apicici, I wrote a blog post to explain how my technique for smooth, pixel-perfect parallax scrolling works, with comparisons to the other common approaches.
https://blog.apicici.com/posts/2024/05/smooth_pixel_perfect_parallax/
teahands, Devlog series slash indie game project recommendation for you.
Rob Lang. Clomper. A co-op game about navigating a giant steampunk ladybird through a desolate hellscape, for some reason.
Devlogs that are sarcastic, relaxing and educational all at the same time. Soothing british tones. And irises.
SO MANY irises.
It's worth a look, that's all I'm saying!
YT: https://www.youtube.com/@roblang
Steam: https://store.steampowered.com/app/2349380/Clomper/
shellsharks, Alright, me creating the "Activity" feed on my site really kicked off a bunch of other things I've wanted to do…
- Activity feed (https://shellsharks.com/activity) now features #devlog posts
- Changelogs are bucketed weekly and visible inline in the Activity feed
- Devlog content series is now live (https://shellsharks.com/devlog)
- Devlog 1 published: https://shellsharks.com/devlog/initialization
- I have a new RSS feed for devlogs and an "all content" RSS feed for those who are crazy enough to sub to everything I write
nivrig, #devlog - Sprites and Isometric Sorting
gemini://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.gmi
spartan://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.gmi
https://s73.girv.in/glog/2024/2024-03-30-amiga-isometric-devlog-03.html
Middaparka, @nivrig Hark at you with your fancy domain name. And URL shortener.
And probably some other stuff.
nivrig, @Middaparka heh I did use it as a link shortener for a while but not any more. I do use it for email. Wish I’d bought jo.hn when I had the chance though.
collegefungames, First (slightly boring) #devlog!
#pointandclick #adventuregame #indiedev
yumekodevill, Russian New update for Cube Trapped 3D!
In new update we add: Tutorial, New 3 levels and mechanic "Key".Google play links - https://play.google.com/store/apps/details?id=com.DeVilCorporation.CasualGame
#devlog #mobilegame #indiedev #gamedevs #gamedevelopment #development #indiegames #indiegame #IndieGameDev #gamedev #googleplay
awkravchuk, It is #screenshotsaturday, and it is time for #devlog of my #CommonLisp game engine!
https://youtu.be/VSp61zdA6C8
#gamedev #indiedev
dalelane, I finished a new feature on #MLforKids this week - adding an option for students to store their own training data, instead of on my servers.
I try and develop the site in the open, so here's another #devlog update on the thinking that went behind this feature.
teahands, Celebrating #WIPWednesday by actually finally getting on with this devlog after an accidental six week hiatus.
Well done me 😅
mcoorlim, Going back to developing a game-a-week until I stumble upon gameplay that inspires me to spend months on a commercial version.
I'll probably create a new YT channel for #devlog purposes as my current channel has been taken over by the analytical playthrough videos.
Today I'll set up a Hacknplan board and plan things out, tomorrow I'll start implementation.
danil, @mcoorlim well I old enough to remember 9999 in 1 cartridge - where 2-3 "game" and everything else is small reskins or some minor modifications - in context of "same game with different level layouts" - everything can be considered as minigame.
mcoorlim, @danil I've been considering an apogee style platformer themed after video game history that incorporates bonus stages that are clones of milestone golden age arcade titles.
teahands, View graph for my first little #devlog video is an amusingly weird shape, idk what's going on there.
Cheers everyone for the support on it, so far we're on about 30x more than my original view goal lol.
Just gotta find the time to edit together a second one, which is of course the tricky part 🤦♀️
lisyarus, @teahands That's probably the A L G O R I T H M kicking in, it does so pretty much at random times.
teahands, @lisyarus Yeah, it's weird comparing this to my first channel, think it took about 2 months to get anywhere close to this many people looking at that stuff (although, since it was my first channel, the first few videos were admittedly trash).
Going to ignore how random it is and take it as confirmation that I'm getting better at videos :D
chipwits, We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work! #devlog #programming #forth #gamedev
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/
Rycaut, @chipwits very cool. I have fond memories of the original game on Macs. However as I remember it the game or at least the version we had worked on our Mac 512. But then failed when we upgraded the hardware to a Mac Plus (can’t remember if there was also a System update involved I was just a kid). I’ve long thought the original game would make an amazing modern game and have been surprised it never got ported to later OSes or systems.
chipwits, @Rycaut We're doing that, now! You can sign up for our beta at https://chipwits.com/ - still free tickets left. There was an earlier attempt with ChipWits II but it never got off the ground. We're adapting the new ChipWits for modern audiences.
fluffy, Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine #devlog
fluffy, it's gonna be a pain in the butt to figure out a fix for this, especially since it looks like even though I'm using a python.org Python binary it's trying to pull in stuff from homebrew, which is of course never going to be portable or multiarch
fluffy, okay so as a temporary "fix" I uninstalled homebrew from one of my Macs and used that to do the build, completely free of /opt/homebrew taint. Hopefully that works.
But the solution to "I want to build a binary that works on all Macs" should not be "own two Macs"
russmatney, hacking on dino and #PluggsMcGee - regen those rooms! loving this proc-gen stuff lately
The victory here is last-room's floor tile aligning with next-room's.
#Roguelike #DevLog #SoloDev #IndieDev #GodotEngine #Screenshot
russmatney, The gameplay context for these levels - pluggs ambles along tossing plugs at sockets, and when the wire gets too long, it fades.
Still punting rope mechanics! Kind of scared of it, really.
openbioforge, A fork! ... is ... invisible in my hand?! 🤔 ... because hierarchical transforms aren't implemented yet🤦 Progress continues. #bioforge #devlog #retrogames #retrogaming #gamedev
upmultimedia, @openbioforge Those models are awesome
apicici, All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.
I hear it's all downhill from here.
nullagent, So, I've gotten a ton of questions about @rfparty on iOS. And the short answer is that Apple won't allow cyber security tools on the App Store. See the blog post linked.
It costs a lot to get iOS out the door(need an OS X box, a modern iPhone and dev license ~$2k+), but it's really not a ton of engineering work to actually port rfparty to iOS. It should be easy, but current app store rules are lame.
cmdrmoto, (edited ) @nullagent @rfparty @fdroidorg One benefit (to Apple) of their walled garden is, it helps lower Apple’s costs for iPhone support.
If an iOS user installs malware, there’s a pretty good chance they’ll soon be asking for AppleCare. AppleCare is a huge part of the company’s competitive advantage, so anything that risks raising the cost of providing that service is Bad News For Profits
And of course sideloaded malware creates a tech support nightmare … (1/2)
cmdrmoto, @nullagent @rfparty @fdroidorg If Apple should discover that sideloading apps in the EU does not in fact result in significantly higher AppleCare expenses, then there’s a chance this capability might make it to the rest of the world.
(Or maybe they offer sideloading support as a “iCloud Pro” service or something)
(2/2)
Achie7240, I promised a #Devlog for the weekend, sadly it got delayed, but here it is!
It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go
https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF
#pico8 #cre8jam #GameDevelopment #IndieDev #PixelArt #Programming
VinciWare, ITS #SCREENSHOTSATURDAY!!🎉😁🎉
Check out my latest YouTube #DevLog! I had fun with this one.link:👇
https://youtu.be/74-5qjmnKsU#Indiegame #Gamdev #Metroidvania #pixelart #scifi #videogames #steam #selfpromosaturday
VinciWare, Happy Monday!!😁🎉
I optimized the bounty system further and have created a really dynamic solution! Check out my newest #Devlog! (slightly more technical than normal).
https://vinciware.com/pressing-buttons#Indiegame #Gamedev #metroidvania #videogames #Scifi #Pixelart
VinciWare, Happy #ScreenshotSatruday!!😁🙌
Check out my #Devlog to see how I brought it from chaos to order!🎉
https://vinciware.com/revamping-inventory-management-from-chaos-to-order#indiegame #Gamedev #Metroidvania #Pixelart #gamer #videogames #scifi
maxim, Two o'clock in the morning. I listened to various news, there is no point in sleeping...
Reopened Unity and Visual Studio. I want to quickly make an experimental system for the appearance of enemies, it will react to different indicators of the hero and the environment in order to throw different enemies to the player and loot. To make gameplay more fun, I hope...
I have a big scheme in my head, no time to draw a diagram
apicici, I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/The approach I use is (very) heavily inspired by the one used by @grumpygamer in #ThimbleweedPark and #ReturnToMonkeyIsland. Thank you for sharing your wisdom!
Innkeep, Slowly working on Innkeep documentation. Made a visual reputation of the major thematic and stylistic influences. Really happy with the way the theme, narrative and world lore and integrated.
#devlog
#indiegames
OrangeThief, Read the #devlog announcing #Playdate puzzle box adventure 🔔 #ResonantTale on @itchio https://orangethiefgames.itch.io/resonant-tale/devlog/556298/announcing-resonant-tale