@jalict@mastodon.gamedev.place
@jalict@mastodon.gamedev.place avatar

jalict

@jalict@mastodon.gamedev.place

Systems Programmer @ Flashbulb Games
Ex-organizer @ Nordic Game Jam

Growing and nurturing ๐Ÿƒ

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vga256, (edited ) to hosting
@vga256@dialup.cafe avatar

stablehost just announced a unilateral 60% price hike to all of their customers

after 7+ years of service, i'm done.

i've been waiting for an excuse to dump my hosting with them, and it's finally here ๐Ÿฅ‚

jalict,
@jalict@mastodon.gamedev.place avatar

@vga256 Where you considering to web re-housing?

pikuma, to random
@pikuma@mastodon.gamedev.place avatar

Big if true

jalict,
@jalict@mastodon.gamedev.place avatar

@pikuma While funny, kind of interesting that we have various syntax highlights through color, but is there anything which highlights using font size? Like specific template snippets would result in bigger text. Comment regions would be Headings. Etc.

noio, to random
@noio@mastodon.gamedev.place avatar

if you're into "Pixel Art 3D" please try my Blender add-on "Pixel Unwrapper"

been using it for a while, and it's at a point where I can just smash "Unwrap" and no longer need manual touch ups! (after adding seams)

(also get in touch because I might need help soon )

jalict,
@jalict@mastodon.gamedev.place avatar

@noio Big fan of it ๐Ÿ™‚ Haven't used it a lot yet, but from my brief trial it was really easy to pick up and worked just straight out of the box.

If you ever have a chance I would love to see 2-3 examples of you your pipeline for no-UV to fully textured mesh -- particular the texturing!

jalict,
@jalict@mastodon.gamedev.place avatar

@noio that was my impression as well โ€” as a complete newbie I would just love to see the full flow. Even just a basic barrel or whatever could be worth a ton!

jalict,
@jalict@mastodon.gamedev.place avatar

@noio Niceee! I'll check that out a little later.

jalict, to random
@jalict@mastodon.gamedev.place avatar

Calling . I would love to explore a more graph-based internet community form.

I was thinking about how posts and comments onFacebook, Reddit, etc. is so short-lived. Forum fixes this, but things can also be quite detached from each other. Ex. News about an event can come in multiple threads -- what if we could follow the trend of this, especially after many years.

I am thinking of something like a knowledge graph like Obsidian, but for internet communities.

jalict,
@jalict@mastodon.gamedev.place avatar

@voxpelli The discoverabiltiy of those are very manual and does not really create the overview I am looking for.

I would love to explore a more graph looking visualisation/representation of this information.

I guess one could create the representation with existing material. I was just looking for a front-end that already tried doing so.

demofox, to random
@demofox@mastodon.gamedev.place avatar

I had a dream there was a dog in my coffee, dog in my coffee

jalict,
@jalict@mastodon.gamedev.place avatar

@demofox knees reveal

jonikorpi, to random
@jonikorpi@mastodon.gamedev.place avatar

So I have this years-old iCloud Photos album I use for design inspiration. 3200 images and videos. Iโ€™ve tried various methods of tagging and categorising them, but itโ€™s painful.

Is there a tool that will categorise them for me, or let me search through them with natural language? Doesnโ€™t have to be perfect, but has to be better than a bleary-eyed me manually going through all of them.

jalict,
@jalict@mastodon.gamedev.place avatar

@jonikorpi this is real fantastic!

aeva, to random
@aeva@mastodon.gamedev.place avatar

you ever think about how humans are totally blind to the color alpha but haven't questioned why we reserve a color channel for it anyway

jalict,
@jalict@mastodon.gamedev.place avatar

@aeva Sometimes I can see it, sometimes I can't see it.

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

I was reading about resource/asset packing file formats game engines use, and it seems that the answer always is "ad-hoc engine-specific binary format".

I'm starting to think that I'll just slap a zip file in here and be happy.

jalict,
@jalict@mastodon.gamedev.place avatar

@lisyarus Aaannnddd you now have a backdoor

jalict,
@jalict@mastodon.gamedev.place avatar

@lisyarus Was mainly just joke reference to the recent news about the backdoor introduced through XZ compression library

https://www.wired.com/story/xz-backdoor-everything-you-need-to-know/

aeva, (edited ) to random
@aeva@mastodon.gamedev.place avatar

what is your favorite rgba channel?

jalict,
@jalict@mastodon.gamedev.place avatar

@aeva This poll will be used to determine the weights for b/w filter

noio, to gamedev
@noio@mastodon.gamedev.place avatar

what's the name of this tree?

video/mp4

jalict,
@jalict@mastodon.gamedev.place avatar

@noio Cactree

noio, to random
@noio@mastodon.gamedev.place avatar

loving this non-alpha heightmap mixing

jalict,
@jalict@mastodon.gamedev.place avatar

@noio Was this winner takes it all, based on heightmap?
Results looks great!
Are you doing any tinting/noise with the grass?

alcinnz, to random
@alcinnz@floss.social avatar

Getting rid of crap data - Gerry McGovern:
https://gerrymcgovern.com/getting-rid-of-crap-data/

I've seen pushback against this being effective climate action, but I'd say it is something easy to do individually (or as small groups) that could reduce manufacturing demand. Which makes it worth doing, as long as we don't stop here!

I understand McGovern is intimately familiar with this waste...

Computers don't do away with the need for librarians!

jalict,
@jalict@mastodon.gamedev.place avatar

@alcinnz Iโ€™ll see to celebrating Digital Cleanup Day ๐Ÿงผ!

aeva, to random
@aeva@mastodon.gamedev.place avatar

you ever think about how mini golf implies the existence of maxi golf

jalict,
@jalict@mastodon.gamedev.place avatar

@aeva macro golf

jalict, to unity
@jalict@mastodon.gamedev.place avatar

Any way to see all patch notes between two Unity Editor versions?

Ex. I would like to see all the bug fixes, api changes and known issues between A version and B version.

jalict,
@jalict@mastodon.gamedev.place avatar

@superpig Hitting the nail on the head right there, thank you!!!!

jalict, to random
@jalict@mastodon.gamedev.place avatar

oh this is so good

jalict, to random
@jalict@mastodon.gamedev.place avatar
lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Anybody got any suggestions on collision detection & resolution for a soft-body simulation? :)

video/mp4

jalict,
@jalict@mastodon.gamedev.place avatar

@lisyarus they look like fish

jalict, to random
@jalict@mastodon.gamedev.place avatar

okey maybe a little dramatic

maxim, to Life
@maxim@mastodon.gamedev.place avatar

That's Life ๐Ÿ›๏ธ

I don't know how it is in other countries of the world, but in almost every ordinary family we have a package in which other packages are stored... I have such a special package, it is more than 10 years old, and it is Adobe

jalict,
@jalict@mastodon.gamedev.place avatar

@maxim impressive that it hold out for so long!

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

I've mentioned this on the other platform, but here are two games I'd really like to exist. They're sorta opposites. Both are for two players.

A: A competitive Tango dancing game, where both dancing partners are assassins trying to kill each other during the dance

B: A cooperative pro wrestling game, where neither player are trying to actually defeat the other, but just trying to put on a really good show for the audience, building suspense & creating payoffs

jalict,
@jalict@mastodon.gamedev.place avatar

@Nifflas Toribash is the answer to both of these for me.

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