What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

Cpt_ManlyPink,

True MMORTS with persistent non-instanced map and PVE content.

IMO best example was Ballerium developed by Majorem ( but game doesn’t exist anymore ) - on graphical level looked like WC3, on PVE side there were monster encounters and monster pack migrations that you could engage or had to run from

Duchess,
@Duchess@yiffit.net avatar

i desperately want a survival horror or walking sim set in the trenches of world war 1 with as close to 100% historical accuracy as possible.

trslim,

I think Dan Carlin made a VR experience that was just an experience of ww1 trench warfare. He had it set up in a museum and around the VR was a set that was supposed to emulate the feel and smell of a ww1 trench. I think you can the the VR experience at home though, you just wont get the touch.

Duchess,
@Duchess@yiffit.net avatar

That sounds fantastic! Do you know the name?

tombuben,

It’s called War Remains, and it’s basically just a 15 minute VR experience without any real interactive elements. Works really well as a complementary piece to Hardcore History though.

Duchess,
@Duchess@yiffit.net avatar

thanks for the link! it’s not quite the full experience i was looking for but it’s a step in the right direction and something i certainly hadn’t heard of before.

trslim,

Not necessarily a realistic game, but you could check out the horror game 1916. It takes place in german trenches and there are other things in the trenches, namely dinosaurs. A little silly, but it doesnt feel silly when you have a dino chasing you and all you have is a flare.

Amnesia: The Bunker is another good choice.

Duchess,
@Duchess@yiffit.net avatar

i’ve had a friend recommend amnesia: the bunker too, i need to put it on my wishlist.

spark947,

I hope someone corrects me but:

  • A 2d open world fantasy game like zelda
  • With really great action combat like dragons dogma or monster hunter.
  • with multi class and equipment build system like dnd or Diablo.

That’s it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.

22rw,

Maybe Crosscode could fullfill some of your wishes? Though the theme is more on the science fiction side, you can…

  • choose between different skill trees & items
  • traverse the somewhat open world on multiple paths
  • discover hidden quests & locations
  • and experience some of the best combat systems i played in the last year.
spark947,

Yeah, I have to admit, Crosscode probably comes the closest to what I want. I do have, and play the game, but I always end up dropping off due to a bunch of personal pet peeves I have with it, and also feeling like the combat system is just not on point. But I should really probably reconsider dedicating enough attention to beating it.

One of the biggest barriers for me for crosscode is that it has stuttering on the deck, but it looks like there are some work arounds that prevent that, so I will probably dedicate some time this weekend to getting it setup.

22rw,

Luckily i havent experienced the stuttering issues (Played on PC), but i hope you can get them fixed!

The things that helped me to stay engaged were on the one hand the world/level design (lots of small riddles everywhere, that sometimes involve backtracking & clever Parcour, but also the gorgeous landscape & detailled environments), on the other hand the story and its cute characters! I think giving each area the time it deserved and not rushing through things also helped (Took me around 75 hours to beat the base game).

spark947,

Yeah, I definitely haven’t given it its due, but mostly due to technical issues on the steamdeck. Switching to the linux native version is working very well though, so I probably will stick with it a bunch.

There are still various ways crosscode doesn’t scratch the itch I am trying to get scratched (no character builds, kind of have frustrations with the combat system) but I do want to beat it at this point.

22rw,

glhf! Would love to know what you think of the whole game after completion.

bmaxv,
@bmaxv@noc.social avatar

@hzkvskd an actually good, deep Fantasy sandbox PvP

Fans of the genre will be aware of the problems and the failures.

Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.

hzkvskd,

I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.

bmaxv,
@bmaxv@noc.social avatar

@hzkvskd my personal opinion and intuition is that devs so far just haven't dared to let the players really take the wheel.

E.g. player run police/justice system, truly letting them control politics and lore. Being part of a guild as a protection thing.

I think players would be creative enough but there would have to be some infrastructure from the dev to bootstrap it and nobody has done that yet.

hzkvskd, (edited )

I don’t know if you’ve played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don’t want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.

bmaxv,
@bmaxv@noc.social avatar

@hzkvskd yes, I agree.

I haven't played them but those are the games I'm referring to that didn't get it right from what I've heard.

I want big player run cities and factions that can maintain the peace. Or at least a realistic chance to do it.

Where the chance of being attacked in the street theoretically exists but there are guards/police and a justice system the make it the exception.

hzkvskd, (edited )

From what I’ve experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they’re protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I’m suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.

roguetrick,

Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.

bmaxv,
@bmaxv@noc.social avatar

@roguetrick @hzkvskd Eve does a lot of things wrong in that regard.

It pays really well to be a dick in eve and the bullies have a ton of systematic advantages that are baked into the game design.

It's almost a checklist of what not to do.

E.g. the fact that industrialist can't prevent supplying the gankers that harm them.

chicken,

A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.

spark947,

Alaoth kind of has a mechanic like this.

DdCno1,

Dwarf Fortress has a mode like this.

BarrelAgedBoredom,

Or something along the lines of being a background/supporting character in some grand fantasy adventure. The story isn’t about you; you exist within a greater plot that isn’t hinging on your actions. Basically I want NPC the game lol. I’m sure there’s a way to do it in an interesting manner

rivingtondown,

Maybe I’m mistaken because I haven’t played it as much as some people but this is pretty similar to Mount & Blade. I think if the NPC factions simply did more and were more effective at sieging one another it would be that almost exactly.

Similarly, Dwarf Fortress Adventure mode is almost exactly this but it leans deeply into roguelike survival and is still part of the old school ASCII version.

The problem is if you’re just a pawn in a dynamic procedural strategy game against NPCs it seems very easy for the factions to be procedurally put in a situation where one AI absolutely dominates another and the lack of control you would have over the bigger events would become frustrating.

McWizard,

I always wait for a game where you manage a remote Starbase and the main part is to put together Spaceships out of parts made by yourself or salvaged from fights. So you repair and build them out of a limited amount of parts and assign them to your pilots, give them patrols or mining missions etc.

Cpt_ManlyPink, (edited )

While it doesn’t have “parts salvaged from fights”, would recommend checking out Avorion.

  • Fun ship creator ( can make as simple or as complex ship design as you want, for some extreme examples check out Steam Workshop )
  • Manage fleet of custom made ships
  • Ship design affects handling, combat performance
  • Send ships to missions
  • Fight along side your ships, control other ships with RTS-like control options
  • Has optional multiplayer
pli5k3n,

I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.

spark947,

Do you play mmos?

pli5k3n,

I don’t. But I guess I should clarify the market/economy be simulated for a single player (or optionally co-op) offline play.

Obi,
@Obi@sopuli.xyz avatar

Reminded me of this sketch with your comment about the effects of dumping your grind on a local merchant: youtu.be/mYsyTq8pF2g

Rinnarrae, (edited )

A game like the mainline Sims series, but better developed and without EA’s involvement. I’m aware there’s projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there’s no way to truly tell if they’ll actually be any good.

Although at this point I don’t think they can be much worse than the current status quo.

dQw4w9WgXcQ,

Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.

It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.

Varis,

Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It’s a very good factory game and personally I like it more than Factorio.

LoreleiSankTheShip,
@LoreleiSankTheShip@lemmy.ml avatar

Astroneer has some of that vibe, but it’s a simpler and more casual game. Really fun though, worth playing! Your character also needs oxygen to breathe and that makes exploration interesting

SeverianWolf,

A game like Hunt Showdown, an extraction based game set in 1895 Louisiana, fighting other hunters on the same map to get to the bounty (a boss that everyone goes after) and extract.

Imagine that game, but set in something like in the Star Wars world, With lightsabers and blasters in dagobah or tattoine, going after a boss like Darth Maul or Yoda, while every other bounty hunter is going for the same target.

Crotaro,

A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.

Bonus points if the magic system is gesture-based like in Arx Fatalis.

hzkvskd,

Yes, this is something I’ve been wanting for a really long time, I’ve been playing around with different magic system implementations especially because of playing Arx Fatalis, trying to get a dynamic magic system that feels natural, it’s just really hard to get right and from experience, gesture based systems might seem fun, but they fall apart under certain circumstances and are limited to specific actions, so I’ve actually been considering different types of input systems and effects, for example graph based systems with multiple layers for construction and then for execution using key combos or hotkeys to combine sub graphs or just execute a single graph to perform actions or initialize causality based systems.

Landmammals,

Payday, but an actual heist instead of just shooting 300 cops.

poyu,

Games that lets you explore beautiful and fictional worlds in VR. Kinda like Minecraft but not with voxels, not a survival game but have some sort of game loop to keep you going. Or a puzzle game like Myst but with bigger and explorable maps, perhaps a “home” to decorate with trophies you found in other worlds (ACNH style?) I just want a chill game in VR…

Rinnarrae,

Closest thing I can think of is No Man’s Sky VR? But I get the feeling that might not be quite what you’re looking for.

limeaide,

This might not be what you’re looking for, but Real VR Fishing is a really nice looking game and really relaxing. I have made some open lobbies and some of the chillest people join and we just talk until one of us has to log off

There is also a web browser in the game and I just watch youtube or listen to music while playing. It is really fun and relaxing after a long day

Hedup,

A game like Stray, but with actual mechanics and that’s difficult where you actually need to git gud at. I’d like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn’t strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.

spark947,

Have you played rain world?

Hedup,

rain world

Thanks for suggestion! It’s a 2D platformer though, and not really the aesthetic of Stray.

SenorBolsa, (edited )
@SenorBolsa@beehaw.org avatar

Street Legal Racing Redline, but good.

You get to actually modify cars “by hand” swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It’s all extremely rough but conceptually it’s the best thing ever, you really get to “own” a car and experience the highs and lows associated with that.

The closest game with any amount of polish I’ve played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.

Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.

Maven,
@Maven@lemmy.sdf.org avatar

There was an ooooold, like, older than me, game like that called Street Rod, and I still end up going back to it time to time because there’s nothing quite like it.

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