@joncruz@mstdn.social avatar

joncruz

@joncruz@mstdn.social

OpenSource developer, father, color wrangler, one of the core inkscape developers.

he/his/him

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moira, to random
@moira@mastodon.murkworks.net avatar

went out biking

HOLY SHIT

joncruz,
@joncruz@mstdn.social avatar

@moira IKR!!!

aeva, to random
@aeva@mastodon.gamedev.place avatar

I created something perfect on accident yesterday, and I cannot show any of you.

Not because it is a secret or anything, just because I can't record it without it turning into total garbage.

It is beautiful and perfect I want to make a whole game out of it and also Gnome's screen recording thing just completely shits itself when I try to record it, so you'll just have to pretend you understand just how good this all is.

joncruz,
@joncruz@mstdn.social avatar

@aeva that sounds even more perfect. ๐ŸŽ‰

joncruz,
@joncruz@mstdn.social avatar

@aeva that is just pure art. Magical art.

aeva, to random
@aeva@mastodon.gamedev.place avatar

CPUs always seem kinda confused when you hold them at 100% load for more than a few seconds

joncruz,
@joncruz@mstdn.social avatar

@aeva I still keep thinking about a co-worker mentioning to me that "load" is one of the worst measurements, and top is not that great.

Still tempted to do a pure X11 alternative to xload.

joncruz,
@joncruz@mstdn.social avatar

@aeva as long as it's parallel (and for the record I generally take it as a given that you're doing and conveying things accurately).

Also what made me sadder about "load" tonight was waiting on Cura slicer and pulling up system monitor to see it using only one of 32 CPUs ๐Ÿ˜ฟ.

Given that I'm needing to bump it to 4x the pieces to make this collapsing cane work, I might need to check other slicers.

NanoRaptor, to random
@NanoRaptor@bitbang.social avatar

Most people on earth canโ€™t remember anything before 1997.

joncruz,
@joncruz@mstdn.social avatar

@NanoRaptor lines up with my realization long ago that Civilization is only twenty-something years old.

We hope to pass progress forwards, but the young do have to learn much for themselves before they can pick up the torch. What can be learned and understood in that much time is what our world has to function with.

joncruz,
@joncruz@mstdn.social avatar

@NanoRaptor @RL_Dane oh, I know exactly what you're talking about.

I did a huge amount of drag-n-drop work in my multimedia days, Java in devices and security UIs, and extensively with Inkscape. With the latter we had Scribus, Blender, Gimp, Krita, and other devs collaborating on all of it.

Post-cyberdog and COM era was very interesting.

joncruz,
@joncruz@mstdn.social avatar

@RL_Dane @NanoRaptor ah, yes. Remember that do well from my karaoke coding days. Heh, and the subject of my 11+ year old still-pending patch for Sodipodi.

So easy to do, yet way too easily overlooked.

joncruz,
@joncruz@mstdn.social avatar

@RL_Dane @NanoRaptor yeah. GCC/Egcs, Sodipodi/Inkscape, Hudson/Jenkins, OpenOffice/LibreOffice...

AKA don't be a jerk of a project owner. Hubris kills.

tylermumford, to 3DPrinting
@tylermumford@mas.to avatar

Well, I've dived into a new hobby again. !

I got myself a Bambu Lab A1 mini, and I am having so much freaking fun.

joncruz,
@joncruz@mstdn.social avatar

@tylermumford congrats!

Doing your own models yet?

joncruz,
@joncruz@mstdn.social avatar

@tylermumford what software are you using? I still need to get proficient at modern Blender, but have done most of my recent work with OpenSCAD or FreeCAD

joncruz,
@joncruz@mstdn.social avatar

@tylermumford oh, yes. Most definitely. One of the good aspects is that all three I mentioned have versions for Linux, Mac, and Windows. So no platform lock-in.

Lemme try to track down some links, as I've given "I've stumbled into this cool tool" jumpstart intro talks on two of them.

aeva, to random
@aeva@mastodon.gamedev.place avatar

I need to get my mind off the bad. Anything good going on tonight for anyone? Feel free to share things your excited about or happy about or just cool stuff you've come across recently

joncruz,
@joncruz@mstdn.social avatar

@aeva the black and white cat is currently to my side over on the back of the sofa, eyes closed, paws well in front of him, contented and "smiling" at me.

Cats. Good.

joncruz, to mastodon
@joncruz@mstdn.social avatar

Interesting dynamics when I see a post get more boosts than likes. Not a common thing on other social networks.

I think it highlights the subtle difference of promoting communication over popularity.

Kinda replacing "Ooh, I like this. Let me share it" with "oh, this is interesting information. Let me spread it"

aeva, to random
@aeva@mastodon.gamedev.place avatar

The Leaving Rust Gamedev article resonates with most of the frustrations I've had working on the internals of Tangerine (C++) since I converted it from being largely single threaded spaghetti to aggressively concurrent spaghetti, and that's making me think maybe I'd have a better time if I picked a different language for the hot paths, because necessary non-compulsory refactoring also kills iteration time.

I just don't know what though, because nothing ever seems to fit the bill of what I need.

joncruz,
@joncruz@mstdn.social avatar

@aeva I'm wondering about the support for different processor types. I assume it probably has ok ARM support by now.

Hmmm... are any others even currently viable for gaming?

joncruz,
@joncruz@mstdn.social avatar

@aeva oh, also the prevalence in the target demographic makes it a viable option as long as license and technological aspects don't get in the way.

Learning I decided to stick with their domain specific language because it seems decent and I don't have a bunch of C# baggage to drag me around.

joncruz,
@joncruz@mstdn.social avatar

@aeva well... I know that it started out as Java mutated to support COM (with delegates thrown in because they were the pet feature of the poached architect) and was not a bad choice if you were doing Windows only products. Personally I preferred not to limit myself so stuck with C, C++, and Java (though now and again I have a business reason to use C#). I've also watched Windows dev teams fail in their "bring our app to Linux" efforts. Last couple of years it's finally more viable, but still...

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