Wahots,
@Wahots@pawb.social avatar

Whales spend tens of thousands of dollars on p2w bullshit. It’s all unregulated gambling.

PraiseTheSoup,

Nowadays? Mobile games have always sucked. All the way back to snake on your old Nokia. That game sucked too. It’s just now the games suck and they’re packed full of microtransactions.

WeLoveCastingSpellz,

greed

infinitevalence,
@infinitevalence@discuss.online avatar
Bazz,
tigeruppercut,

There was someone in reddit awhile back that started a community review site because there were so many bad games to sort through. I’ve found some good ones through there

minireview.io

noob_dragon,

Probably the only good mobile games are ports of console/pc games. There are some surprising ports, like the KOTOR games, medieval 2 total war, and lots of square enix’s older catalogue. Fortnite, genshin impact, and pubg are probably the biggest games on mobile right now. But yeah nothing really worth going out of your way for, or even bother with at all, if you already have a gaming pc or steam deck.

Maayybee the only real usecase is if you are going backpacking and want to bring some games into the backcountry with you without lugging a steam deck along lol. Digital board games like Root and Wingspan would work well there and have pass around modes if you are with friends. Just remember to bring a battery bank with you, or a portable solar cell.

skulblaka,
@skulblaka@startrek.website avatar

I truly don’t understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That’s probably the single worst possible interface to play the game on, that’s like showing up to a counterstrike tournament with a racing wheel. I can’t even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn’t give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I’m just gonna take the L and save myself the trouble, it’s not happening.

Wistful,
@Wistful@discuss.tchncs.de avatar

They realized that they don’t have to make good a game, they can make a bad game and just advertise the shit out of it.

kratoz29,

At least in Android you can install old games yet, I just installed Nimble Quest and had a blast as of recently.

kbin_space_program, (edited )

Fdroid app store has a lot of frankly amazing indie games.

Pirate freecell Solitaire. is fantastic.

Also, Warframe has an iOS version(not a port), is working on an android version, and its now fully crossplay compatible.

Kissaki,

Pirate freecell is fantastic.

There doesn’t seem to be a Pirate freecell. Do you mean Pirate Solitaire?

Custom variant of the Free-Cell solitaire with pirate themed cards in pixel art.

kbin_space_program,

Yeah that's what i meant.

eezeebee,
@eezeebee@lemmy.ca avatar

Everyone embraced smartphones and created a bigger market for games than there ever was before. Naturally when the mainstream latches onto something it becomes diluted and all about making a quick buck. Imo

tamlyn,
@tamlyn@lemmy.zip avatar

The short answer is, because they make money.

stardust,

Best mobile games are Nintendo DS games that are completely touch based, which end up feeling like native experiences such as Kirby Mass Attack.

heygooberman,
@heygooberman@lemmy.today avatar

Now that you mentioned this, I do recall in the early days of mobile games, back when the App Shops were first introduced, there were games that you would pay somewhere between $1 and $5, and you get the whole thing. No in-app purchases, no ads, and no lotteries for special characters or gear. I remember Square Enix had some really good JRPG games that were made specifically for the iPhone and iPad. Chaos Rings and DrakeRider were two games I recall playing, but they were much more expensive compared to the usual games I found. But, when you paid for it, you got the whole game and all.

I think mobile app developers have realized that they could get more engagement and cash from their users if they made games that had a gambling aspect to it. Kinda like the casinos in Vegas, the house always wins, but you keep putting in money on the hopes you get a jackpot.

That being said, there is one freemium game that I do find quite fun, and that is Romancing SaGa Re;univerSe. The thing that makes this freemium game a bit different is that Square Enix is quite generous in their in-game currency. You can actually do quite well without making any in-app purchases.

ArmoredThirteen,

I’m in the game industry. This is entirely person observation I have not studied this topic so can’t source anything

The people I saw going to early mobile market were a lot of handheld console and flash game devs and companies. They were adapting the closest existing game designs and brought with them a “small game small cost” philosophy. It also wasn’t really known yet how impulsive people are on phones. So it was an unproven market with smaller teams and people making yester era design choices. There also used to be a few bigger games with bigger price tags but people didn’t buy into those because anyone willing to spend that on a game at the time would have had a console or PC and could buy a better experience there for the same price.

The only mobile game experience I have was back in like 2012, smart phones were really taking off, and the market for mobile games was proven. The company I worked for we built a release ready game but it never got released. We couldn’t sell it to investors because the monetization was never aggressive enough for them (the investor money at that point was less about making the game and more to fund marketing and stabilizing the studio as a long term business). I quit when my job stopped being dev work and started being round tables about how to psychologically trick players into paying more. Anyway with so much focus on heavy monetization it stopped being economically worth it for a lot of startups to actually make good games when thinly veiled skinner boxes pleased the investors all the same

blindsight,

I’m feeling the same way about Minion Masters. I just play it on my Steam Deck, but it got an Android release recently. They gave away a few of their “DLC” packs (which is how I found it about it), so maybe my experience is a bit atypical, but I’ve just been playing for a week or so and I already have more than half the available cards and enough currency that I can craft any cards I really want to finish a deck.

I haven’t paid a cent. It’s so generous with its freemium model that I’m probably going to buy an in-game currency pack if I’m still playing once my Google Rewards wallet ticks high enough to buy one.

Sneptaur,
@Sneptaur@pawb.social avatar

The only good new mobile games are on Apple Arcade, which is behind a paywall. It sucks but what can ya do.

chameleon,
chameleon avatar

If you're a gamedev trying to make a decent mobile game, you're competing on all the usual fronts like price and perceived quality, but competing for attention has gotten a whole lot harder when [arbitrary card game] has a hour of dailies, [arbitrary gacha game] always has a special campaign going and [arbitrary fake gambling game] is about to have its battle pass end and they're only halfway through. And that has gone up by so, so much over the past decade. It was never good but it's gotten absolutely egregious. At this point, even any generic snake clone will have a battle pass.

Every person that ends up committed to a couple of those long-term-commitment games ends up having much less time for other games. And they make a lot of money, which means they also end up having a hell of a marketing budget.

frog,

You get what you pay for. If you download a free game, then of course it’s going to be full of pay-to-win microtransactions. Although there are issues with greed in some larger games run by big companies, the reality is that game devs deserve to earn a living too, and that means at some point a game needs to be paid for.

There are still plenty of good quality mobile games out there, they just don’t tend to be free to download. Back when I had more free time, I actually got good usage out of the Play Pass on Android, which was £5 a month and gave me access to a catalogue of excellent mobile games with no microtransactions at all, the vast majority of which were single-player, offline games. Literally the only reason I’m not still subscribed is I just don’t have time to play mobile games at the moment - the chances of me subscribing again over the summer when I’m not at uni is high.

stardust,

You also don’t get what you pay for when it comes to mobile. Had some games get delisted so it’s not even downloadable anymore and even though I kept it on my phone I can’t run it because it fails the license check. Mobile game isn’t worth spending money on.

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