed out by @helge, it would be useful if RealityKit provided an API that extrudes a CGPath to create a 3D model. That would provide a low barrier for apps that do custom rendering with CGPath to endeavor into 3D. I already have a compelling use case for this where I’d like to extrude a graph.

Part of me has an itch to see if I can implement such a converter myself, but another part of me knows that I have way too little experience with 3D to do this well 😄

its_john_davis,
@its_john_davis@mastodon.social avatar

@simonbs

I’m about to try this with a vector tool + Blender to make some new “picture frame” blank meshes.

I do wish there were simpler ways to run-time transform a mesh, though. There’s just so much complexity involved, so I can understand the need for the rigging process.

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

We're back to this again.

/It is not the user's fault that SpringBoard craps up your launcher with stale app thumbnails going back to the dawn of history./

This is and has always been Apple's fault, and it’s beyond silly to complain that users are doing the wrong thing. They're not.

It's Apple's decision to clutter the launcher, to keep stale thumbnails for months and years, and to tie discarding thumbnails to force-quitting instead of a lighter abstraction. Bad UI

https://gizmodo.com/stop-closing-your-iphone-s-background-apps-1851264816

its_john_davis,
@its_john_davis@mastodon.social avatar

@stroughtonsmith exactly. Show me CPU% and memory consumption so I trust these claims at all.

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