gamedev

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Winning Wednesday - a daily gamedev chat thread

Oh hi. I’m not a mod or anything but felt the urge to try and post a daily chat thread. Game development can sometimes be a battle behind the scenes. I’ve been banging my head against a bug with a 3rd party library all week. Sometimes you need a fresh approach and today I came at it again from another angle. Turns out a DLL...

Nervous about joining a game jam? Some recommendations from a veteran

When this community was brand new I got to talking with a few people who fancy the idea of taking part in a game jam, but are too nervous. Whether because they’d never done one before, or at least not in a while, or just a general lack of confidence in their ability to “keep up” with more experienced devs....

Concept art for my own game (lemmy.world)

I’m making my own game. I’m still trying to make the main place that it takes place in. I won’t tell the story for right now. I got the main idea but I wanna flesh it out even though it is not that difficult to explain it. The main place it has place in is Tartarus. I take inspirations from Hades and Persona 3 but I’m...

Devlog #0: What is Cake Quest? (youtu.be)

Hey! Here is the first Devlog for the game Cake Quest, a quirky fantasy turn-based RPG inspired by games like Chrono Trigger, Final Fantasy and Undertale I'm doing the music and sound design for. We're a small team of 5 people and started working together after meeting each other at a game jam earlier this year. With the game...

Serialization/deserialization recommendations

I’m developing my own game from scratch, and up until now I’ve been using json (nlohmann) for de-/serialization. My game generates a lot of objects procedurally (think of it as Minecraft in size) and objects load/unload pretty slow and occupies a lot of disc space. I’ve seen lots of people recommend creating your custom...

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