What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

lloram239,

I miss a modern alternative to PlaystationHome. Something that is not really a full game by itself, but just a space to hang around in with other gamers. VRChat, SecondLife and a few other things go into that direction, but what made PlaystationHome special is that it wasn’t just a public place to meet up, but also doubled as advertising platform. Every major game release would get its own special room with mini games and stuff, you had movie theaters showing trailers, special rooms when E3 took place and all that kind of other stuff.

Browsing around the Steam Store just can’t compare to an actual 3D space you can walk around in and explore with your avatar.

stanford,

HL3

Hexorg,

An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.

tombuben,

I’d love for something like a watchmaker simulator to exist. You’d get broken watches, and you’d be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

Piers,

That’s actually both very doable and marketable.

PatheticGroundThing,

I’d love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there’s nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.

AugustMetronome,

That’s legit and I would so play that.

ParanoidAndr0id,

I have been really searching for an immersive FPS space sim centered on survival and building. Yes, I know space engineers exists and I've pumped many hours into it, but it just doesn't satisfy this specific itch I have. One of the main mechanics I would like is you have to salvage derelicts for parts to cobble together a working ship where you can eventually work your way up to manufacturing new parts to build ships. Think of it almost like Rust + Space engineers + ship breaker in a way. I've wanted this for so long I started learning have development to try and make it come true!

Swervish,

So definitely not an fps, and it’s currently in EA, but Ostranauts is a top down immersive space sim where you salvage derelicts for parts and can build your own ship. Made by the devs of Neo scavenger. Absolutely love it, and it definitely ticks a lot of those boxes.

Dardlem,

Empyrion: Galactic Survival is not exactly what you wish for, but it’s an alternative to Space Engineers. Not as detailed on the building part though, but a bit more Rust-like (imo).

Honeybee,

Won’t tick all your boxes but have a look at stationeers.

BeardedSingleMalt,

An FPS where your NPC allies/companions don’t routinely run in front of you while you’re shooting

An RPG hat doesn’t have unique items buried in a radiant/procedurally generated quest line

LoopingRiver,

A new modern take on Sim Life. More genes, neural networks, etc. I loved that game as a kid.

not_amm,

I mean, Ubisoft basically has every resource needed for this, but I’d like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It’s absurd not being able to climb certain obstacles, but that’s also an engine problem.

I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it’s not enough and can confuse you.

Dardlem,

Can we also get more of The Division Survival?

SuperSpruce,

Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.

Klaqua,

A zomie hord tower defense game that lets you choose google maps as playground.

Imagine defending your hometown, or downtown Munich, Hamburg, London or Paris.

100years,

Are there any games that use street view? A racing game would be amazing.

laxu,

Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

CyberStien,

Makes me think of Shenmue but with different theming.

DaSaw,

I take it you’re okay?

topz,
tochee,

There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.

Ultrawide1654,

A new (and good) MMO on Xbox Series X.

Hellebert,

A zombie building game like 7 Days to Die, but with the emphasis on building and not pogs per second on Twitch to drive sales.

Also No Man’s Sky but built from the ground up for PC with HOTAS support and far more varied and better procedural generation.

sol,

One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don’t achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.

ndondo,

I think I’d like that if there was a single winner as well. Something like to win you need to complete two objectives, one public and one secret. So other players can still work against you but they dont know what you’re trying to do.

PatheticGroundThing,

even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.

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