christianselig, Blender folks: I have a 180° frame from YouTube that I want to stretch inside a half-sphere to make it 180° immersive. The image is rectangular, so I'm struggling with the UV map since unwrapping a sphere cuts the corners off, and scaling it up loses the spherical effect. How would you reconcile that?
Blender showing a half-sphere with its "default" UV map where it's just a rectangle with points at the top
Blender showing an unwrapped UV map for a half-sphere showing a circle over artwork
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