Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

Customer: I didn’t like the taste of this cake.

Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

Customer: Wtf, it tastes like wet socks!

Management: Cake

Tetsuo,

The cake is a lie

Marsupial,
@Marsupial@quokk.au avatar

This was a triumph.

e-ratic,
e-ratic avatar

You're enjoying the cake wrong, it's supposed to taste like shit

BruceTwarzen,

Just wait until some suckers make you a better cake for free.

Aceticon,

Our survey of shit-enjoying-customers proves that more than 99% of them like our cake.

fsxylo,

I blame other cake makers for making good cakes and setting unrealistic expectations for cake making.

voodooattack,

Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?

Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…

TurboHarbinger, (edited )

It’s the most* realist immersive cake you’ll ever find.

16x the detail.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

Now with optional toppings. Plate included in the deluxe cake edition available for limited time only!

a_wild_mimic_appears,

collectors edition plate has been replaced with cardboard

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem

tacosanonymous,

Bethesda games make hoarding painful though.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements

SkyezOpen,

Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.

Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.

God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.

variants,

yeah not having the ability to have shops and all that stuff like fallout 4 sucks, hopefully they will keep adding things like they did to fo4 to get the game to a better state

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

SkyezOpen,

I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.

SkyezOpen,

Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.

TheDarkKnight,

Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

A bigger open world just means less interesting things to do. This is how I’ve seen Starfield described.

Moops, (edited )

Me: I’m bored

Bethesda: No you’re not.

Me: Oh

RememberTheApollo_,

Hah, that first quoted review is like playing Elite Dangerous. Really love that game. However, Starfield doesn’t have VR, so I’m not interested in going down that path. VR in Elite (except for ground ops) is amazing, and a spaceflight/sim absolutely should have a VR option IMO.

Linuto,

Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.

Skyhighatrist,

I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

Fraylor,

I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.

dangblingus,

You can reply to reviews on Steam???

CryptidBestiary,

Yeah that’s how developers respond to negative reviews or problems that their players have.

Daxtron2,

Yeah? There’s a comment section and developers comments get highlighted on the store page. As far as I know it’s been like this for many years.

MeanEYE,
@MeanEYE@lemmy.world avatar

Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

GoodEye8,

I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

MeanEYE,
@MeanEYE@lemmy.world avatar

They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

horse armor was oblivion

MeanEYE,
@MeanEYE@lemmy.world avatar

Thanks for the correction. Same company though.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yeah. and i guess the 2 expansion packs made up for that fuckup because i hear nothing but great things about the sheogorath expansion

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

-Bethesda, probably.

MeanEYE,
@MeanEYE@lemmy.world avatar

They wasted all the canvas on influencer merchandise some months prior.

Moneo,

How that’s not false advertising is beyond me.

MeanEYE,
@MeanEYE@lemmy.world avatar

Well, there is a class action lawsuit against them in regards to that and other things FO76 related.

ezures,

Dont forget about the moldy helmet, how fun.

(it was only for some exclusive edition, not the normal collector helmet, but still)

MeanEYE,
@MeanEYE@lemmy.world avatar

Yup. And shitty plastic shell for the rum. Then people who requested refund got their info and CC numbers leaked by their system which they took offline immediately.

Cowbee,

Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less “real” because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.

That’s why I’m fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It’ll pull a Cyberpunk.

bruhduh,
@bruhduh@lemmy.world avatar

The problem is that starfield is modern warfare III of Bethesda but people trying to see it as next skyrim, Bethesda ai generated almost all this game and looped it in roguelite shape, the only things evolved is mechanics as you’ve said yourself, and again as you’ve said yourself, this game will be saved by modders

Cowbee,

Oh I’m anti-Bethesda and Bethesda practices, I’m just sure it will eventually be a great game once the community steps in and fixes it. It isn’t an excuse for Bethesda, but rather admiration for the modding community, and an example of why FOSS and a rejection of the profit motive is so good.

bruhduh,
@bruhduh@lemmy.world avatar

I agree with you) communities solve everything

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

i dont know why people shit on bethesda for “letting modders fix the game”

i dont really know any other developer that embraces the modding community as much as bethesda does, and i wish other games had the same amount of modding capability that bethesda games do

Cowbee,

I think it’s fully possible to criticize Bethesda’s incomplete and highly flawed game design and praise their willingness to support the modding community with great tools at the same time.

Daxtron2,

Procedural generation is not AI, don’t spew nonsense.

Blackmist,

The world is now full of technology that used to have real names, but is now called AI so that investors spunk themselves as they high five each other in shareholder meetings.

militaryintelligence,

When players are tired of paying to be game testers then things will change. Until then, go mine some ore or whatever, I haven’t played it.

-Bethesda, maybe

jdf038,

I think everything you said here is spot on except the idea Starfield will improve pike Cyberpunk at this point because Bethesda’s attitude really doesn’t indicate that they seem to admit anything needs fixing.

With that said I doubt many people expected Cyberpunk to do as well later on so you are probably right and I hope you are for the game and genre. I really like the aesthetic of Starfield and want it to succeed.

I’m just so tired of getting such half baked stuff at release.

One annoying thing about the “make your own stories” concept is that content us going to be recycled. My followers don’t say anything new or have new things to do etc because it’s all baked in but also on this supposedly open RPG landscape.

Cowbee,

I would agree with you if Bethesda games haven’t always been saved by modders, rather than Beth themselves. If we had to depend on Beth to fix their own game, Skyrim would’ve been abandoned long, long, long ago, same with Fallout 4.

jdf038,

That’s true and what worries me the most after wanting Starfield to do good. I’ve been playing Starfield for a bit only to find myself moving to Cyberpunk sooner than later lately.

Cowbee,

No harm in waiting for Starfield! It will only get better, while Cyberpunk is largely complete. I loved cyberpunk, especially the DLC.

jdf038,

I hope it does and I think it will but again with the reliance Bethesda puts on the community I’m nervous.

Anyway I’ve gotten much of the way through at 100 hours and have enjoyed it - definitely got my money’s worth - but I just sort of hit a wall. To be fair you’ll do that with most games but it seems like Stanfield is just bland.

Cowbee,

We’ll certainly see! I trust modders.

Mnemnosyne,

Yeah, Bethesda games have always been… playable, I guess, but hardly any good, without modding, at least as far back as Oblivion. Morrowind was the last game they made that was just good, out of the box, without needing mods.

So I figured in a year or two Starfield will be good, with mods, just like Oblivion, Skyrim, and Fallout 4 were all bland at best on release, until mods made them good.

Cowbee,

100% I actually think Starfield has the best bones, even if it has the worst meat, so to speak, so adding meat gives it a much higher ceiling in a few years time.

therealjcdenton,

The failure is absolutely deserved

habanhero,

Looks like Bethesda discovered ChatGPT.

Some of those replies are as bland, hunky-dory and sanitized as can be, with a dash of “you’re playing it wrong”.

SuddenDownpour,

Corporate speak incentivizes bland language. Standing up for as little as possible brings as few enemies as possible, after all. Unfortunately, an empty, bland proposal can only result in empty, bland art.

Roflmasterbigpimp,
@Roflmasterbigpimp@lemmy.world avatar

I miss Games like Starbound. So much to see and do. Unbelievable good atmospheric Music under a Sky full of Stars while building you first Base. This was one, if not the, first game to give me a feeling of smallness in comparison to the Universe.

applebusch,

I also loved starbound. My problem was the late game became very gamey, with the linear planet tier progression to get better materials. Once I got past the progression and beat the final boss there was nothing fun left to do, even with all the base building stuff they put in.

Roflmasterbigpimp,
@Roflmasterbigpimp@lemmy.world avatar

I really enjoyed these “Space-Dungeons” where you could Upgrade your Weapons at the End or get a Terraforming Device for an Emerald-Forrest Biome or something like that.

jomoo99,

There’s nothing wrong with a game ending at the final boss tbh

Jax,

Is Starbound really about the bosses, though?

dohju,

Luckily only tried it once on gamepass. For sure has some interesting parts to it (I did like the ship designer) but it hit me on the second location I explored - this is pretty much a Skyrim reskin. The are randomised dungeons everywhere for no goddamn reason whatsoever, my goddamn spaceship can only fit like 5 suits… alright. Been there, done that, I’m out.

Looking for a re-release in 5 yrs with all the add-ons and mods, maybe I will get it then.

SasquatchBanana,

Why get it then and support this bs? We got this trash because people kept buying Skyrim and circlejerking it

Draedron,

Pirated it but it wasnt worth the disk space. Tried it for a couple hours but it was so boring. I have done a quest for a bank where I was supposed to collect money. It went like this: Fast travel to the ship. Fast travel to the planet the person is on Talk with them. Fast travel back to ship Fast travel to bank planet Fast travel to bank. Talk to bank guy to get money. Next bank quest. Rinse and repeat

jomoo99,

Badabing badaboom now that’s a $90 value

Honytawk,

I just wonder how someone can encounter randomly generated content when all these handcrafted locations exists where all the story and quests happen.

I played like 30 hours before I even came across random generated content.

And those things definitely felt like end-game stuff.

ZMonster,
@ZMonster@lemmy.world avatar

Everyone seems to be missing the point so I’ll let Todd Howard remind you all, “We’re going to be doing a lot of add-on content for Starfield.”

$5 horse armor folks. That’s Bethesda. Stop paying them to make garbage, or at least stop complaining about it.

Phegan,

I played 50 hours of Starfield. I had fun.

But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

aidan,

A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

NoMoreCocaine,

That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

aidan,

In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

SquirtleHermit,

Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

aidan,

Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

SquirtleHermit, (edited )

Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.

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