@slembcke@mastodon.gamedev.place
@slembcke@mastodon.gamedev.place avatar

slembcke

@slembcke@mastodon.gamedev.place

Open source he/him, making Veridian Expanse (https://fosstodon.org/@vexpanse). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.

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NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

I want to make game dev into a more social thing, but it's hard to find people wanting to talk about engine design and algorithms outside of an NES-specific context. Also a lot of people are very secretive anyway.

slembcke,
@slembcke@mastodon.gamedev.place avatar

@NovaSquirrel Hrm. I have a handful of posts on my blog, but aurgh! I really need to write more.
ex: https://slembcke.github.io/Drift-Renderer

edit: I've been enjoying this site too, though it needs more posters... https://gamedev.city/

slembcke,
@slembcke@mastodon.gamedev.place avatar

@NovaSquirrel Also I like your phrase “engineless games”. People often are surprised that I “made my own engine” since engines are hard. I usually just agree that engines are hard so I made a game instead, but “engineless” has a nice appeal too.

forteller, to random
@forteller@tutoteket.no avatar

Instead of everyone having to update their robots.txt all the fucking time, is it possible to just link in a trusted common robots.txt that can be kept up to date with the latest AI shit to block for everyone?

slembcke,
@slembcke@mastodon.gamedev.place avatar

@forteller How much faith do people have that the AI crawlers respect that anyway? It’s all on the honors system anyway. Like there’s no technical restriction, and no legal ones thought?

Doomed_Daniel, (edited ) to random
@Doomed_Daniel@mastodon.gamedev.place avatar

If anyone has a recent AMD (i)GPU and is running Linux, can you do me a favor and test something? Only takes one or two minutes:
$ wget https://github.com/dhewm/dhewm3/releases/download/1.5.3/dhewm3-1.5.3try2_Linux_amd64.tar.gz
$ tar xf dhewm3-1.5.3try2_Linux_amd64.tar.gz
$ cd dhewm3/
$ wget https://files.holarse-linuxgaming.de/native/Spiele/Doom%203/Demo/doom3-linux-1.1.1286-demo.x86.run
$ sh doom3-linux-1.1.1286-demo.x86.run --tar xf demo/
$ ./dhewm3

Once the mars globe in the main menu is at full size, on my Laptop (with Ryzen 7640U w/ RDNA3) I get these blue flickering specks; I wonder if everyone gets them.

Thanks in advance! :)

slembcke,
@slembcke@mastodon.gamedev.place avatar

@Doomed_Daniel I have a 7840 Framework running Fedora. Think that’s different enough to warrant testing?

slembcke,
@slembcke@mastodon.gamedev.place avatar

@Doomed_Daniel Confirmed:

slembcke,
@slembcke@mastodon.gamedev.place avatar

@Doomed_Daniel Probably redundant info for you, but I posted this on the GH issue: https://github.com/dhewm/dhewm3/issues/574#issuecomment-2105260098

thelinuxEXP, to random
@thelinuxEXP@mastodon.social avatar

Ah yes, I see it’s time for the people in shorts to kick the ball again, as hundreds of people who have seemingly lost all politeness and semblance of being human beings shout, scream, and « sing » in the streets and take up every single cm of the walkways with their cars.

I can’t wait to move so I’m no longer close to the f**king stadium. I hate football and football supporters so much, it turns into irrational anger.

slembcke,
@slembcke@mastodon.gamedev.place avatar

@thelinuxEXP I sometimes wish I could get as excited about something like sports fans do…

slembcke, to random
@slembcke@mastodon.gamedev.place avatar

@Nifflas Uff. I wish it was that easy... (even ignoring Unity) Linear kinda just isn't practical for anything involving low precision colors. There's just stuff you need to do in gamma, and stuff you should do in linear. Also, IMO, linear is fairly unnecessary for anything that isn't trying to be photorealistic.

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

deleted_by_author

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  • slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @Nifflas I kinda feel this way about most of their packages to be honest... It's a weird ambiguity where they aren't part of Unity, but they are also often recommended by Unity over built in components.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @Nifflas Well... like every time I deal with a Unity employee they seem to say something like "What?! You are still using the legacy input API instead of the new input system?" The legacy one is the built in one, and the new one is a package I figured added a lot of stuff I didn't need. Apparently not...

    lritter, to random
    @lritter@mastodon.gamedev.place avatar

    i'm increasingly growing fond of the API error handling style as it is done in GL 4; the idea being that you register a callback for things that went wrong, and then you can decide from there how to handle it: print a warning, log to file, abort (for debugger), longjmp, raise an error... it's more versatile than dealing with exceptions or return codes because you're still in the correct call stack for that error.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @lritter Ooh. I didn’t know that was a thing in GL. Works great in Vulkan for those exact reasons.

    mcc, to random
    @mcc@mastodon.social avatar

    Hard to imagine a signal that a website is a rugpull more intense than banning users for trying to delete their own posts

    https://www.tomshardware.com/tech-industry/artificial-intelligence/stack-overflow-bans-users-en-masse-for-rebelling-against-openai-partnership-users-banned-for-deleting-answers-to-prevent-them-being-used-to-train-chatgpt

    Like just incredible "burning the future to power the present" energy here

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @mcc Hah! They seem to have it set up so it triggers a manual review if you edit more than one post.

    erin_catto, to random
    @erin_catto@mastodon.gamedev.place avatar

    Can I get a lift?

    video/mp4

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @erin_catto Hey! That's impressively stable.

    slembcke, to random
    @slembcke@mastodon.gamedev.place avatar

    So this is making the rounds, but Unity now wants $5k/seat/year if you use it for non-games. This is months after they killed the "plus" subscription, and more than double the "pro" license cost.

    "Unity Industry plan is required if you create applications outside of games or entertainment and your company’s total finances exceed US$1,000,000. Unity Industry’s features, add-ons, onboarding, and support options are tailored to your needs."

    https://unity.com/products/compare-plans

    slembcke, to random
    @slembcke@mastodon.gamedev.place avatar

    https://internet-janitor.itch.io/decker

    Ooooh! A remake of Hypercard? I might have to find the time to play with this.

    RL_Dane, to random
    @RL_Dane@fosstodon.org avatar

    Hey @slembcke,

    How's your kitty doing?

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane He’s doing ok still, but acting a little older every month. He had a mild UTI last month, but it seemed to clear up right away. Getting a new glucose monitor today to check up on his diabetes. Visited my in-laws last weekend and he got to meet his doppelgänger. (He was uninterested, heh)

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane Currently enjoying a cool overcast morning on the deck.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane Yeah, he mostly has good days. Always a little slower than the last month. We know he's going to have kidney problems some day, but until then he still seems like a pretty happy cat.

    Doomed_Daniel, to random
    @Doomed_Daniel@mastodon.gamedev.place avatar

    Are vampires visible through one-way mirrors?

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @Doomed_Daniel Good question. So you get reflections when mediums have different refractive indexes, but is that how mirrors work too or is that because of the electrical properties? I forget...

    The distinction seems important otherwise refraction would break down too. You wouldn't be able to see them through glass, or even the lens in your eye! It also could imply that you would see their reflection in a puddle since that's a fresnel reflection.

    RL_Dane, to random
    @RL_Dane@fosstodon.org avatar

    I gave up on using 24-hour time.
    I just could never quite get used to it. I was always having to do the math in my head.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane Aviation apparently all uses UTC. I need to get myself very used to that! (ohno…)

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane Oh yeah. Another thing I need to learn is that international phonetic alphabet. That sounds easy enough though.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @railmeat @RL_Dane Why yes, yes I do… The international one is for pronunciation guides, heh.

    RL_Dane, to random
    @RL_Dane@fosstodon.org avatar

    Me in 1990: "Man, I can't wait until EVERYTHING uses groovy, crisp vector fonts!"
    Me in 2024: "Man, I miss how clean-looking bitmapped fonts were."

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @RL_Dane Eh, vector fonts look great at high res, and bitmap fonts look great at low resolution. There’s kind of a no man’s land in between around 800x600 IMO where I yearned for anti-aliasing before it was common.

    zicklepop, to random
    @zicklepop@nyan.lol avatar

    previously Amazon did this, but now movies I bought from Microsoft were taken away from me within 48 hours of my buying them. the lesson here is do not purchase movies legitmately.

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @zicklepop Uff. At least you got a refund I guess. The time Amazon did it to me it was just gone. I will never do it again. Fool me once, etc.

    erin_catto, to random
    @erin_catto@mastodon.gamedev.place avatar

    Rounded polygon testing with a new SDF polygon renderer.

    video/mp4

    slembcke,
    @slembcke@mastodon.gamedev.place avatar

    @erin_catto Wow, yeah, that looks so much less fiddly than my old meshing code.

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