What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

Dee_Imaginarium,
@Dee_Imaginarium@beehaw.org avatar

I want Star Citizen… The Star Citizen that was promised in the Kickstarter… Still waiting.

Anomandaris,
Anomandaris avatar

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

mrmacduggan,

Isn’t this just World of Warcraft? It’s practically a co-op ARPG at this point.

Anomandaris,
Anomandaris avatar

I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.

No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.

conciselyverbose,

I want Hero's Duty from Wreck it Ralph.

0ops,

snickers

themikeyj,

I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any “New World” civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest

Jaysyn,
Jaysyn avatar

FYI, they show up a bit in the Age of Empires series.

Phrax,
  • Starcraft reboot with Brood War era story and units, and Company of Heroes 1 macro and pacing
  • Isometric ARPG with modern graphics, a well-integrated story, no gearcheck bosses, and high SSF droprates
  • Online/offline CCG with MTG-level mechanical depth and art style but no F2P business tactics
  • Star Wars lightsaber combat with deep fighting mechanics and modern graphics
  • Star Wars space combat with coordinated squad-based dogfighting
sub_,
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Coelacanth,
@Coelacanth@feddit.nu avatar

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It’s not exactly that, but have you played Return of the Obra Dinn?

sub_,

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

But of course

spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

Coelacanth,
@Coelacanth@feddit.nu avatar

Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

tombuben,

ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

Mot,

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

spriteblood,

Don't Starve but more Animal Crossing. Lot more casual vibes and cozy customization, but the creepy aspects leaning more into survival horror.

hzkvskd,

So something like Stardew Valley (I haven’t played Animal Crossing) in the middle of the Amazon rainforest, Australia or Island where you have to survive the harsh conditions but build up your house, maybe even build a village, where you can then start an economy and make the best of the conditions given? Maybe even with some natural disasters and extreme weather destroying everything if you aren’t prepared like Banished. I think this could actually be fun, maybe even add some multiplayer.

spriteblood,

I was thinking more like Silent Hill, except I can find any abandoned storefront and turn it into my base. And not just add crafting stuff, but full on furniture and decorations like Raft. Stardew Valley seems very built around the town and the farm IIRC and I want something that could be maybe more randomized like Don't Starve, and then other people could drop in and play like Animal Crossing.

mycus,
mycus avatar

this reminds me of cataclysm dda innawoods challenge. dunno how it is now, haven't played for a good while but looks like you can make camps and assign tasks to fellow survivor npcs.

it's a pretty solid game, beats any survival game any day if you are into turn based roguelikes.

Roundcat,
Roundcat avatar

I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.

Godort,

You’ve probably already heard about it, but take a look into Bomb Rush Cyberfunk. It’s coming out in about a month and looks amazing.

Roundcat,
Roundcat avatar

Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.

GolGolarion,

I need a high-fantasy dungeon crawl… in the immersive sim genre.

MJBrune,

That’s what the Ultima Underworld series was. Underworld Ascendant was supposed to be a modern revival. Sadly, the studio seemed to bite off more than it can chew.

Lowbird,

Oh shit. I’m sad we don’t have this now.

Hellebert,

I’ve wondered the same thing for a while. Procedural dungeons in fully 3D in a fantasy setting would be great and it’s weird that it doesn’t exist at least as a modern game.

Wayfinder kinda is like this but I’m not sure if it’ll fully scratch that itch in the end.

Coelacanth,
@Coelacanth@feddit.nu avatar

Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.

SevenSwell,

Pokemon Arceus but the battles are Pokken 🤔

Tamlyn,

I want a VR game that is like the games from sword art online

deltasalmon,

A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.

Basically, No Man's Sky on steroids with a Star Wars skin.

Jaysyn,
Jaysyn avatar

Smaller scale, but you might want to check out Star Wars: Legends of the Republic for Neverwinter Nights.

Pyr_Pressure,

WoW with no aliens or time travel

mana,
  • Anime cRPG, like if Obsidian collaborated with Atlus
  • MMORPG with Souls combat and no microtransactions (subscription model preferred)
  • Mass Effect, but with a good ending
  • A Bethesda game without bugs
  • Dating sim, but all romance options are your friends’ moms
RagTheMan,

A multiplayer Dragon’s Dogma game. I.E., a coop western-style third-person action RPG with a focus on exploration and interesting combat mechanics.

Outward came close but it’s a bit too hardcore and focuses a bit more on survival mechanics.

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