russmatney, 6 months ago The gameplay context for these levels - pluggs ambles along tossing plugs at sockets, and when the wire gets too long, it fades. Still punting rope mechanics! Kind of scared of it, really. #GodotEngine #DevLog #Screenshot Pluggs McGee (a bucket of plugs and wires) walks through orange 2d-pixel art rooms, tossing plugs at sockets on the walls. While the sockets are activated, their light is on. Black 'wires' are drawn between pluggs and the sockets, and when they get too long, they turn red before fading to nothing.
The gameplay context for these levels - pluggs ambles along tossing plugs at sockets, and when the wire gets too long, it fades.
Still punting rope mechanics! Kind of scared of it, really.
#GodotEngine #DevLog #Screenshot
Pluggs McGee (a bucket of plugs and wires) walks through orange 2d-pixel art rooms, tossing plugs at sockets on the walls. While the sockets are activated, their light is on. Black 'wires' are drawn between pluggs and the sockets, and when they get too long, they turn red before fading to nothing.