NightOwl,

That’s awesome news. I love these old games getting pc ports and quality of life features.

LemmySoloHer,
@LemmySoloHer@lemmy.world avatar

Perfect Dark with dual analog controls is something I’ve wanted to exist and now it does! No Mac support though, gonna have to maybe take another look at clearing things out to make room for boot camp.

Weirdfish,

Both perfect dark and goldeneye had dual analog support on the N64, though only in single player. Was my first experience with dual analog and all my friends thought I was nuts holding two controllers. Then the Ps2 came out w dual stick and we never looked back.

brawleryukon,
@brawleryukon@lemmy.world avatar

Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.

ButtDrugs,

Turok had you use the c buttons for movement and the stick to aim. It worked really well, and was functionally dual-analog too.

LemmySoloHer,
@LemmySoloHer@lemmy.world avatar

Holy freakin moley I never knew this, that means I might be able to give it a shot on my mac sometime even without this new port. For anyone else as unfortunate as me that’s gaming on an old mac, I found the tutorial for how to set this up by Eggyhead.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.

morphballganon,

They borked the analog sensitivity. It’s trash.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

didnt_readit,

I can link you that XBLA version if you want it again

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version

UnbrokenTaco,

It’s available in the Rare Replay collection.

mctoasterson,

If anyone has this running on Steamdeck, lemme know.

ramirezmike, (edited )

I just tried this out a little bit ago. I couldn’t get the Linux version working but I downloaded the windows version, added it to steam, set the proton version to the newest one (.8 I think? it had an 8 in it) and it worked pretty well

haven’t tried changing any settings but beat the first mission without any issues 👍

edit:

actually, check out the steps in the last comment here github.com/fgsfdsfgs/perfect_dark/issues/83

kandoh,

The laptop gun is one of the all time greats

DoucheBagMcSwag,

Grab this now before a takedown occurs

Boxtifer,

If you need an official ROM then it probably won’t be taken down. Much like the ocarina of time and Mario 64 decompilation projects.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah it’s a decompile as well. But also, perfect dark is Microsoft’s IP now.

DoucheBagMcSwag,

Tell that to rockstar and the REVC and RE3 team

Gur814,

My favorite game of all time. I can’t wait to try this out.

AnonTwo,

nice, I didn't even hear someone was doing a de-compilation of this.

Kolanaki,
@Kolanaki@yiffit.net avatar

Does it, or will it later, have online multiplayer?

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

How would they even retrofit that…? Maybe it could do splitscreen through something like Steam Play Together, at least.

sosodev,

These modifications are possible because the game has been decompiled back to modifiable source code. At this point they can add anything to the game with enough dedication.

gaylord_fartmaster,

Nintendo 64 emulation with netplay has existed for 20 years.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

20 earth years?!? :O

jballs,
@jballs@sh.itjust.works avatar

Looking at their GitHub page, I’m gonna say no. You need the ROM file of the original game, so while it looks like they’re doing some things like key bindings and increased frame rates, I’d be shocked if they went so far as to implement something as complex as online multiplayer.

sosodev,

They need the rom to dump the assets. They can’t legally redistribute those.

Carighan,
@Carighan@lemmy.world avatar

It’s not my project - I just stumbled upon the repository and figured I’d post a link here - but from what I have seen so far it seems to be a faithful re-implementation so far, so no online MP. I checked the open enhancement requests, and found none. Maybe open one to ask whether they’re considering it?

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