What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

alliha,

A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on…

TheTrueLinuxDev,

I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.

AnarchoYeasty,

Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it’s a single pawn you control and not a colony.

snowbell,
@snowbell@beehaw.org avatar

Star Citizen, lmao

lowleveldata,

Megaman Legend 3

Areldyb,

Chrono Break

DozensOfDonner,

I love beautiful environments and such, so if I could pick anything that wouldn’t exists based on something that does exist, I would make a 3D or even VR version of this old Korean 2D sidescrolling game called Maplestory.

Not gonna lie, that’s going to be 99.9% nostalgia, but it has a couple of awesome areas that have amazing backgrounds and thoughts behind it. Like typical magical forests, dungeons, cloud cities, but also a lego-gone-interdimensional city where time is weird.

Master,

I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it’s not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.

Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.

mtlvmpr,

Planetside 2 but fantasy/medieval.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@mtlvmpr @hzkvskd does anyone really do that sort of persistant area control aside from planet side? Battle Royale really ate that pie.

chahk,

Um… Isn’t that EverQuest?

felixworks,

Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”

TheRoarer,

MMO Mount and Blade then, yeah?

megopie,

The people behind foxhole (think rune scape/planetside/but early 20th century) are making something to that effect called anvil empires.

PotentiallyAnApricot,

I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.

Cethin,

Have you played the System Shock remake. It seems to be exactly what you’re asking for. Enemies respawn, but you lower security on a level by destroying cameras and CPU nodes. Once it’s zero, there’s no more respawning enemies and you’re free to explore. It’s fairly slow and more tense than horror, with one of the best villains ever made in gaming.

PotentiallyAnApricot,

I’ve heard really good things about system shock. I’ll have to give the remake a shot sometime when I’m able.

LoamImprovement,

So a horror game in the style of SuperHot? Or like, the ethos of the game is you’re being hunted or stalked, but it’s treated like a puzzle where you can set up stops and traps ahead of time, and the win condition is you set up well enough that you keep it at bay while you escape?

PotentiallyAnApricot,

Yesss! Both of those would give me so much joy.

GeneralRetreat,

Maybe Amnesia: The Bunker is something to look into. I’ve not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.

captain_samuel_brady,

A remake of Façade, but with ChatGPT or similar.

Lojcs,

Some sort of 3d action game that splices its music to sync its beats to the action.

PotentiallyAnApricot,

I think Pistol Whip does something like this.

cambriakilgannon,

My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv’s. Winners would get real cash prizes.

amanneedsamaid,

An open world, create your own character Star Wars game, hands down. That shit would be fucking amazing.

Fizz,
@Fizz@lemmy.nz avatar

Star wars knights of the old republic is kind of that.

amanneedsamaid,

Its the closest we have!

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

itd be so cool if you could be a jedi or sith but also choose not to and just be a regular farmer or something, or a smuggler

amanneedsamaid,

YES like I just want to milk alien cows

ARxtwo,

I feel like the MMO Star Wars Galaxies was close to it. Some people didn’t fight at all. They just were entertainers, or medics, or just made items to sell. Every thing was uniquely made. Some sellers sold stuff like crazy because their quality was so good, others struggled to make a living off of it. It was so nuanced.

And there were very very very very few jedi. I mean, I think I saw a couple in the entirety of the game after years of playing. There were very specific things each character had to do to even unlock the possibility (and no one knew what their unique unlock was). And they couldn’t easily go into cities…bounty hunters would be alerted that there was a sighting.

You could build cities with your guild and your own houses, store all your gear there. Your city could grow and you could have shops in it that people could stop by, or you could build a transport center in your city and people could use it to travel around the planet.

Your faction was based on what you did, not a pre-destined thing you chose in your character creation. Some people stayed neutral, and others went down one path or another.

It was honestly, still to this day, the best game I’ve ever played.

www.youtube.com/watch?v=KSOP-gIJTcU

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

wow, im almost glad i wasnt old enough to play that when it came out, because it looks like a game that would have taken over my life completely lol. that is insane and ive never even heard of it before

BlameThePeacock,

Its actually still available through private servers. The graphics aren’t terrible considering it’s age, but it’s definitely not up to modern standards.

mmofolklorist.com/…/the-complete-list-of-star-war…

BlameThePeacock,

There are multiple private servers still operating for it with updates and changes.

mmofolklorist.com/…/the-complete-list-of-star-war…

Some have even a few hundred concurrent online users at a time.

mouse,
@mouse@midwest.social avatar

I just want a vehicle game that is open world, with roads and trails, the vehicles don’t have to be licensed. I just want to travel and explore, basically a road trip simulator. The Crew, Forza Horizon, and NFS Heat/Unbound are the closest I can get, I don’t care for the density, just distance. This is why I know that it will never be a reality, because without having mechanics, would make the game boring to many.

Basically a remake or continuation of Fuel (2009), I really enjoyed the vastness of the world, it wasn’t anything really special, but to me I had so much fun exploring and seeing the distance of the massive world(5,560 square miles/14,400 square kilometers). The many regions around the map were diverse and there was 16 player multiplayer where others just popped in and out as you moved around, I didn’t really care for it much, but it was fun for group road trips or adventures.

0ops,

The Long Drive? I haven’t actually played it, but it’s been on my steam wishlist for a while

mouse,
@mouse@midwest.social avatar

That looks quite interesting, I will take a look at it further. It might just scratch my itch enough.

limeaide,

The Truck Simulator Series is pretty good

mouse,
@mouse@midwest.social avatar

I hadn’t thought of that, I played Euro Truck for a little bit, it’s been a few years now, all the new expansions and areas, and I see there’s American Truck too. Thanks for reminding me!

Brkdncr,

A “legacy” game, where your contributions to the game continue even if you’re logged off, meted with an mmorpg

It could be anything, but my idea is something like cities:skylines. Interconnected cities or areas each with a mayor or admins that direct the goals of the area..

Then the 2nd aspect of the game is more like GTA, where people interact with the areas.

The areas could be like San Andreas, but then you could walk to the edge and it becomes more like a village from Warcraft. Or maybe an area is filled with ghosts and most of the goals in the area are delivering packages. Or maybe there’s an area like Sanctum 2, fallout, or any other idea. It would be up to the admins/mayors to figure out how to design it.

The game would fill in gaps in city creation for random encounters, etc. the in-game players actions would have some effect on the area itself.

I would expect the game to support itself through a combination of ads and subs. Companies could pay to have more control over what advertising exists in their area.

Shift_,
Shift_ avatar

A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we'll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don't need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.

cambriakilgannon,

Im super bummed at the lack of real co op these days. I see people cry that not every game needs to be multiplayer when people ask for co op. but all we want is to be able to play a cool open world with a decent story with 1 or 2 friends :'(. Im so bummed dragons dogma 2 is still singleplayer

Shift_,
Shift_ avatar

Especially since it already has party mechanics built in. Why can't they just swap out pawns for your friends? I get it wouldn't really fit the story, but that can be handwaved.

CyberStien,

Outward meets this pretty well. It might not be quite storybook but it’s far from grimdark. Soulslike, full coop - definitely has the “might not make it back from a dangerous dungeon”. Only thing you might not like is some light survival mechanics (ie food and water).

macracanthorhynchus,

Black & White 3. Just more Black & White, slightly updated and improved since technology is better, but it doesn’t have to be much better. Just a little bit. But basically more of the same.

AevumDecessus,

You might consider looking at Fata Deum which was kickstarted specifically as a spiritual successor to the Black and White games, and the god game genre in general.

Snipe_AT,

holy cow thanks for sharing this! on my wishlist now!

cambriakilgannon,

Black and white 3 in vr please

megopie,

A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.

Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.

felixworks,

I like the idea of playing out the Byzantine generals problem in multiplayer or I guess with just another AI general too. Does Radio Commander have that element at all?

megopie,

Radio Commander has instantaneous communication with the units, it being over radio, and you’re only really interacting with your own units, sometimes you’ll operate near allied units in a mission and have to make sure your units properly identify contacts before engaging.

But the core mechanics are that you’re sending out requests for information to units and orders to move and engage, but you cannot see where they are on the map, you can put markers down on the map, but like that’s just you best guess of their postion based on what coordinates they gave you. The coms basically always work perfectly, although there are options that will make it so units can get lost or make mistakes in their reports back to you.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • gaming@beehaw.org
  • kavyap
  • InstantRegret
  • mdbf
  • osvaldo12
  • Durango
  • DreamBathrooms
  • everett
  • magazineikmin
  • thenastyranch
  • ngwrru68w68
  • Youngstown
  • slotface
  • rosin
  • khanakhh
  • provamag3
  • Leos
  • cisconetworking
  • tacticalgear
  • modclub
  • GTA5RPClips
  • cubers
  • ethstaker
  • anitta
  • megavids
  • normalnudes
  • tester
  • JUstTest
  • lostlight
  • All magazines