Voroxpete,

There’s a lot I could list here, but I’ll focus on a few that I’ve played recently, that don’t seem to be getting as much mention.

Slay The Princess - A literally flawless game. I genuinely mean that. There’s not a single thing about this that I can think of to criticise. The writing is fantastic, the art is beautiful, the voice acting is note perfect and the score is gorgeous and haunting. The concept is insanely inventive, and the execution even more so. I finished my first run in about 3 hours, and then looked at what other people were saying about the game and realised that I had only just scratched the surface. As in, other reviews seemed to be describing an almost entirely different game to the one I played, because literally every choice matters.

OTXO - Roguelike Hotline Miami with bullet time and a bartender who sells bottled superpowers. There’s really not much more to say than that. The soundtrack is like a Trent Reznor fever dream, and the whole thing has the feeling of encountering Quake for the first time. Just a mad demented bloodrush of insane violence coming at you non-stop.

Vampire Survivors - It’s super cheap, it’s super chill, it seems like absolutely nothing and then oops its 3am and you’re telling yourself you can still get in one more run (no, for real, this game actually fucked with my sleep for a while).

Shadows of Doubt - OK, this one is still early access and I don’t actually recommend buying it right now, but absolutely wishlist it for the 1.0 release. It’s rough around the edges at the moment, but GOD FUCKING DAMN WHAT A GAME. The sheer audacity of the idea behind this is unbelievable; a fully procedurally generated “city” (about a 3 x 4 block grid on medium size) where every room of every building can be entered and explored, and contains a business or a resident. Every person in the city (up to around a 1000 at the largest sizes) has a complete life; a job in the city that they go to at scheduled hours, places they like to hang out, relationships, maybe a partner, fingerprints, medication for medical conditions, a blood type, a shoe size, height, weight, age… And they do crimes, which you then get to solve for money. You’re a PI, in a demented alternate history 1979 (“The Bourbon Empire never fell and now Coca Cola is the President of a retro-cyberpunk dystopia”), down on your luck and taking any job to get by. And when I say “solve crimes” I mean it. This is, IMO, the first game ever to get detective work right. There’s no Arkham “Turn on detective vision and walk around until you see all the clues” going on here. You have to actively think about the crime and how to approach it. You can canvass witnesses, dig through government databases, gather prints and match them to a murder weapon, examine the corpse and make inferences about the time of death from which you can pull security footage and look for suspicious characters. You chase down leads, some of which end up as total dead-ends. You have a god damn pin board with string on which to put all your evidence, and then cover it with sticky notes. And it’s all you doing this. The game has a tonne of helpful quality of life elements designed to make the process of gathering and assessing evidence as frictionless as possible, but you’re the brains. It’s on you to actually make the deductions and connections and puzzle out what happened. This game is a work of demented genius and I’m slightly scared of the people who made it.

GreenAlex,
GreenAlex avatar

If I had to pick one it would be Terraria. But there are many good options.

wetnoodle,
@wetnoodle@sopuli.xyz avatar

Haven’t seen these mentioned, Citizen Sleeper and In Other Waters by Jump Over the Age are incredible games, beautiful artistically and really great world building

msgraves,

Undertale. It was the best game I’ve ever played and I can never play it again. This game lives rent free in my head, in my fanworks, in the music I listen to and make. It’s a game that combines technology and art.

lemba,

Battle Brothers: Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. The Godfather of Squad-Management-Games!

Songs of Conquest: If you like Turn-Based-Strategy and know HoMM3, you will love this game! Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts.

ApollosArrow, (edited )

Hollow Knight

Hyperlight Drifter

Ori series

Dead Cells

Banner Saga series

Into the Breach

Bastion

Monument Valley

Child of Light

Gris

Limbo

refurbishedrefurbisher, (edited )

OMORI is incredible. The gameplay is okay (typical JRPG stuff), the music is okay (I’ve heard better in other games), but the storytelling is some of the best in all of video games, up there with Silent Hill 2 and 3.

The Binding of Isaac is an incredibly addicting game. It’s basically rougelike 2D Zelda dungeons, and upgrades stack on top of each other. It’s the game that I have the most hours in on Steam (specifically the much better-programmed remake, Rebirth). The DLC is great as well, adding a ton of content. Its replayability is damn near unmatched.

Super Meat Boy is just a really fun, fast paced 2D platformer, that is challenging, but fair. The controls are some of the best of any 2D platformer out there, beating out both Super Mario World and Yoshi’s Island IMO.

Chocrates,

Universal Paperclip

cygon, (edited )

Uh… I swear I wanted to contribute just 2 or 3 games, but as I wrote, I kept remembering one gem after another… oh well… :)

Outer Wilds - So hard to describe, it’s an exploration game, but what you’re exploring is a star system going supernova, in a wooden spaceship no less. And a strange way of (not) time travel is also involved, which could be the root of the whole game loop.

Axiom Verge - A platformer that is such a labor of love that it hits just the perfect mix of approachability, exploration, story development and that “huh?” factor where right until the end you’re not sure what your abilities actually mean - i.e. if you could glitch through walls in the real world, would that imply the real world is a simulation?

Stardew Valley - A somehow utterly satisfying farming simulator in the style of the first Harvest Moon games. Such a nice getaway game - it begins with your avatar quitting their office job and moving to a farm inherited from their grandfather. No taxes, no boss, no stress, just rise with the sun, plant, water, harvest and fix. Change your rhythm with the weather and the seasons, investigate charming little mysteries of a beautiful place.

Broforce - Another platformer, this one a bit more brutal. Far over the top 80s action heroes bring freedom to the world, but whether you play as Robocop, Schwarzenegger, McGyver, Snake Plissken, Ripley or another 50 heroes is almost random and each hero has completely different weapons and skills. Destructible environment and even a large Xenomorph outbreak (how the heck did they get the license or grant?).

Protolife - This one uses such a madly simple recipe for complex gameplay. Seen top-down, you’re a robotic loader than can put down dots. That’s all. But certain arrangements of dots are guns, long range guns, flame throwers, area denial, missile silos, barriers and so on. You’re attacked by insect-like creatures, but instead of building tanks, you have to attack via well-placed guns slowly pushing the swarming enemies back.

Alien Shooter 2 Reloaded - Simple top-down shooter where you’re the lone soldier seeking to contain an alien outbreak. Goes for the time-honed recipe of character stat upgrades (speed, health, accuracy) and purchasing weapons and weapon upgrades. The interesting part is the insane hordes you’re up against and that all the corpses stay. It’s not unusual for entire corridors to turn into flesh hallways of blood and carapaces.

Moons of Madness - I hope this is actually indie, the graphics are near AAA level. It’s 50% walking simulator, 50% cosmic horror, set on Mars. You’re an astronaut doing maintenance on an outpost, but rather than go for the “freaky alien attack” recipe, reality itself seems to be somehow bending. Cthulhu, is that you?

Lumencraft - Top-down game. You begin as a miner in an underground base. Something really bad happened to humanity and now you’re digging underground for metal and for “lumen.” To feed the reactor that keeps humanity alive, you have to meet harvesting goals and dig tunnels, but various enemies attack in waves, so you have to spend part of your resources on fortifications and turrets and avoid opening up too many avenues into your bases.

Carrion - 2D platformer-ish. In a secret place, scientists are holding a horrific, tentacled bioweapon locked away, but it escapes. Twist: you are the tentacled bioweapon, slithering through pipes, circumventing security systems and trying to escape from the lab.

Nuclear Blaze - 2D platformer. You’re a fireman sent to contain a fire the broke out in some kind of installation in a forest. But one building has a shaft that leads deep underground where a high-end containment facility is suffering a failure. Takes place in the “SCP” universe and your only tool is a fire hose. Extremely fun trying to extinguish fires in a way where they won’t spread again.

Mothergunship - This is a first-person shooter where you’re bording and destroying (from the inside out) an army of AI space ships. But instead of a traditional gun, you have gun parts you can stick together. How about a triple rocket launcher with two shotguns in the middle? Or a shield generating laser with a sawblade attache to it, and maybe two shotguns just to be sure? It doesn’t grow old with new weapon parts being introduced right until the very end.

Space Run - 2D base building. You’re a mercenary cargo pilot fending off space pirates. But you don’t do it by controlling a turret, instead, your spaceship is a building surface and you have to build the right kind of engines, turrets, shields and power generators (in mid-flight no less) to be able to shoot down incoming rocks and pirate ships. Extremely well balanced and fun.

Creeper World - 3D real-time strategy. But your enemy is not actually present on the map, you’re just fighting a simulation of liquid, a gooey slime that pours out of several spots. You have to keep shooting, bombarding and containing the splashing, pouring slime until you can neutralize the slime outlets. The story is cool, too. The slime is actually some extinct species “gift” to the universe which dissolves everything into data, transmitted to some eternal storage space at the center of the universe.

misspacfic,

man.

i’m not saying you didn’t run into quality posts on reddit, but this is the kind of post i see way more often here and it makes these spaces way more enjoyable.

nice work, definitely going to try a few of these out!

DrDickHandler,

That’s just anecdotal. Be careful as a lot of these answers are often written by bots / ads in disguised.

ramirezmike,

this is a great post. I do think the outer wilds description is a smidge spoilery. I know, people figure that out pretty quickly but it’s still a neat experience if going in blind

Hadriscus,

I played A Short Hike recently, and I was transported. It’s a painterly little adventure in which you walk and glide your way through an archipelago, meeting people and solving small puzzles, mostly around platforming. It’s amazingly soothing. First game my wife actually enjoys too, and she’s not into games at all.

LaserTurboShark69,

Signalis just affected my fucking life it was really something else.

jjjalljs,

Untitled Story was by the person who made Celeste. It’s old and looks like it was made in mspaint, but it was such a good metroidvania.

hybridhavoc,
@hybridhavoc@lemmy.world avatar

Spiritfarer. Probably one of the most touching games I’ve ever played. What Remains of Edith Finch. Stardew Valley. Firewatch.

SloppyPuppy,

FTL, Rimworld.

I have about 5000 hours just on these two

kinther,
@kinther@lemmy.world avatar

FTL sucked me in for a few years. I still have yet to get the crystal cruiser

CileTheSane, (edited )
@CileTheSane@lemmy.ca avatar

Inscryption

You are in a weird cabin in the middle of the woods playing a card game with your fate on the line. Some of your cards are talking to you and comment on how you play.

Then things get weird.

For those that like Inscryption, honorable mention for Hand of Fate 1 & 2

Weirdfish,

I’m not any good at deck building games, but my girlfriend is pretty close to platinuming it on PS4 and I have to say, that game just gets weirder and weirder.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@lemmy.world
  • DreamBathrooms
  • magazineikmin
  • InstantRegret
  • GTA5RPClips
  • ethstaker
  • Youngstown
  • everett
  • slotface
  • osvaldo12
  • rosin
  • mdbf
  • kavyap
  • thenastyranch
  • ngwrru68w68
  • provamag3
  • Durango
  • modclub
  • cubers
  • khanakhh
  • Leos
  • tacticalgear
  • cisconetworking
  • vwfavf
  • tester
  • anitta
  • normalnudes
  • megavids
  • JUstTest
  • All magazines